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Sonic Time Twisted (New Screenshots! 28-04-2015)

Discussion in 'Fangaming Discussion' started by Mercury, Sep 19, 2011.

  1. Azu

    Azu

    I must be stupid. Member
    I can't really play it with that screen cut off issue. =E Has that been fixed yet?
     
  2. bombatheechidna

    bombatheechidna

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    I like your fan game but I would like to address some issues. I get what you are trying to do with Knuckles' running animation but it looks a little awkward. His original Chaotix running sprite would work just fine. His glide is a bit stiff too. But the 32x sprites are nice. Just touch them up a bit and make them more like the ones in Chaotix.

    And for some reason when I fight Metal Sonic the rings don't appear anymore. I don't know if this happens with anybody else.

    I also am not able to use my down arrow key when playing the game which means I can't duck, roll or do spin dash. Luckily I have my game pad to get around that but this may be an issue for those who don't use game pads.

    Other than that I've enjoyed playing this fan game the most. You did a very good job with the level design. There are so many alternate paths to explore.
     
  3. Overbound

    Overbound

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    I'll be updating the TT demo in just a few minutes. Details will be on the front of SAGExpo's website.
     
  4. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Temporarily, you might want to get rid of controller support altogether or release an alternative version of the demo with code for controller support completely removed. When I disable controller support and use X-Padder with keyboard keys mapped to my DualShock 4, I still get input lag. I don't have this problem with any other game, so there's something very unusual about the controller support if disabling it still affects X-Padder. Sucks because I was looking forward to this demo more than anything else from SAGE 2014 Act 1.
     
  5. Overbound

    Overbound

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    Hmmm not sure then. So you are saying keyboard input is lagging too?

    Joevan is starting to question whether it's the joystick code at all causing it, since deactivating the joystick didn't fix the issue.

    I'm sorry you are having issues with the game. But you must understand I had to switch engines last June and the engine wasn't even finished. Since then we've built 6 levels plus all the gimmicks, badniks, character moves, bosses and almost everything else. I say this because I want everyone to understand we've come far in roughly 8 months and my pace is not going to slow down. You will see the full version of this game and it will be relatively bug free.
     
  6. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    With XPadder, I have keyboard keys mapped to my controller. There isn't input lag with my keyboard, but using my controller with XPadder has input lag. If I do this with any other game, I do not experience this problem. I also experience input lag with the official controller support. So somehow, the controller support with your game causes input lag with my controller regardless of what I do.
     
  7. Mercury

    Mercury

    His Name Is Sonic Tech Member
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    I'm responsible for some of the gamepad code that could be causing this issue, so I'd like to know exactly what you're experiencing so I can try to fix it.

    What, precisely, do you mean by input lag? Are buttons being registered a few frames late, or are you just getting lag in general, I.e. slowdown when a controller is connected?
     
  8. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Buttons being registered late. The game runs at a consistent framerate for me.
     
  9. Tiller

    Tiller

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    I don't want to really offer criticism since its obvious everything is super WIP, but I had fun with the demo. Level design is a bit naff and that Metal Bossfight isn't fun at all. The first intro section is just doesn't work at all with that slope very well. Had some issues with falling through the stages after time warps. All things that I expect will be fixed up.

    The only thing that bothered me is that Knuckles's running animation looks absolutely silly. I THINK I get what you guys were going for but...it just looks like he's flailing around like a retard. :specialed:

    The engine itself is pretty impressive stuff. Me likely.
     
  10. Overbound

    Overbound

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    Sonic Time Twisted Creator
    No not really, besides some glitches I am quite pleased with the design of most of the things you mentioned. I'm working on new levels now and won't be revisiting things much. Other people have said they think the Knuckles run is beautiful and called the level design some of the best they've ever seen. Just can't please everyone.
     
  11. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Any chance an updated version of the demo will some out sometime soon that'll let me play the game using a controller without input lag? I don't mind using XPadder instead of official controller support, I just want to play it without input lag.
     
  12. Overbound

    Overbound

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    We won't be updating the demo until SAGExpo Act 2 which will be August 3rd. We are looking into different options for fixing the joystick issue though.
     
