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Banper's amazing school of facts!

#1 User is offline ICEknight 

Posted 19 January 2005 - 02:33 PM

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Posted Image HAI GUYS
I AM BANPER, I AM FROM JAPAN HYPERACTIVE THING!! I ORIGIN IN SABAKU ZONE BUT I AM TIME TRAVEL AND ARE NOW ROCK ZONE (I AM OLD NOW!!)

Posted ImageMY NEW IS CRAB THAT FRIPS BANPERS TO SONIC THE HEDGEHOG UNDERSTAND ME! HE NOT TIME TRAVEL AND ONLY PRESENT LIKE NOW ALL ZONE! POOR CRAB!

Posted ImageBABURAA IS GAS FUNNY AND HAS FRYING MOTHER. SNAIL MAKES SONIC FUNNY FACE WHEN IT IS BOMB!! BALL JUMPS BOUNCE BOUNCE!!

Posted ImageI DON'T LIKE FROG NOBODY LIKES FROG! FROG IS NOT HERE NOW OK! FISH AND BEE IS GOOD OK! BEE CAN MAKE FIRE LOGS TOO!

SEE FUNNY SECRET PREASE GOOD BYE!



EDIT FROM THE FUTURE: This topic was about the unveiling of the Sonic 2 production sketches, which could be accessed after clearing the "click the Buzz Bomber" minigame at Sonic Database.
This post has been edited by ICEknight: 25 May 2017 - 07:08 PM

#2 User is offline Mystical Ninja 

Posted 19 January 2005 - 02:36 PM

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You're bored, aren't you?

#3 User is offline ICEknight 

Posted 19 January 2005 - 02:41 PM

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Posted Image SEE SECRET NOW GO GO!!

#4 User is offline LOst 

Posted 19 January 2005 - 03:08 PM

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Quote

I AM BANPER, I AM FROM JAPAN HYPERACTIVE THING!! I ORIGIN IN SABAKU ZONE BUT I AM TIME TRAVEL AND ARE NOW ROCK ZONE (I AM OLD NOW!!)

This is even worse than turd language. I can't understand it. I thought ICEknight was all against Time Travel theories?

#5 User is offline Qjimbo 

Posted 19 January 2005 - 03:09 PM

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A badnik from your prototype manual? Gah I can't be bothered to even try and work it out it'll be in the Sonic DB update :P

#6 User is offline McAleeCh 

Posted 19 January 2005 - 03:10 PM

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Hmm, an ingenious update which raises some interesting questions, and gives some insight into very early into the development process of Sonic 2. Interesting that it seems Time Travel was probably planned at an early stage of development after all.

I knew that image you had in your SCARZ avatar was Mother Bubbler concept art. =P

EDIT:And, for those of you who couldn't work it out (everyone who's posted so far but me, it seems), this is ICEknight hinting that the Sonic Database has now been updated with some new stuff; namely Sonic 2 Production sketches. =P The whole 'turd language' thing you would understand if you'd seen the update, since the name of the enemy he's displaying, "BANPER" is Engrishified "BUMPER".

Now go fight some more wasps, people.
This post has been edited by Knuckles Prower: 19 January 2005 - 03:14 PM

#7 User is offline Quickman 

Posted 19 January 2005 - 03:18 PM

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Running DEJAP.EXE...

Configuring parameter space...

Reticulating splines...

Translation, major point form:
1. Banpers (the wiggling hyperactive thingy) are thrown by the crab.

2. Bubblers are thrown by Mother Bubbler.

3. There is a lost frog enemy (possibly this one?). Fish and Bee were kept. (Bee can throw fire logs.)

4. Snail runs at Sonic and blows up.

P.S. It's easier to look at the game javascript and grab the URL than to play the game. :P
This post has been edited by Ketsuban: 19 January 2005 - 03:23 PM

#8 User is offline ICEknight 

Posted 19 January 2005 - 03:19 PM

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Posted Image KNUCKLES PROWER IS WIN! NOW GO GO GO!

#9 User is offline LOst 

Posted 19 January 2005 - 03:22 PM

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I beat 4 wasps without any prizes.

Anyway, the Ball enemy looks like it was intended to be in Chemical Plant, instead of those blue worms maybe?

#10 User is offline ICEknight 

Posted 19 January 2005 - 03:26 PM

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LOst, on Jan 19 2005, 03:22 PM, said:

Anyway, the Ball enemy looks like it was intended to be in Chemical Plant, instead of those blue worms maybe?

Yeah, you can tell from the shape of the ground.
OMG CHEMICAL FACTORY! THE MAGAZINE DIDN'T LIE!

#11 User is offline LOst 

Posted 19 January 2005 - 03:26 PM

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And ICEknight!

The "s pos 16 32 48" means sprite position for the 4 cells in the sprite pattern table.


EDIT: Sand crab makes sence now. Why would a crab be in Casino Night anyway?
This post has been edited by LOst: 19 January 2005 - 03:29 PM

#12 User is offline Quickman 

Posted 19 January 2005 - 03:27 PM

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ICEknight, on Jan 19 2005, 08:19 PM, said:

Posted Image KNUCKLES PROWER IS WIN! NOW GO GO GO!

You lying obstacle. I started my post before he did his. I was delayed finding the sprites.

#13 User is offline Qjimbo 

Posted 19 January 2005 - 03:31 PM

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So that style of doodling and writing in the Sonic 1 manual was Yamaguchi's, intresting.

#14 User is offline LOst 

Posted 19 January 2005 - 03:33 PM

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QJimbo, on Jan 19 2005, 11:31 PM, said:

So that style of doodling and writing in the Sonic 1 manual was Yamaguchi's, intresting.

No! Only Sonic 2's manual! It was probably Oshima that did the art in Sonic 1's manual, or Yasuhara himself.

#15 User is offline McAleeCh 

Posted 19 January 2005 - 03:35 PM

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Ketsuban, on Jan 19 2005, 03:18 PM, said:

Running DEJAP.EXE...

Configuring parameter space...

Reticulating splines...

Translation, major point form:
1. Banpers (the wiggling hyperactive thingy) are thrown by the crab.

2. Bubblers are thrown by Mother Bubbler.

3. There is a lost frog enemy (possibly this one?). Fish and Bee were kept. (Bee can throw fire logs.)

4. Snail runs at Sonic and blows up.

P.S. It's easier to look at the game javascript and grab the URL than to play the game. :P

To clarify that a little for you:

1. The design for 'Banper' seems to have evolved into the 'Sandcrab' design you show there (which is a precursor to the 'Crawl' enemy from the final). There is no second enemy name / description on that sheet, and the 'Sandcrab' sketches (waaay down the page underneath a partially erased 'neat' design for 'Banper') are portrayed as having the same effects as 'Banper'. I'd presume it's just an evolution of the design.

2. 'Bubblers' actually rise from the sparks thrown by 'Mother Bubbler', as previously detailed by Tom Payne and now as shown in these concept designs. Both are portrayed as being in the 'Chemical Factory Zone' setting, which seems to be the concept design for 'Chemical Plant'.

3. The 'Bee' was intended to have the ability to set the log bridges on fire, not to throw fire logs.

(Incidentally, ICEknight, some speculation here, but couldn't 'Fish 1' have possibly been the lost Fish enemy that was found in our prototype? It's an interesting thought, though one we most likely will never get an answer to...)

4. Yes. XD Though the concepts originally show it as rolling. Also interesting to note is that in the concepts they are shown as being in 'Hill Top'...
This post has been edited by Knuckles Prower: 19 January 2005 - 03:37 PM

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