Ritz, on 14 February 2012 - 11:04 PM, said:
You want to talk about art style? This is the most realistic 2D Sonic game yet, would you consider that desirable? The only thing in any of these screens that couldn't feasibly exist in reality is the Miracle Egg, and that isn't helping to distinguish the zones from one another. E1 has this beat for variety- we have two poorly tiled coniferous forests for backdrops, except one revolves around stone structures and the other is filled with wooden planks.
Are we sure a Wii port still isn't happening? Really looks like they had that platform in mind.
Yes, I would actually consider that desirable. Why? Because it's something fresh and different in a 2D./2.5D. Sonic game, and I think it (visually) has been executed quite well.
The fact that a lot of what has been seen can exist feasibly in reality doesn't automatically put me off, and frankly I don't see why it should. Don't get me wrong, I really do like some of the surreal and unrealistic level tropes and graphics in other Sonic platformers, but that doesn't mean to say that much more realism-based levels and graphics won't work because they're not far enough from reality.
I'm fond of the realistic environments I've seen because they actually look fun to play, and are not realistic-looking in a boring sort of way.
As for "poorly tiled", again, I'm not seeing it. The tiling looks fine to me.
And as far as WiiWare is concerned, I think-- no, I'm almost positive that SEGA/Dimps/Whoever would have to seriously water down the graphical fidelity and quantity of objects in order to fit the game into the WiiWare's rather ridiculous file size constraints. I'm really glad that SEGA decided to drop the Wii for Episode II, because frankly it would have almost certainly hindered the game at least graphically, if not music wise too, for all platforms. Because being honest, we all know that the last thing SEGA would want to hear is Wii fans bitching that their WiiWare version of Sonic 4 Episode II is too watered down compared to the other platforms, so SEGA would also limit the amount of stuff put into all the other platforms in order to minimise the chances of people raging about platform bias.