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Sonic 2 Rev. 00 found?

#16 User is offline Lostgame 

Posted 29 July 2005 - 03:29 PM

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Aha, but there may be some leftovers from previous builds, eg. the unused stuff in our beta.

The only unused thing in Rev 01 and 02 is that door from ARZ... or was it HTZ? I can't remember. But that was, I think, the only leftover graphic. There may be more in this version. And, LocalH has a point, that SEGA knew that people had all the revisions, and would make all efforts to have it work with all the versions. Hey, if a new version's this close, keep your hopes up a little-it's what we did with LocalH's Sonic 3 EPROM, and sure, it wasn't any different, but at least we know now...

#17 User is offline Heran Bago 

Posted 29 July 2005 - 06:39 PM

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Rika, by what means did you obtain this cart?
Is it just a normal, everyday Soic 2 cart? Not for resale?

#18 User is offline Rika Chou 

Posted 29 July 2005 - 07:32 PM

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Here it is. I checked with hex, and this is indeed Rev.00!

I then did a file compare with Hex workshop, and there is quite a bit of differences other than the header. :P

ENJOY! Please help me spread this far and wide!

Sonic 2 Rev.00

Quote

Rika, by what means did you obtain this cart?
Is it just a normal, everyday Soic 2 cart? Not for resale?

Actually, I bought it a few years ago. It came with my Sega CD that I got from Ebay. It does *not* have the NRF sticker.
This post has been edited by Rika Chou: 29 July 2005 - 07:36 PM

#19 User is offline Aurochs 

Posted 29 July 2005 - 07:34 PM

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http://sonic2rev00.zip/

Whoopsies. :P

lostgame said:

that door from ARZ... or was it HTZ? I can't remember.

It was ARZ.
This post has been edited by Aurochs: 29 July 2005 - 07:36 PM

#20 User is offline Rika Chou 

Posted 29 July 2005 - 07:36 PM

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fixed

#21 User is offline Vangar 

Posted 29 July 2005 - 07:39 PM

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EDIT: Whoops, you posted faster than me Rika.
This post has been edited by vangar: 29 July 2005 - 07:41 PM

#22 User is offline LOst 

Posted 29 July 2005 - 09:43 PM

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First thing I checked was the object entries. Their pointers are at the same location as Rev 01.

Sonic entry in Rev 00: 19F5C
Sonic entry in Rev 01: 19F50

So this is indeed different. And it is in the program code. I bet bug fixes!

#23 User is offline Heran Bago 

Posted 29 July 2005 - 09:47 PM

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thanks to Rika, now we all have teh.. not baytah..
BUT TEH 00!

#24 User is offline RattleMan 

Posted 29 July 2005 - 09:50 PM

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I posted this back on SCARZ:

While entering the Level Select and debug codes, I came across Sound Test #02, EHZ. This song is definitely different from r01, with some quieter notes.

#25 User is offline LOst 

Posted 29 July 2005 - 10:10 PM

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Disable checksum by writing 4E 71 4E 71 at offset 33A in Rev 00

#26 User is offline Tweaker 

Posted 29 July 2005 - 11:22 PM

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RattleMan, on Jul 29 2005, 10:50 PM, said:

I posted this back on SCARZ:

While entering the Level Select and debug codes, I came across Sound Test #02, EHZ. This song is definitely different from r01, with some quieter notes.

Excuse me, I'll be the judge of that. :)

#27 User is offline LOst 

Posted 29 July 2005 - 11:22 PM

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I am sure you all are working your asses to find something.

I posted what I found at Area 51.

#28 User is offline Heran Bago 

Posted 30 July 2005 - 01:39 AM

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Area 51 won't send me the confirmation email, would you mind posting it here?

#29 User is offline LOst 

Posted 30 July 2005 - 02:58 AM

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Heran_Bago, on Jul 30 2005, 09:39 AM, said:

Area 51 won't send me the confirmation email, would you mind posting it here?

You are approved now.

#30 User is offline Qjimbo 

Posted 30 July 2005 - 07:27 AM

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Wow, nice one Rika, this is awesome! Could you scan in the cart so we can see what it looks like?

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