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Roger Hector - Interview 3 From L0sts pm to me

#1 User is offline hxc 

Posted 29 October 2005 - 10:33 AM

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I must admit, your group as such a keen interest in things that are a bit fuzzy in my memory, but I'll give it a go...

In a message dated 10/29/2005 2:02:13 A.M. Pacific Standard Time, [email protected] writes:

Hey agan Roger

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  I'm sorry to torment you with these questions again, but we have just had a new video appear, with you on it, the Rock the Rock MTV Sonic and Knuckles special. A member of our community has come up with lots of helpful questions that could sort a few things out


    First question:
    When Sonic 2 was released in America, a new logo was used for the SONIC text on the box art. This text saying "SONIC" had yellow-orange outlined border with blue shiny letters. The O and C had a diagonal circle in the middle. This logo was later used to say "SONIC SPINBALL", "SONIC CHAOS", "SONIC CD", "SONIC 3", and then the last one used for "SONIC & KNUCKLES".
    We are all very interested how this logo was made, and by whom?
    We are also very interested in knowing what the font family name was, do you remember maybe?

    We can remember how the font looked like by showing some toys on the table where the Sonic developers sat around at the STI:
    http://img.photobuck...dkun/rock18.png
    This time the SONIC text is RED. You get the idea. Maybe you remember who made those logos.

    http://img.photobuck...dkun/rock17.png
    On the toy car, you can see the SONIC logo in blue.


There were many different artists that developed packaging art who worked outside of STI . In the beginning this was not tightly controlled. I remember that at one point there were several different versions of the same art (like "title art") and it became a problem. So SOA Marketing decided to produce a Sonic Style Guide (a book containing the official approved versions of all types and pieces of Sonic art) to be used by every Sega division and subcontractor. It took a long time to produce, and STI was only involved at the end to give final approval. The reason it took so long to produce was it required several tries to get STI's approval. Unfortunately, I don't know the names of the artists that did this development.



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The second question involves stays in the same area:
    The Sonic drawings on mostly all the American Genesis boxarts involving Sonic The Hedgehog were drawn in a special way. Who was this artist making this nicely shaded Sonic looking "cool" all the time?

Again, this was done outside of STI and I don't know the name of the artist.




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The third question has to do with the Sonic & Knuckles development. We just got videos of a MTV show recorded back in 1994, which were a very big Sonic & Knuckles contest, probably sponsored by STI. In this show we can see you among other developers of a unknown Sonic game.
    We can clearly see Kunitake Aoki working with a 3D wireframed program making the Sonic & Knuckles title screen. He also draws the graphics for the 3D title screen in a Digitizer, I think. He is doing an amazing job we can tell. The rest of the gang, except Hirokazu Yasuhara and Howard Drossin, are no even credited in the Sonic & Knuckles staff roll at the end.
    One of these guys is Adrian Stephens.

    In the MTV show, Adrian Stephens is credited as "The Technical Director". He is showing off in front of the camera by drawing math on a whiteboard while talking about how the Knuckles player's physics work in the game. The math he is using is very confusing.
    First of all, I know Naka was behind the programming of the Sonic character's physics. It's part of the Sonic engine he made back in 1991. And the math used by Adrian Stephens can't even be simulated on the Genesis hardware. This makes me wonder what Adrian Stephens really worked on at that time. He can't take credits from Yuji Naka's work.
    Adrian Stephens probably did a great job at what he was working on at that time. I just want to know what he was working on, and why he was credited in this show for being the Knuckles physics mind behing the game?

Adrian enjoyed playing jokes, and the physics math on the white board could have been something fake he threw up there just for fun (I don't remember for sure). But Adrian was also an excellent technical programmer, and he did indeed contribute to the physics code in the game. As Adrian was working in the capacity of Technical Director, he provided assistance to Naka, and helped him solve technical problems. In certain areas, he was a stronger technical designer than Naka. He even wrote some underlying code that was used in the game. Naka respected Adrian (who is a Brit) quite a bit, and he was happy to be able to use Adrian's help.

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The fourth and last question:
Chris Senn was also credited in the Sonic & Knuckles contest on MTV back in 1994, as Artist. He was never credited in the real Sonic & Knuckles game. Also he was working on drawing a female Sonic character, seen here:
http://img.photobuck...dkun/rock14.png
As the result of this, I believe that some of these people were not working on Sonic & Knuckles at all since the game was already released. I think these people were working on a new Sonic title, possible Sonic Xtreme. That's probably why Chris Senn's character is not a Sonic & Knuckles drawing, and Adrian Stephens math physics was ment to be.
Have we got this right, or is there more to the story?


