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Sonic Mania Plus (Consoles Physical; PC Digital) - Non-Leaks Thread Mighty and Ray Are Back In Town

#946 User is offline Ell678 

Posted 28 July 2018 - 07:06 AM

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On Steam, since the update, the game doesn't like booting up fullscreen. I use a 4K TV connected to my PC and boot the game using Steam Big Picture while playing Mania. Every single time, it is windowed upon launch. Just a bit irritating.

#947 User is offline CollectiveWater 

Posted 28 July 2018 - 12:28 PM

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View PostICEknight, on 27 July 2018 - 08:30 PM, said:

Huh? It looks like the Steam release ignores the Y button at the Options screen when changing the filter?

Also, it just crashed when I changed the Window option...

And got that weird slowdown in the main menu after a session of Time Attack.


...And yeah, it really takes a while to start from Steam.

View PostLapper, on 28 July 2018 - 04:43 AM, said:

My steam version is a bit mess it just goes blurry when in full screen or attempting to apply any filter, so it's windowed mode and no filters for me. Also I swear it used to go up to 4x scale but I could be imagining it. :v:/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>

View PostEll678, on 28 July 2018 - 07:06 AM, said:

On Steam, since the update, the game doesn't like booting up fullscreen. I use a 4K TV connected to my PC and boot the game using Steam Big Picture while playing Mania. Every single time, it is windowed upon launch. Just a bit irritating.

Go to Computer>C:>Program Files (x86)>Steam>steamapps>common>Sonic Mania>Settings, and double-click/open the Settings file. That will open the file in Notepad and have a bunch of text related to your "Sonic Mania" configuration settings. At the top under [Video] the thirteenth or so line will say "shaderSupport=n." Just change the n to a y, and click save when you exit the window.

Then your PC copy of "Sonic Mania" will mostly go back to behaving normally--full-screen visuals will be normal again, you can change filters, animated cutscenes will be in color with their old 10-20 fps sluggish playback, etc. The only issue y'all listed that won't be resolved by doing what I just said is the slowdown after using Time Trial--that's an issue caused by the latest PC build using a poorly implemented updated version of Denuvo. That should hopefully be resolved soon in a patch; until then just avoid using Time Trial mode altogether.

I wrote about all the issues the newest build of "Sonic Mania" on PC brings, as well as the issues the PC version has always had since launch, here. Even after modifying the Settings ini file and fixing most of the major issues the new update brings to "Mania" on PC, that version is still clearly inferior to all the console versions, and I would recommend playing the game on console instead if you can. The only advantages the PC version has over the console ones is the ability to play with a Saturn/Genesis controller (which requires you to futz around with Steam's controller settings since "Mania" on PC doesn't have native DirectInput compatibility), and the ability to load mods. Other than those two advantages, though, the PC version is inferior to all the console versions. Which is sad because the PC version only has a handful of issues (sluggish animated cutscene playback, no native DirectInput support for Saturn controllers, etc.) which if resolved would make it the best version. And someday, once the PS4/Switch/Xbox One versions are no longer backward compatible with future iterations of consoles made by the console manufacturers, the PC version will be the only easy way to play the game. It'd be a damn shame if the minor issues with the PC version still have not been resolved by then. I hope they are sometime soon.


One addendum that applies to all three of my posts about the issues with the PC version: if the opening and ending animated cutscenes play back at a sluggish 10-20 fps for you (either prior to the most recent update or after you change shaderSupport=n to shaderSupport=y and your cutscenes go back to being in color but run sluggishly again), I think that issue may be restricted to Windows 7 users only (meaning they should playback fine if you're on Windows 10). Need to do some testing before I can definitively say whether this is true or not, though.
This post has been edited by CollectiveWater: 29 July 2018 - 11:16 AM

#948 User is offline ICEknight 

Posted 28 July 2018 - 02:05 PM

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View PostCollectiveWater, on 28 July 2018 - 12:28 PM, said:

That should hopefully be resolved soon in a patch; until then just avoid using Time Trial mode altogether.

