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MegaDrive/Genesis Overclocking If anyone cares, that is.

#1 User is offline Epicenter 

Posted 06 April 2004 - 01:33 AM

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I've been developing my process for over a year now, and it's pretty much perfected, if anyone cares, that is. I'm offering the info for free, but if you'd like to buy an overclocked machine, or have me modify your existing one, I'd be happy to. ;)

If you do not know, Overclocking is the process of making a CPU or other component run faster than it was originally intended to. In this case, the stock speed is 8 MHz. I can run it at 16 MHz as my tested maximum, though 12.000 MHz is the most stable speed. The speed can also be changed while the machine is running, with some additional modification.

The full rundown and a demonstration video (more on the way) here:
http://www.epicgaming.net/md_oc/

If this warrants a sticky I would not terribly mind one. :(
- Epicenter

#2 User is offline Hayate 

Posted 06 April 2004 - 02:53 AM

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Well, I myself would prefer an overclocked Gens, as whenever I have lots of rings and lose them all the game slows to a grind. I've always wanted a Genesis since I first played one when I was 9 or 10, but I never got one. So now I have to use emulation. :P

#3 User is offline Rika Chou 

Posted 06 April 2004 - 04:43 AM

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http://forums.sonicretro.org/index....showtopic=2383&

#4 User is offline Crysta 

Posted 06 April 2004 - 05:39 AM

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Rika, technically that info is his too :P

#5 User is offline Epicenter 

Posted 06 April 2004 - 09:53 AM

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Ah, so Gerbil posted about thia earlier. But yeah, that is my site.

#6 User is offline Quickman 

Posted 06 April 2004 - 10:12 AM

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Is it my imagination, or it the slowdown when you lose rings due to a sprite limit, like sprite flicker in NES games?If so there's an option in Gens you can turn off.

#7 User is offline Rika Chou 

Posted 06 April 2004 - 05:30 PM

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Crysta, on Apr 6 2004, 08:39 AM, said:

Rika, technically that info is his too :P

I know.

#8 User is offline Epicenter 

Posted 06 April 2004 - 09:17 PM

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No, Sprite Limit is when the sprites start flashing and vanishing due to there being too many of them. The max # of rings you can lose in Sonic games doesn't get too close to the maximum. The slowdown is caused by the 68000 calculating the trajectory and velocity of each ring in addition to all its other work.

#9 User is offline Quickman 

Posted 06 April 2004 - 09:44 PM

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Ahhhhh, haha. Very well. So that's processor-induced slowdown.

#10 User is offline Epicenter 

Posted 07 April 2004 - 10:50 AM

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I'm presently selling Overclocked machines. Would anyone be interested? ;)

#11 User is offline Quickman 

Posted 07 April 2004 - 11:05 AM

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Depends if you can ship to Britain. Although I'm very interested. ;)

#12 User is offline Epicenter 

Posted 07 April 2004 - 11:33 AM

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Da, I can. ;) I'd give you a US Machine modded to run in the UK. Or for a somewhat larger price I can add a switch so you can run imports. ^.^ I assume you'd want an 8 / 12 MHz switch too?

(Plz contact me via AIM, Epicenter713 .. or e-mail, [email protected])

#13 User is offline Alexbt 

Posted 07 April 2004 - 01:31 PM

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Epicenter, what is some of the advantages to running the processor in 12mhz?

#14 User is offline Epicenter 

Posted 07 April 2004 - 08:19 PM

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You've probably noticed that in many games, the system slows down under heavy stress. The most dramatic example I can think of is Sonic 2's 2P Mystic Cave Zone. Here's what it looks like at both the normal 7.6 MHz and about 13.4 MHz. The same effect is had at 12.0.

http://www.epicgamin...md_oc/demo1.avi

As you can see, there's no slowdown at all at the higher speed. ;)

Other major lag locations:

- Ecco: Tides of Time [ New Machine, Asterite Mini-Videos, Over 40 characters of text flying off in Message Screens ]
- Gunstar Heroes - Highway level, the area with crates stacked at a 45-degree angle
- Sonic 1 - Green Hill Zone - The area with the 2 connected collapsing platforms
- Sonic 2 - 2P Mode, losing rings
- Vectorman - Breaking open monitor full of stars

There are tons of 'em.
This post has been edited by Epicenter: 07 April 2004 - 08:21 PM

#15 User is offline Phugolz 

Posted 08 April 2004 - 02:55 AM

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wow.

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