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Sonic Social Media Shenanigans (This totally just happened...) RubyEclipse and the snarky Hedgehog

#1651 User is offline Sir_mihael 

Posted 04 May 2018 - 06:54 PM

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I'm still here waiting for Chao in Space, come on Sega, do the right thing!

#1652 User is offline Dark Sonic 

Posted 04 May 2018 - 07:56 PM

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See that could be a mini game even

#1653 User is offline Ayu Tsukimiya 

Posted 05 May 2018 - 04:05 AM

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Chao Gardens were the most fun minigames I've ever played in a Sonic title, so yeah. Maybe this time they could add in some sort of equivalent to the Chao Adventure games without the terrible VMU battery life.
This post has been edited by Ayu Tsukimiya: 05 May 2018 - 04:06 AM

#1654 User is offline Zephyr 

Posted 05 May 2018 - 04:32 AM

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View PostMcAleeCh, on 04 May 2018 - 04:37 AM, said:

View PostTheInvisibleSun, on 03 May 2018 - 04:40 PM, said:

How would you collect rings/animals without pay2win? Perhaps it can be attached to Sonic Runners/Dash somehow?
Simple - include mini-games where you can earn rings. No pay2win needed.

Honestly, the Action Stages in Adventure 2 were basically mini-games to me. Both perfect to grind, and perfect for parties with friends.

I'd love to see a Boost game add an Adventure 2 tier (or better) Chao World. Would be a much better form of "padding" than Fisher Price God of War or Dollar Store Classic Sonic. And it would keep me coming back to the Boost stages for a much longer period of time. It would give them more purpose, knowing that my Rings would be going to something tangible, knowing that there are Small Animals to collect (which would be much more fulfilling collectibles than Red Rings). Would be cool if you could have a Chao tag along with you in the levels, and depending on their ability type and alignment, they'd give you different abilities, possibly facilitating the acquisition of even more Rings or better/hidden/secret Animals, or something. And then they could add multiplayer as well, and finally make the perfect Sonic racing game.

That would be immensely preferable to Pay2Win mobage for me. Not that I wouldn't also indulge in the mobage, but I wouldn't want a glorious Chao Garden revival to be secluded to that territory. An actual Sonic game complements it too well.

#1655 User is offline Dark Sonic 

Posted 05 May 2018 - 09:53 AM

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Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Maybe this is why I like the boost games. They're quick. The levels don't last more than 5 minutes. You can go back and perfect your route and find reliability that way (the classics have that too and do it better but we're talking 3d now). It's also why I don't like heroes with its 10 minute levels with enemy gates everywhere.

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Maybe this is why I like the boost games. They're quick. The levels don't last more than 5 minutes. You can go back and perfect your route and find reliability that way (the classics have that too and do it better but we're talking 3d now). It's also why I don't like heroes with its 10 minute levels with enemy gates everywhere.

#1656 User is offline Pengi 

Posted 05 May 2018 - 11:47 AM

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I have a vague recollection of someone at Sonic Team saying that part of the reasoning behind the Chao Garden was to give younger/less experienced players something extra to do, if they're having difficulty with the main game. The idea was that they would be rewarded for re-playing the earlier/easier stages, and have something to work towards, and that by re-playing the easier stages they'd eventually be good enough at the game to tackle the harder stages.

I think it's a neat idea, and I like how it incentivises defeating enemies, rather than running past them. But if they bring it back, they should remove the 10-animal limit. Have a "bank" system so you can save up animals and Chaos Drives and use them whenever you please, rather than being forced to go to the Chao Garden after each stage to get the most out of it.

View PostDark Sonic, on 05 May 2018 - 09:53 AM, said:

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations).


This is a good idea too. A bit like the companions in Sonic Runners. So, a Fly type Chao could give you a free "save" from a bottomless pit.

#1657 User is offline dot.kh 

Posted 05 May 2018 - 03:50 PM

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Back then I had no idea what a Chao is. In SA2 you collect the key, get to the lobby and after a while you find a baby Chao. As a non-completionist you could be all like 'No rings? No loops? I'm outta here!' and leave (for me it was more like 'Whaaat, I can pet THIS?'). Do they even have magical powers? Or maybe they could manipulate the stages?

Chaos are more like actual characters in the world of Sonic (unlike Wisps), just make them a little more important again.

#1658 User is offline Zephyr 

Posted 07 May 2018 - 01:24 AM

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View PostDark Sonic, on 05 May 2018 - 09:53 AM, said:

Maybe if the chao actually did something for you in game and weren't tied to like emblems that'd be ok with me (they could be like equitable perks ala generations). But how, how do chao complement the adventure games in any way? You go from one game mode that's completely different, grind to get stuff, and then you raise pets.

I'm sorry what? But honestly I might like chao a little more if it didn't take so long. It's so slow to raise them, but if you want to 100% SA2 then you better strap in there good sir, it's going to be a 30+ hour ride raising the things and racing them (and not even just one, you need at least 2 as you need to unlock the hero/dark races and if your main chao isn't neutral you are in for a rude awakening).

Since the Chao resources are found in the Sonic game, the Chao game provides further replay value to the Sonic game. Playing one facilitates playing the other. This would indeed be strengthened by allowing the player to bring the Chao into the Sonic game, and allowing you to access more gameplay options; were the Chao to come back, in a Sonic game, then this feels like a natural improvement to make. Likewise, if they were brought back, they'd also greatly need to increase the pace at which they aged; or perhaps allow you to set and adjust the flow of time inside of each specific Chao Garden?