Oh no, no way! I need to play it! :(


Thanks for the fix for the other things. In my case, the filter was stuck at the CRT shader, which was what I had active when the update was applied.

Never had the intro to play sluggishly or in black and white, by the way. It's always looked fine to me.
This post has been edited by ICEknight: 28 July 2018 - 02:08 PM

#949 User is offline 360 

Posted 28 July 2018 - 04:07 PM

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The Steam release regrettably has issues (and I do hope a rapid-fire patch is coming soon to address all this) but vanilla Mania sold over a million units of which only ~115K were on Steam - if SteamSpy is to be believed before it shut down. Point is you're looking at the vast majority of sales being dominated by consoles (particularly Switch) so I guess those ports are being prioritised over Steam it seems - given that's where the game's sales and popularity is. Sega really need to abandon Denuvo though - it's causing them far more trouble than it's worth and having such a negative impact.

I mean, it was cracked pretty much from day one correct? So it isn't circumventing piracy whatsoever. It's just causing issues for the genuine owners.
This post has been edited by 360: 28 July 2018 - 04:10 PM

#950 User is offline Rika Chou 

Posted 28 July 2018 - 04:23 PM

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According to another post, the number was 168,633 as of July 1st.
This post has been edited by Rika Chou: 28 July 2018 - 04:24 PM

#951 User is offline 360 

Posted 28 July 2018 - 05:14 PM

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View PostRika Chou, on 28 July 2018 - 04:23 PM, said:

According to another post, the number was 168,633 as of July 1st.


Ah right I stand corrected then. ~170K is way better than I thought. Must be well north of ~200K now then with Plus' release inevitably giving the game a boost. It's decent sales but it's not a mega-success (Valkyria Chronicles hit the 500K mark at light speed for comparison) so it still does seem like the bulk of Mania's sales are on consoles.
This post has been edited by 360: 28 July 2018 - 05:19 PM

#952 User is offline kyasarintsu 

Posted 28 July 2018 - 07:59 PM

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The only new problem I've encountered is the apparent loss of DS4 compatibility.

#953 User is offline CollectiveWater 

Posted 28 July 2018 - 11:47 PM

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View Post360, on 28 July 2018 - 05:14 PM, said:

View PostRika Chou, on 28 July 2018 - 04:23 PM, said:

According to another post, the number was 168,633 as of July 1st.

Ah right I stand corrected then. ~170K is way better than I thought. Must be well north of ~200K now then with Plus' release inevitably giving the game a boost. It's decent sales but it's not a mega-success (Valkyria Chronicles hit the 500K mark at light speed for comparison) so it still does seem like the bulk of Mania's sales are on consoles.

There was also 4 more days (July 2nd-5th) of the Steam summer sale (in which "Mania" was 25% off, the most discounted it's been on any platform so far) not reported in that July 1st 168,633 number, and like you said 360 a likely bump from Encore being released. So yeah it's probably over 200,000 Steam sales currently.

The console versions will probably always be higher than Steam in terms of overall sales (well, except maybe the Xbox One version), but keep in mind "Mania" will be part of many if not all the biannual Steam sales (there's a summer and winter one that happens every year at the same time--late June to early July for the summer sale and late December to early January for the winter sale), and it will receive a bump each time one of those happens. The total amount of Steam "Mania" players is just going to increase over time, and like I said, at some point in the distant future when it's no longer backward compatible on future console hardware, the PC version will be the only version people can easily play. Having it work well for most users is definitely in Sega's best interest. And the issues the PC version has seem pretty minor compared to issues other PC releases that are poorly supported have; they should be eminently fixable if Sega allocated enough resources to doing so. Let's hope they do.
This post has been edited by CollectiveWater: 28 July 2018 - 11:49 PM

#954 User is offline Yeow 

Posted 30 July 2018 - 12:37 PM

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More chart numbers are in from PAL this week, and Mania Plus is continuing its encore lap:

Opened at #3 overall in Australia across all units; and was respectively #3 in Switch charts, #5 in PS4 charts, and #7 in XBO charts.

