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Screwed up Sonic 1 cart

#31 User is offline Phos 

Posted 26 January 2009 - 03:55 PM

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View PostSquints, on Jan 26 2009, 07:13 AM, said:

View PostTmEE, on Jan 26 2009, 05:09 AM, said:

First thing anyone can do is take a cotton swab, then some kind of alcohol, dip the swab into the alcohol (must be clear, not colors) then use that swab on the the cart contacts. in most cases, the cart becomes alive again.

This. I did this to a completely dead Sonic 3 cart, by the end of the night I had it working perfectly.

I brought a dead Comix Zone back the same way.

#32 User is offline Ollie 

Posted 26 January 2009 - 04:10 PM

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It's called Rubbing Alcohol for cleaning electrical pins and stuff alike. ^.^

#33 User is offline BMF54123 

Posted 26 January 2009 - 04:57 PM

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View PostOverKlockD, on Jan 26 2009, 05:48 AM, said:

I renember having a dead populus cart that would only work if plugged into a pro action replay cart. Quite strange really.

I'm pretty sure it's because Populous carts didn't have the SEGA text the TMSS was looking for. The PAR either has the SEGA text or some other method of bypassing the TMSS, allowing the cart to boot.

#34 User is offline Skyler 

Posted 26 January 2009 - 05:47 PM

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View PostShonic the Hedgehog, on Jan 26 2009, 08:51 AM, said:

View PostMoonshadow Caz, on Jan 27 2009, 01:55 AM, said:

View PostShonic the Hedgehog, on Jan 26 2009, 12:38 AM, said:

View PostMoonshadow Caz, on Jan 26 2009, 05:29 PM, said:

Something similar like that happened to me once. I had one of those plug-and-play packs with Sonic 1 (unsure what version) in them. After some fiddling in debug, it not only crashed Sonic 1, but none of the other games would work properly anymore, slowly dying up to the beginning like your cart. Could it be something related to a fatal error in debug mode or something along those lines?


Wow..thats really strange. I haven't really had anything to do with those plug and play packs, but it has me interested. I wanna get one now and see what happens if I mess around with it. Do you remember what you did in debug to make it crash?

Not much, but I do remember it was in SBZ Act 2. I think the "Illegal Operation" text came on the screen, like the one you get when you roll off the end in LZ Act 1.


I've never had LZ1 crash like that, and I just tried it then and it was fine o.o, but I know what kind of error you mean, same error that the Sonic 1 cart was having. (Actually...come to think of it, I think it had a few of those 'LINE 1010 EMULATOR' errors too, while it was dying)

Come to think of it, it did also display one of those "EMULATOR" lines now that you mention it. Have you tried the rubbing alcohol method some of the others suggested?

#35 User is offline Sik 

Posted 26 January 2009 - 06:05 PM

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View PostBMF54123, on Jan 26 2009, 07:57 PM, said:

View PostOverKlockD, on Jan 26 2009, 05:48 AM, said:

I renember having a dead populus cart that would only work if plugged into a pro action replay cart. Quite strange really.

I'm pretty sure it's because Populous carts didn't have the SEGA text the TMSS was looking for. The PAR either has the SEGA text or some other method of bypassing the TMSS, allowing the cart to boot.

Action Replay's ROM lacked the 'SEGA' text in the header. I wonder if it's the same deal with the Pro Action Replay too.

#36 User is offline ShonicTH 

Posted 26 January 2009 - 09:39 PM

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View PostMoonshadow Caz, on Jan 27 2009, 08:47 AM, said:

View PostShonic the Hedgehog, on Jan 26 2009, 08:51 AM, said:

View PostMoonshadow Caz, on Jan 27 2009, 01:55 AM, said:

View PostShonic the Hedgehog, on Jan 26 2009, 12:38 AM, said:

View PostMoonshadow Caz, on Jan 26 2009, 05:29 PM, said:

Something similar like that happened to me once. I had one of those plug-and-play packs with Sonic 1 (unsure what version) in them. After some fiddling in debug, it not only crashed Sonic 1, but none of the other games would work properly anymore, slowly dying up to the beginning like your cart. Could it be something related to a fatal error in debug mode or something along those lines?


Wow..thats really strange. I haven't really had anything to do with those plug and play packs, but it has me interested. I wanna get one now and see what happens if I mess around with it. Do you remember what you did in debug to make it crash?

Not much, but I do remember it was in SBZ Act 2. I think the "Illegal Operation" text came on the screen, like the one you get when you roll off the end in LZ Act 1.


I've never had LZ1 crash like that, and I just tried it then and it was fine o.o, but I know what kind of error you mean, same error that the Sonic 1 cart was having. (Actually...come to think of it, I think it had a few of those 'LINE 1010 EMULATOR' errors too, while it was dying)

Come to think of it, it did also display one of those "EMULATOR" lines now that you mention it. Have you tried the rubbing alcohol method some of the others suggested?


Yeah I did, but it was in the form of the official Sega cartridge cleaning kit, which I think was just 'official rubbing alcohol' anyway.

