Sonic CD 2
Posted 29 December 2009 - 05:25 PM
Posted 29 December 2009 - 05:39 PM
@Sparks: I agree, level designs will be the key, but they will have to be done in such a way that after warping, the players won't find themselves stuck in walls. Before I start thinking about zone designs in much detail however, I want to come up with an underlying story (like Sonic CD and Sonic 3K had, not like the shit produced in the 3D ones), and base the zone progression around that.
@B.Emerald: Mode-7 special stages would not be possible unless I did port it to CD at some point, and even then, I have absolutely no idea how Mode-7 works, so there's no chance of that happening. For special stage entry, I was going to stick with the S1/SCD big ring entry, simply because it offers more of a challenge. Being able to get all the emeralds within the first 2 zones in S2 and S3 kinda ruined the rest of the game by taking most of the challenge away. At least in S1, unless you were really good at the special stages, you had to see out over half of the game before you got all the emeralds, and there was little room for error due to the limited number of entries.
Finally, Sonic Advance Amy will not be making an appearance. The closest I'd probably do is put Amy in as a NPC and maybe update her to have her Sonic Adventure dress design, but thats about it.
Posted 29 December 2009 - 05:43 PM
Posted 29 December 2009 - 05:50 PM
I would suggest following up on what Eggfan said. Actually make Time Travel play a major role in the game rather than a visual novelty. For example, in a jungle like stage there would be a path you couldn't cross in present time because of all the heavy vegetation. You would have to go back to the past and burn it down but you still can't go through because of all the fire, so you go back to the present and the road is clear and the fire is obviously out. A city stage would have a river in the past, a bridge that's currently being built but would require heavy platforming in the present, and complete and easier to get through but filled with more enemies in the future.
Honestly, the main focus on the game should be time travel itself. Expand apon the original idea of the game rather than just trying to make another game. Think about how time travel can be a major component to the game and not some stupid novelty like playing as Knuckles. Stupid shit like that isn't what made Sonic CD at all.
Posted 29 December 2009 - 06:09 PM
Posted 29 December 2009 - 06:11 PM
Also Metal Sonic, 2 player mode, a mode to play as Metal Sonic in one player, Tails, Knuckles, Sonic 2 spindash, and possibly Metal Sonic.
Posted 29 December 2009 - 06:12 PM
I do remember him saying he might use a warp sequence. Keep in mind, you could skip it in the original if you so chose. Personally, I always kind of enjoyed it.
@Chimpo: I think those are cool time travel ideas. I feel the jungle zone puzzle needs some fixing up, though. For example, if the fire was already occurring in the past, then wouldn't the blocked path already be cleared? What if there was a fire shield that was only available in the past? You could use that shield to touch the blockade and burn it down.
In fact, there's a great idea! You could implement elemental shields in different time zones that could be used to solve environmental puzzles! You could actually use the shields to access different paths instead of simply adding an extension to your jump. In fact, let's go back to the city puzzle with the bridge. Let's say there's a mechanical drawbridge in the present that's shut down, so you can't reach the extra lives on the right side of the bridge. If you go to the future, you can find a lightning shield, and you can use it to power the drawbridge in the present and reach the extra lives, and another path!
That would be a great way to get some extra use out of the time zones. Speaking of which, do you plan to implement the Metal Sonic holograms and the Badnik generators?
Posted 29 December 2009 - 06:12 PM
I also second Chimpo's idea; areas where progress is impossible in the current time zone so you have to warp to the future or the past to change the present. Only problem I'd have with this is if it's overused to the point of forcing the player to warp a lot in a short space of time which in my opinion would become a little stale.
Metal Sonic and Amy returning would also make this feel like a true sequel. They don't have to be playable by any means but having them there as part of the story somehow would remain true to the original I feel. Even if you only see them once or twice, like Sonic CD.
Also, something that I haven't seen mentioned yet; bosses. Sonic CD's bosses were completely different from your usual fare and there are no typical "8 hit points" bosses, so I'd love to see some more wacky gimmick based ones in the same vein as Sonic CD.
Posted 29 December 2009 - 06:17 PM
Did somebody already mention flowers from badniks?
Plot wise, I think the game should be some sort of return to Little Planet. Anyone else agree?
Posted 29 December 2009 - 06:18 PM
It's an example, and you're overcomplicating it by adding useless features that detract from the time travel aspect. And as I stated, you couldn't go through the path because it's still on fire so you would have to find a way back to the present where fire is no longer a hazard.
Good job son, you've just made time traveling a novelty rather than a feature.
Posted 29 December 2009 - 06:21 PM
My perfect Sonic CD hack would have 3 different Sonics for each time period and each time period would only be seperated by a few years, and NOT a couple hundred/thousand.
The Past would be "Child" Sonic, a little speedy demon. He can fit where the other Sonics can't, and can't jump as high either (the sprite would be the one used to shrink Sonic in Metallic Base). Because it's the past, there would be fewer enemies as well.
The Present would be Standard Sonic from Sonic CD. All principles for his gameplay apply. He isn't as small as "Child" Sonic, or as strong as the next Sonic, but he is capable of running fast and spinning into his enemies. He would be the baseline for all levels.
The Future would be *gasp* METAL SONIC. You see..Robotnick has taken over the Future, and roboticized everyone, even Sonic! Metal would be faster, but can't jump as high. Instead, he can hover a short distance (like combining Knuckles glide with Tail's flying), smash through certain breakable walls, and can spin like Sonic. You wondering about how Robotnick will have a henchmen? He has one...
MECHA SONIC. The supposed better version of Metal Sonic made in Sonic & Knuckles would be used by Robotnick who would use a teleporter to take Mecha from the distant future. This is how Robotnick takes over the present so easliy, and makes it.. ROBOTROPOLIS.
So basically, Sonic has to gather the Time Stones, and use them to travel through time to defeat Mecha so Robotnick can't use him to take over the future!!
This is my dream Sonic CD game...too bad I don't have any hacking know how to make it...