  13. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Is there a chance a fix for the controller issue might get released before SAGE Act 2? If you guys released an alternative demo with all the coding for controller support completely taken out, it might fix the issue when using XPadder.
     
  14. Overbound

    Overbound

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    I think I already answered that? I don't mean to sound uncaring or that I don't appreciate feedback. If we were to release another demo before SAGExpo we'd either have to spoil some of our efforts for SAGE or put a lot of effort into hiding changes or porting code to older builds. None of which I want to do. I want to focus on getting the next demo out and then finishing the game. If you are interested in beta testing I guess you can contact me on skype but that won't be for some time yet.
     
  15. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    I figured you could just take the current demo code that was used for SAGE, remove all the coding for controller support, and have that version of the demo be an alternative release to the SAGE build which wouldn't spoil anything from later builds. Apologies for complaining so much about this one issue, I just wanted to play the demo without input lag since I have a low tolerance for bad input lag which caused me to not play this game past the first level. I guess the alternative is playing with a keyboard, but I've always hated using a keyboard for gaming so I'm not doing that.
     
  16. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    I need to make a massive apology. I'm extremely sorry for all the nagging I've done about input lag and feel really bad for ever bringing it up. At some point, I switched to a different bluetooth dongle because of disconnect issues with ControllerMax. With this different dongle, I stopped experiencing disconnect issues. However, what I must have not noticed until recently is that there was input lag. I'd say the new dongle was the culprit, except I just tested it directly connected to my computer and didn't experience any noticeable input lag both with this demo and other games. After realizing all of this, I wanted to test my other blue-tooth dongle to see if I would experience the same results but I can't seem to get that to work anymore largely because the software I previously used for it had expired. My guess as to why I didn't notice this more recently is because I haven't been gaming much compared to before I started using my other dongle. If I'm able to do tests with my other dongle and get the same results, then I have absolutely no idea how I managed to overlook this issue. As for why I thought this game had a specific issue that other games didn't, I tested both Kega Fusion and this game, and noticed more of an input delay with this game, so I assumed the game was at fault. Maybe ControllerMax works better wirelessly with some games more than others? o_O I don't know. Regardless, I'm very, very sorry for all those posts complaining about a non-game specific issue that was entirely a fault on my end.

    Edit-

    It's worth mentioning ControllerMax has zero input lag with a wired connection.

    Edit-

    [LINK]

    Wish I knew about those options sooner. Maybe downloading that update and not modifying settings caused issues? o_O The update came out two days before the demo, so the timing would make sense.

    Edit-

    After changing those settings, I can no longer detect input lag from any game when playing wirelessly.
     
  17. Mercury

    Mercury

    His Name Is Sonic Tech Member
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    Apology accepted. :)

    The important thing is you've found the source of the problem. Hope you enjoy playing the demo now!
     
  18. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    I played through the demo with all three characters and had an enjoyable time, but it's worth mentioning the second Metal Sonic boss fight was kind of a pain in the ass with Sonic. Damn bottomless pits with moving platforms. lol The art direction was solid for the most part, but having one object enlarged made its blurry look clash with the rest of the art direction and Knuckles' arms looked silly when he ran. The controls are great, but I recommend making the dpad usage with the official controller support and remapping the start button to where it's located on a 360 controller. I made these changes with ControllerMax, but I think others would prefer those changes officially. Overall, looking forward to the next demo. :)
     
  19. Overbound

    Overbound

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    Sonic Time Twisted Creator
    Thanks for playing W.A.C.

    I have been programming the opening cutscene for the game. Here's a screenshot:

    [​IMG]

    Most of the art was done by DerZocker in this shot.



    As a team we have outlined what we want to accomplish for SAGExpo 2014 Act 2. If all goes according to plan the demo for SAGExpo includes:

    • 2 new acts Drifting Dynamo and Tidal Tubes, a total of 5 acts for the demo
    • Special Stages
    • Joystick button mapping
    • An opening cutscene

    If you are interested in following the game's progress consider following me on twitter. I post things on twitter that don't make it on my sites or in forums.
     
  20. Felik

    Felik

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    Wow that looks beautiful! Looking forward to see it in motion!