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Sonic Advance 3 RAM hacking Some basic stuff

#1 User is offline LOst 

Posted 21 March 2004 - 02:59 PM

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[30015D0] "xx xx xx xx" First characters X location on map (little endian)
[30015D4] "xx xx xx xx" First characters Y location on map (little endian)

[3000925] "01" Hide life bar

[300094C] "xx" Rings
[300094D] "xx xx xx xx" Time
[3000954] "xx" Lives

[3001735] "08" Second player auto played
[3001734] "xx" Second player. 00 = Sonic, 01 = Cream, 02 = Tails, 03 = Knuckles, 04 = Amy

#2 User is offline Varion Icaria 

Posted 21 March 2004 - 03:54 PM

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Great job! Keep up the good work.

#3 User is offline LOst 

Posted 21 March 2004 - 04:13 PM

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[3070559] "07" Zone 1 Boss open. "0F" Zone 1 Boss open and destroyed
[307055A] "07" Zone 2 Boss open. "0F" Zone 2 Boss open and destroyed

This is good if you want to see the bosses without doing all the boring acts

#4 User is offline LOst 

Posted 21 March 2004 - 05:17 PM

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Here is a sav file. Just use it instead of the default one with VisualBoyAdvance to get everything unlocked:
http://www.logotypes...e%203%20(E).sav

Here's the ROM:
http://www.logotypes...e%203%20(E).rar

#5 User is offline LocalH 

Posted 21 March 2004 - 05:40 PM

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Kickass, dude. I haven't even loaded up the damned ROM yet =P

#6 User is offline LOst 

Posted 21 March 2004 - 05:42 PM

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LocalH, on Mar 22 2004, 01:40 AM, said:

Kickass, dude. I haven't even loaded up the damned ROM yet =P

I always hack those stupid gba games before I play them. I haven't even played the final boss yet

#7 User is offline Arctides 

Posted 21 March 2004 - 06:23 PM

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Thank you, L0st. This should save me a hell of a lot of time.

#8 User is offline Icy Guy 

Posted 21 March 2004 - 07:44 PM

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Time for the inevitable. Sonic GBA game + me = codes. :(

Icy: Dunno why you didn't hack player 1's character.
LOst: Because I want you to find it for me :P

So I did, and then some. First, the raw codes.

Player 1 Character Modifier: 030015E8

00 = Sonic, 01 = Cream, 02 = Tails, 03 = Knuckles, 04 = Amy, going by LOst's list. Also, 07 gives you a Sonic that always looks up (carrying something?), 09 gives you a looking-down/spindashing Sonic, 0B gives you a Sonic that...uh...see for yourself, 0D gives a Sonic similar to 07 (but crashes game), 0F gives something similar to 09 (but crashes), and 10 and up seems to be repeat digits.

I'll encrypt these for use on an Action Replay later. If you want to use them on a Code Breaker, your code is 330015E8 00??, where you replace ?? with the value of your choice.

Hold L to Levitate: AE61406D 696214E5
4F8CF861 DFED57F7

Sorry, AR v3 only for that one. But the raw code is:

0A400130 0000FF01
023015DA 0000FCFD

I think Code Breaker would be:

74000130 FF01
830015DA FCFD

That's all for now.

#9 User is offline RoboticParanoia 

Posted 23 March 2004 - 10:01 PM

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The game hasn't already been released yet and we already know some RAM addresses...

It HASN"T been released yet...right?

#10 User is offline Varion Icaria 

Posted 23 March 2004 - 10:31 PM

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It has only been leaked.

#11 User is offline Rika Chou 

Posted 24 March 2004 - 12:03 AM

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LOst, on Mar 21 2004, 08:17 PM, said:

Here is a sav file. Just use it instead of the default one with VisualBoyAdvance to get everything unlocked:
http://www.logotypes...e%203%20(E).sav

Here's the ROM:
http://www.logotypes...e%203%20(E).rar

Uhhhh, Lost? You know all you need to do to get everything unlocked is set the save type of VBA to "None" or "Flash 128k"...... right?

#12 User is offline Crysta 

Posted 24 March 2004 - 08:03 AM

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he knows that now.... he didnt when he posted it :P

#13 User is offline Irondude 

Posted 24 March 2004 - 09:06 AM

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But is'nt that the type of save type the GBA uses? The only other time I heard that was when people had trouble with SMA4.

#14 User is offline Quickman 

Posted 24 March 2004 - 09:46 AM

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Uh... yeah, that's why the option is labelled "save type". With no save available, it defaults to "all things unlocked, levels beaten, bosses not beaten". It seems it's not programmed to cope with Flash 128k (or that option is buggy in VBA).

#15 User is offline Mustapha 

  Posted 24 March 2004 - 07:48 PM

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To change how many hits Eggman has left to be defeated in Route 99. (Eggman boss only. Works on Cream and X or X and Cream combo's)


[3974768] Change the 08 or howmay hits Eggman has to take to get defeated to whatever the hell you want to be.

00 = instant defeat.


This will work with X and Cream or Cream and X combos only. Will look into more, later.
This post has been edited by Mustapha: 24 March 2004 - 11:13 PM

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