#37 User is offline SlushBox 

Posted 26 January 2009 - 09:49 PM

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View PostSik, on Jan 26 2009, 11:43 AM, said:

View PostShonic the Hedgehog, on Jan 26 2009, 01:52 PM, said:

View PostSik, on Jan 26 2009, 08:44 PM, said:

View PostBMF54123, on Jan 26 2009, 07:02 AM, said:

I think I eventually traced the problem back to a bad capacitor in the cart, as odd as that sounds. Maybe yours has a similar problem?

Bad capacitor in the cart? And I'd think that carts only had the ROM chip (excluding Virtua Racing, the few games with mapper and the games with save RAM for obvious reasons).

Actually...I'm pretty sure the MD carts that I have all have a small capacitor in them. My two Sonic 1 carts do anyway, I haven't really paid attention to the others.

TmEE told me the same. I'm too accustomed to pirate carts which are nothing but a glue chip =P

Okay, nitpicking, sorry, but there aren't any glue chips in carts. There's yer standard rom chip, maybe a few caps, but no logic chips.

#38 User is offline Sik 

Posted 26 January 2009 - 10:17 PM

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View PostSeason-Shifter, on Jan 27 2009, 12:49 AM, said:

View PostSik, on Jan 26 2009, 11:43 AM, said:

View PostShonic the Hedgehog, on Jan 26 2009, 01:52 PM, said:

View PostSik, on Jan 26 2009, 08:44 PM, said:

View PostBMF54123, on Jan 26 2009, 07:02 AM, said:

I think I eventually traced the problem back to a bad capacitor in the cart, as odd as that sounds. Maybe yours has a similar problem?

Bad capacitor in the cart? And I'd think that carts only had the ROM chip (excluding Virtua Racing, the few games with mapper and the games with save RAM for obvious reasons).

Actually...I'm pretty sure the MD carts that I have all have a small capacitor in them. My two Sonic 1 carts do anyway, I haven't really paid attention to the others.

TmEE told me the same. I'm too accustomed to pirate carts which are nothing but a glue chip =P

Okay, nitpicking, sorry, but there aren't any glue chips in carts. There's yer standard rom chip, maybe a few caps, but no logic chips.

I said pirate carts =|

#39 User is offline SlushBox 

Posted 26 January 2009 - 10:24 PM

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Pirate carts? I'm actually pretty confused. If there was only a glue chip the cart wouldn't function really. Is that the point?

#40 User is offline Sik 

Posted 26 January 2009 - 10:49 PM

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Well, the glue chip in pirate carts actually cointains the ROM, and that's pretty much what's to it.

#41 User is offline Elratauru 

Posted 27 January 2009 - 01:07 AM

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View PostSik, on Jan 26 2009, 02:43 PM, said:

TmEE told me the same. I'm too accustomed to pirate carts which are nothing but a glue chip =P


Oh, god... I remember that glue chip xD...I think almost all my cartridges got them xD...Simplemente adoro nuestros paises =P...Por cierto, tu S3 pirata no tiene bateria verdad? =P

#42 User is offline OverKlockD 

Posted 27 January 2009 - 03:11 AM

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I ment the GAME populus not the type of cart.

#43 User is offline Sik 

Posted 27 January 2009 - 05:18 AM

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View PostElratauru, on Jan 27 2009, 04:07 AM, said:

View PostSik, on Jan 26 2009, 02:43 PM, said:

TmEE told me the same. I'm too accustomed to pirate carts which are nothing but a glue chip =P

Oh, god... I remember that glue chip xD...I think almost all my cartridges got them xD...Simplemente adoro nuestros paises =P...Por cierto, tu S3 pirata no tiene bateria verdad? =P

Yes, and avoid speaking in any language other than English unless you're trying to invoke a Tweaker Tantrum >_>

#44 User is offline Overlord 

Posted 27 January 2009 - 02:18 PM

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Raging admins aside, please stick to English. It's common courtesy as it's the one language everyone on these boards can read/write.

#45 User is offline Elratauru 

Posted 27 January 2009 - 06:24 PM

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View PostSik, on Jan 27 2009, 08:18 AM, said:

View PostElratauru, on Jan 27 2009, 04:07 AM, said:

View PostSik, on Jan 26 2009, 02:43 PM, said:

TmEE told me the same. I'm too accustomed to pirate carts which are nothing but a glue chip =P

Oh, god... I remember that glue chip xD...I think almost all my cartridges got them xD...Simplemente adoro nuestros paises =P...Por cierto, tu S3 pirata no tiene bateria verdad? =P

Yes, and avoid speaking in any language other than English unless you're trying to invoke a Tweaker Tantrum >_>


I know I know, don't worry =P

View PostOverlord, on Jan 27 2009, 05:18 PM, said:

Raging admins aside, please stick to English. It's common courtesy as it's the one language everyone on these boards can read/write.


Sorry, I was just joking about out shitty pirate market here in south america...

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