Chris Senn was working developing character art in the Sonic team at the time the MTV show was made. It may have been that his art made it into the show, but his art did not make it into the final Sonic & Knuckles game. It was not uncommon to have several STI artists take a crack at creating characters, but the ones that made it into a game were only a small percentage of what was created. But it was not all wasted ...When a new game would get started, we would bring out unused character art from previous games to use as inspiration for the new game.




Thank you Roger Hector for answering these questions. And for our research, most questions here have been brought to life by us from looking at this page:
http://www.livejourn...uff/405178.html

Thanks for sending this. It was fun to see it again.
Roger

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This post has been edited by HXC: 29 October 2005 - 01:12 PM

#2 User is offline ICEknight 

Posted 29 October 2005 - 11:20 AM

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So SOA Marketing decided to produce a Sonic Style Guide (a book containing the official approved versions of all types and pieces of Sonic art)

I won't promise anything, but I'll try to get that thing scanned. WINKWINK
This post has been edited by ICEknight: 29 October 2005 - 11:28 AM

#3 User is offline hxc 

Posted 29 October 2005 - 11:51 AM

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ICEknight, on Oct 29 2005, 08:20 AM, said:

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So SOA Marketing decided to produce a Sonic Style Guide (a book containing the official approved versions of all types and pieces of Sonic art)

I won't promise anything, but I'll try to get that thing scanned. WINKWINK

That would be cool.

#4 User is offline BadCopNoDonut 

Posted 29 October 2005 - 12:03 PM

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Next time out you oughta ask him about what seems to be early level concept art in that video, and see if all of it is early versions of zones, or if any of it is zones that were planned, than eliminated. I'd love to know more about that stuff.

#5 User is offline ICEknight 

Posted 29 October 2005 - 12:37 PM

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Or just ask if he knows of anybody that might still have some of that neat stuff so we can have a scan of it.

#6 User is offline LOst 

Posted 29 October 2005 - 01:08 PM

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Thank you HXC.

EDIT: You have been a huge help for me by doing this interview. You deserve a lot of credits for this!
This post has been edited by LOst: 29 October 2005 - 01:26 PM

#7 User is offline Rika Chou 

Posted 29 October 2005 - 01:09 PM

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ICEknight, on Oct 29 2005, 09:20 AM, said:

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So SOA Marketing decided to produce a Sonic Style Guide (a book containing the official approved versions of all types and pieces of Sonic art)

I won't promise anything, but I'll try to get that thing scanned. WINKWINK

:drool: :drool: :drool:

#8 User is offline LOst 

Posted 29 October 2005 - 01:16 PM

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Roger is such a neat guy. I hope my questios didn't scare him too much. According to the last line, I hope he meant the page with the screen shots and the video.

I am a little sad I still don't know the font name ;.;
I hoped STI were more involved in the art ;.;

I would love to talk to Adrian Stephens some day. I think I can guess 2 things that he may have been coding into Sonic & Knuckles.
This post has been edited by LOst: 29 October 2005 - 01:19 PM

#9 User is offline Rika Chou 

Posted 29 October 2005 - 01:40 PM

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Adrian Stephens and Peter Morawiec would both be interesting to talk to as they both are still working together.

#10 User is offline hxc 

Posted 29 October 2005 - 01:49 PM

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Rika Chou, on Oct 29 2005, 10:40 AM, said:

Adrian Stephens and Peter Morawiec would both be interesting to talk to as they both are still working together.

Have tried like anything to get into contact with them, neither seem to have any details lieing around :(

EDIT: hm, might be onto something, stay tuned! ;)
This post has been edited by HXC: 29 October 2005 - 01:56 PM

#11 User is offline Tweaker 

Posted 29 October 2005 - 02:00 PM

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Hmm, maybe... HXC for Tech Member? More n the sense of TheRedEye and ICEknight (ubar research mastahs), so he can get some of the reasearch benefits we have. anyone agree?

#12 User is offline Weird Person 

Posted 29 October 2005 - 02:20 PM

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You can became a techie by doing interviews? even if you know 0,000000000001% of 68k asm, but doing several interviews , you can get "teh techie title" ?

I used to believe you get the "Tétch Táitou" by proving you're a smart person.

#13 User is offline Tweaker 

Posted 29 October 2005 - 02:22 PM

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Weird Person, on Oct 29 2005, 03:20 PM, said:

You can became a techie by doing interviews? even if you know 0,000000000001% of 68k asm, but doing several interviews , you can get "teh techie title" ?

I used to believe you get the "Tétch Táitou" by proving you're a smart person.

To be fair, it's on a case by case basis, depending on how they can benefit the community.

#14 User is offline hxc 

Posted 29 October 2005 - 02:28 PM

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heh, I don't know shit about code, all I do is hunt people down ;)

#15 User is offline Caitlin 

Posted 29 October 2005 - 07:38 PM

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Hell, HXC's got into contact with someone who worked for Sega, of course he should be Techied.

Interesting stuff... will this be pinned?

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