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Sonic Studio A work in progress

#106 User is offline Chaud 

Posted 22 May 2019 - 08:37 PM

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Holy wow, I'm honestly impressed.
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Not only with the polishing of the mechanics of the levels editing mode (which is incredible), but also with all the care with the visual part: the sprites, the animation, the background with several levels of parallax, and the way the tileset can mold itself in an extremely natural way to any format used. I really need to point out that you did an incredible job so far!

#107 User is offline McAleeCh 

Posted 23 May 2019 - 06:13 AM

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This project continues to look absolutely amazing - I particularly love how you've gotten creative with some of the series' standard elements, such as allowing the user to attach other objects to the swinging platforms' chains. XD

Gotta say, this is now definitely one of the currently ongoing fan projects I'm most anticipating, along with Project AXSX and further updates to Sonic 3 A.I.R.. = )
This post has been edited by McAleeCh: 23 May 2019 - 06:13 AM

#108 User is online Lapper 

Posted 23 May 2019 - 05:08 PM

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  • Project:Sonic 2 HD, Sonic Studio, Kyle & Lucy: WW
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Very happy the new features/menus are well received, it's very satisfying to build creation tools which are so... satisfying. Can't wait till I can show some of the other key features that have been in development for a long long while now.

#109 User is offline lopinjop 

Posted 25 May 2019 - 10:05 AM

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I don't often participate in discussion on this site, but I had to log in to let you know this is not only one of the best Sonic fan games I've seen, but it is flat out the best platforming editor I've ever run across. I don't think a more polished, user friendly, and comprehensive 2-D side-scrolling game editor exists. You have Mario Maker beat in my eyes. With how powerful this editor looks to be, this doesn't have to be a Sonic fan game.

Seriously, if you strip out the copyrighted assets, you've got a sellable piece of software, a la Freedom Planet or Spark the Electric Jester. I could be wrong, but I feel like people would buy an easy to use, fun to play, momentum based platforming toybox even without Sonic's name associated. Combining that with your clearly talented artistic and musical skills and you've got a winning formula.

Whatever route you take, I'll be very excited to play the final game!

#110 User is online Lapper 

Posted 08 June 2019 - 04:41 PM

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  • Project:Sonic 2 HD, Sonic Studio, Kyle & Lucy: WW
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#111 User is offline Pexs 

Posted 08 June 2019 - 05:00 PM

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Okay, so I usually lurk around here, but I have to speak into this:

Have you tried pitching this to SEGA? Because if this isn't the most slick and impressive stage making ecosystem I've ever seen, I don't even know any more. What the heck, man.



Seriously, SEGA's been on a pretty fan-friendly kick recently. See if you can arrange a pitch meeting. My goodness.

#112 User is offline lopinjop 

Posted 08 June 2019 - 06:37 PM

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Hot damn, that is such a slick transition from editing to playing!! I've said before that this could stand as an editor all on its own without Sonic and still be amazing, and that holds true, but holy hell SEGA needs to pick this up as an official product. Your artistic take on the characters/backgrounds are so detailed and stunning, and your UI design is clean and easy to understand. I could see this being a huge hit on PC/Switch with the Switch's touchscreen. There's got to be some way to pitch this to SEGA.

#113 User is offline Jimmy Hedgehog 

Posted 09 June 2019 - 11:04 AM

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This is looking really slick! Definitely can't wait to see more from this and will for sure get my hands dirty with it whenever it ends up available for public use. Good work so far!

#114 User is online Lapper 

Posted Today, 08:17 AM

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  • Project:Sonic 2 HD, Sonic Studio, Kyle & Lucy: WW
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Posted Image
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This small issue from original sonic games isn't present in Sonic Studio. The engine was built the same way as the originals, and this issue showed up of course, so the fix had to be laid in over the top. It's just a reposition for certain circumstances in the collision code.

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