My main point though is that I'd prefer to play a Sonic game to grind for Chao resources than some boring touch screen mobage shit. The former would make the grind much more entertaining. Thinking back to grinding for an Emerald Egg in Sonic Advance 1, I replayed the living shit out of the first stage, and my runs became increasingly efficient. The desire for more things in the Chao game actively facilitated and incentivized my increased mastery of the Sonic game.

#1659 User is online Jason 

Posted 16 May 2018 - 02:38 PM

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The meme machine rages on.

#1660 User is offline XCubed 

Posted 17 May 2018 - 05:54 AM

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View PostJason, on 16 May 2018 - 02:38 PM, said:



A friend shared this with me on Facebook yesterday. I've seen various memes using the same setup. From which anime does this originate?
This post has been edited by XCubed: 17 May 2018 - 05:55 AM

#1661 User is offline Dissent 

Posted 17 May 2018 - 10:45 AM

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View PostXCubed, on 17 May 2018 - 05:54 AM, said:

View PostJason, on 16 May 2018 - 02:38 PM, said:



A friend shared this with me on Facebook yesterday. I've seen various memes using the same setup. From which anime does this originate?

This meme is super old and it's weird that it's making a comeback, but there's plenty of history on it here: http://knowyourmeme....s-this-a-pigeon

Quote

The still shot originates from Season 1, Episode 3 of The Brave Fighter of Sun Fighbird[1] (太陽の勇者ファイバード) (or simply Fighbird), which first premiered in Japan in February 1991, in a scene where Yutaro Katori, a human android created by professor Hiroshi Amano, misidentifies a butterfly as a pigeon while studying the earthly nature.


#1662 User is offline Sir_mihael 

Posted 17 May 2018 - 12:32 PM

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I'm glad I wasn't going crazy thinking "Hold on, this meme has been done before hasn't it?" - glad to see the Internet's doing some recycling. There's pleny of good content that hasn't reached it's top meme potential yet.

#1663 User is online Jason 

Posted 10 July 2018 - 07:30 PM

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Good ol' fashioned shade-throwing at IGN is always appreciated.

#1664 User is offline CollectiveWater 

Posted 11 July 2018 - 09:02 AM

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Just wanted to point this out since I've seen a fair number of people here and elsewhere on the internet talking about the IGN review (and the score in particular). The person who reviewed the game for IGN, Heidi Kemps, is one of if not *the* most qualified video game critics to be reviewing a classic Sonic game in 2018, as she was in 2017 when she reviewed the main game and gave it an 8.7, which just so happened to be *very* close to what the average of all reviews for it ended up being. She's been a Sonic fan, especially of the classic games, for a very long time. You can find an interview and accompanying photo of her with Yuji Naka from 2004 here. She has interviewed Naka many times (as well as many other well-known developers). She is not a full-time employee of IGN; she's been a freelance reviewer for quite a while now. I strongly suspect someone at IGN purposefully contracted her to do the original "Mania" review and now "Plus" because they knew they needed to get someone who understands classic Sonic and would assess it properly due to all the backlash they received from the silly comments some of their full-time editors said on one of their podcasts.

So please, don't criticize IGN for their review purely on the basis of "lul they said Sonic was never good that one time." I'm not defending IGN as an apparatus; I think that generally they are one of if not the weakest outlets for video game reviews, news, and information available. But in this instance they went out of their way to get one of if not the best possible people to review the game for them, specifically because of how much backlash they'd already gotten from Sonic fans over the "was never good" remarks.

Heidi Kemps is the sort of person who has probably been reading this site and other leading sources of Sonic information for a very long time. She RTed this Retro thread yesterday. Don't be an asshole to her or IGN for the "Plus" review.

Also, do realize that most DLC does not score very highly. This is a weird situation where some reviewers seem to be reviewing the entire package including the main game again, since this is a unique situation where the DLC and physical version are coming out at the same time. (DLC for other games has always come out after, usually long after, the physical version went on sale.) If other reviewers were only reviewing the DLC like IGN did, their scores would probably be lower/in the 7-8 range, because almost all DLC for any and every game scores in the 7-8 range. Even the most critically acclaimed DLC that's been released since the term was adopted--"Blood and Wine," "Left Behind," "Minerva's Den"--only scored in the 8.5-9 range, and those are incredible exceptions. Like I said, almost all DLC scores in the 7-8 range, which makes sense since in almost all cases it's just minor additional material that is meant to be supplemental to the main game. Kind of by definition DLC is not meant to be an incredible 9-10 range experience.

Anyway, I'm sure Aaron meant zero harm whatsoever and was just joking around. But also he should know well who Heidi Kemps is since she probably knows as much if not more than he does about Sonic, and he probably should not have specifically made a joke about IGN's review and inadvertently invited fans to pile on more salt towards them. Ironically Sonic fans that don't know who she is/her background in the Sonic community look as out of touch as the IGN editors who made the "was never good" comments.
This post has been edited by CollectiveWater: 11 July 2018 - 09:48 AM

#1665 User is offline 360 

Posted 11 July 2018 - 11:45 AM

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CollectiveWater back again with those super knowledgeable, incredibly insightful and amazing posts. All that info is awesome dude. You seriously know your stuff.

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