In Germany, Mania Plus opened within the top ten spots for all three platforms, debuting at #5 on Xbox One, #6 on PS4, and #7 on Switch.

Opened at #4 overall in New Zealand across all units; and was #7 in the PS4 charts.

Opened at #9 overall in the Switzerland charts across all units.

Finally, back in the UK charts, Mania Plus only slid down a few spots, dropping from #5 last week to #8 this week. (Still not quite able to catch up to the bandicoot, who is still ruling the charts at number one.)

toot toot sonic warrior~

#955 User is offline Dark Sonic 

Posted 30 July 2018 - 12:41 PM

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I'm glad this game is doing so well considering it's a rerelease of a game that came out last year on the same consoles :v: But no the more people that buy/play this game the better.

On another note though, how the fuck is Crash doing so well? I mean, I knew it would do well but it just won't die. Hasn't everyone bought it yet? Either way Activision is probably enjoying swimming in their cash pool from that game.

#956 User is offline HEDGESMFG 

Posted 30 July 2018 - 01:40 PM

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Good numbers considering what Plus essentially is (repackaged game w/DLC bonus).

Is there any info on US sales? I've seen European and JPN sales, but nothing from the Americas yet.

#957 User is offline Yeow 

Posted 30 July 2018 - 02:09 PM

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In other news, positive reviews keep trickling in--and like well-baked yeast, Mania Plus's metascores are still slowly rising. Mania Plus now has an 89 on Opencritic (37 scored reviews, 39 reviews in total), and the Switch version now stands at 91 on Metacritic (18 reviews) and 91.50% on GameRankings (10 reviews). Across all three critic aggregate scores, Mania Plus is currently within the all-time top ten highest-scoring games on the Switch games (#5 GR, #7 MC, #9 OC).

View PostHEDGESMFG, on 30 July 2018 - 01:40 PM, said:

Good numbers considering what Plus essentially is (repackaged game w/DLC bonus).

Is there any info on US sales? I've seen European and JPN sales, but nothing from the Americas yet.


Unfortunately, NPD (who usually covers US sales) doesn't give weekly numbers like other tracking companies/other territories, they only do monthly numbers. We'll just have to wait until sometime in August to see how Mania Plus did in July.
This post has been edited by Yeow: 30 July 2018 - 02:22 PM

#958 User is offline Kamon62 

Posted 31 July 2018 - 06:23 AM

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I have this bug that nobody seems to have mentioned anywhere online. Has anyone else been incapable of saving replays or viewing leaderboard replays in time trial mode? If I try to save one the game says I have insufficient space for replays despite having none and loads of free space. The clapper icon to watch other people's runs on the leaderboard is simply not there on my version. Playing on switch. Hoping some of you have encountered this because I'm worried I'm going to need to delete my save data at this point!
This post has been edited by Kamon62: 31 July 2018 - 07:10 AM

#959 User is offline McAleeCh 

Posted 31 July 2018 - 06:27 AM

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View PostKamon62, on 31 July 2018 - 06:23 AM, said:

I have this bug that nobody seems to have mentioned anywhere online. Has anyone else been incapable of saving replays or viewing leaderboard replays in time trial mode? If I try to save one the game says I have insufficient space for replays despite having none and loads of free space. The clapper icon to watch other people's runs on the leaderboard is simply not there on my version. Playing on switch. Hoping some of you have encountered this because I fworried I'm going to need to delete my save data at this point!
...Wait, it's possible to watch other people's replays from the leaderboards? That's functionality I wasn't aware of. Is it possible to challenge replays you view from the leaderboards, too?
This post has been edited by McAleeCh: 31 July 2018 - 06:41 AM

#960 User is offline ICEknight 

Posted 31 July 2018 - 07:48 AM

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Oh, I got the intro in black and white for the first time. Oops.

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