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Sonic 06 (Xbox 360) - Reverse Engineering My finds so far. (hopefully stuff that hasn't been documented)

#16 User is offline Irixion 

Posted 05 February 2019 - 11:16 PM

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All of these things, such as rotation physics, are hard coded in the executable. Until we have a complete breakdown of the .xex, that just isnt going to happen. There's a few channels on YouTube that I've seen that have some goodies on that, but they don't like to share.

#17 User is offline Blue Spikeball 

Posted 06 February 2019 - 12:11 AM

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Pity, wonder if that would make the game more bearable. Never tried the demo, but I've read plenty of reports from people who did that it plays better.

#18 User is offline HyperPolygon64 

Posted 06 February 2019 - 12:50 PM

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Yeah, there are people experimenting with 'porting' beta and/or demo assets right now. =P
This post has been edited by HyperPolygon64: 06 February 2019 - 12:53 PM

#19 User is offline Overlord 

Posted 06 February 2019 - 03:40 PM

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View PostBlue Spikeball, on 06 February 2019 - 12:11 AM, said:

Pity, wonder if that would make the game more bearable. Never tried the demo, but I've read plenty of reports from people who did that it plays better.

As someone who has - it's like upgrading from cold sick to warm sick. You're still playing with vomit.

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