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#31 User is offline McAleeCh 

Posted 10 October 2004 - 01:49 PM

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superstarCSB, on Apr 23 2004, 02:32 PM, said:

What version was used in the version for Nick Arcade, and what kind of levels and designs of the levels did it have? What was up with some of Sonic's sprites? How far along was this version of Sonic 2? So basically, anything that's known about the Nick Arcade Sonic 2 would be greatly appreciated.

I believe the version used on Nick Arcade may be the same version used at CES 1992 - this magazine scan, found on Sonic CulT, details the unveiling of Sonic 2 at CES and lists many similarities with the "Nick Arcade" version, such as Sonic 1 music.

This might explain why SEGA would have given Nick Arcade this version of the game - the show would have been filmed quite far in advance of its air date, so possibly the version used at CES would have been the only development copy they had that had been optimised for non-internal use (such as the disabling of Tails in 1-player mode when, from the videos, you can see him in the CPZ and EHZ demos - his coding was far from complete at that stage, as our much later prototype shows, so he would not have been fit for the media to see in action at that time).

It's interesting to note that although according to the magazine only one level (GHZ) was available for normal play in this version (as opposed to the four in our prototype), it was very far along in development - even at the early stage it was at, both level maps must have been completed enough to play through (though from the NA vids we can see they were quite different in places), and the boss was reportedly active aswell.

Just thought this was interesting to note, although it's not exactly relevant to the topic come to think of it. =/ If anyone thinks this is important enough / irrelevant enough to split off into it's own topic, be my guest.

EDIT: Linked to a mirror of the file, instead of the original. Check out CulT's Sonic 2 section if you really want to be nitpicky. ;P
This post has been edited by Knuckles Prower: 10 October 2004 - 02:05 PM

#32 User is offline Hayate 

Posted 10 October 2004 - 04:11 PM

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Ask him if it was planned for Sonic and Tails to have different routes throughout the levels, like in S3&K.

#33 User is offline LOst 

Posted 10 October 2004 - 09:10 PM

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ICEknight, on Oct 6 2004, 01:06 AM, said:

Kles, on Oct 4 2004, 11:41 PM, said:

Rika Chou, on Oct 4 2004, 10:35 PM, said:

LOst, on Oct 5 2004, 12:58 AM, said:

Why did Metropolis have 3 act when the other levels only had 2?

This was already answered. The guy was going to make another zone, but they cut the idea so he had extra time to develop another act.

Perhaps I'm missing something, but this doesn't answer WHY. It tells how MZ got a third act, not the actual reason for it.

There wasn't enough time to make Genocide City, so he made another act for his other level instead... I don't think it's too hard to understand.

I have read all your interviews and non of them says that ICEknight. How does Rika know?

#34 User is offline Muffin man 

Posted 10 October 2004 - 09:19 PM

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Quote

I have read all your interviews and non of them says that ICEknight. How does Rika know?

It says that on the secret page on Sonic Database after you destroy the wasps...

#35 User is offline Simon 

Posted 10 October 2004 - 09:23 PM

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Muffin_man, on Oct 10 2004, 10:19 PM, said:

Quote

I have read all your interviews and non of them says that ICEknight. How does Rika know?

It says that on the secret page on Sonic Database after you destroy the wasps...

Just a note... it isn't on the secret Digitizer page itself, but it's a quote by Tom Payne that appears very briefly after destroying the wasps, in the original index page.

#36 User is offline LOst 

Posted 10 October 2004 - 11:19 PM

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Simon, on Oct 11 2004, 05:23 AM, said:

Muffin_man, on Oct 10 2004, 10:19 PM, said:

Quote

I have read all your interviews and non of them says that ICEknight. How does Rika know?

It says that on the secret page on Sonic Database after you destroy the wasps...

Just a note... it isn't on the secret Digitizer page itself, but it's a quote by Tom Payne that appears very briefly after destroying the wasps, in the original index page.

I didn't see that.

And I have destroyed it many times

#37 User is offline Simon 

Posted 10 October 2004 - 11:25 PM

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LOst, on Oct 11 2004, 12:19 AM, said:

I didn't see that.

And I have destroyed it many times

Here it is:

Quote

BEHOLD!! THE TRUTH BEHIND GENOCIDE CITY!!!

"I think originally there was a plan for me to do 2 levels, but early on we realized there wouldn't be time (I think Genocide City was going to be the one?). So I'm pretty sure that's why there are three levels to Metropolis Zone-- since I wasn't going to do another Zone, I had time to do another level." - Tom Payne

AND NOW, PLEASE RELAX AND ENJOY THE SECRET SECTION


#38 User is offline Irixion 

  Posted 30 December 2004 - 08:51 PM

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I want to port charachters like tails from s3 to sonic 1 how do I port charachters

#39 User is offline Muffin man 

Posted 30 December 2004 - 10:28 PM

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Did you even read what this topic is about? Anyway, if you want help, post in the hacking section. And don't bump topics. And if you really try, type better. I'm not trying to be mean, it's just that this way you will get approved.

#40 User is offline Quickman 

Posted 31 December 2004 - 01:29 AM

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Muffin_man, on Dec 31 2004, 03:28 AM, said:

And don't bump topics.

You can't bump a sticky.

#41 User is offline Muffin man 

Posted 31 December 2004 - 06:37 PM

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Yeah, I didn't realise this was pinned. My bad.

#42 User is offline Gamerguy 

Posted 04 February 2005 - 02:02 PM

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Ask him if Tom Paine's level was rock-themed. It's possible that he did Rock Zone instead of Wood Zone like he originally thought since he wasn't completely sure. Try bringing it up, it might spark his memory.

#43 User is online ICEknight 

Posted 04 February 2005 - 03:05 PM

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Gamerguy, on Feb 4 2005, 02:02 PM, said:

Ask him if Tom Paine's level was rock-themed. It's possible that he did Rock Zone instead of Wood Zone like he originally thought since he wasn't completely sure. Try bringing it up, it might spark his memory.

Tom Payne did Metropolis and was supposed to make Genocide City. That's it, nothing else.

#44 User is offline Aurochs 

Posted 04 February 2005 - 03:15 PM

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Gamerguy, on Feb 4 2005, 02:02 PM, said:

Ask him if Tom Paine's level was rock-themed. It's possible that he did Rock Zone instead of Wood Zone like he originally thought since he wasn't completely sure. Try bringing it up, it might spark his memory.

You must be thinking about Brenda Ross, because Tom Paine never worked on Wood Zone. See ICEknight's post.

#45 User is offline Gamerguy 

Posted 04 February 2005 - 03:26 PM

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Ahh, sorry, I was looking at the wrong information then...

Quote

from IceKnight's Craig Stitt interview:

> There's a playable zone called Wood Zone, that has
> the Metropolis music (why could it be?). It shows only
> some woods and conveyor belts, and then there's no
> more stage. Was it designed as a normal stage, or was
> it an old version of Metropolis Zone? Or maybe it was
> only part of a scene between two stages?

I kind of remember that level. I think what you are seeing is a test level. If I remember right something in the game mechanics didn't work right (read 'it wasn't fun) and it got scrapped before it got too far. I also think this is the level done by Tom Paine that got cut.


Which interview proved that Tom Paine worked on Genocide City? I've probably read it a hundred times and just somehow missed it...

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