Sonic 3 Complete S&K Collection on MD, with fixes, Sonic 3 music and many options.
#736
Posted 04 March 2012 - 12:57 AM
#737
Posted 04 March 2012 - 02:32 AM

This is probably what you're thinking of.
#738
Posted 04 March 2012 - 03:13 AM
For now, I've just changed the results screens to always report as "Act 1" in easy mode. That'll have to do for this release.
#739
Posted 04 March 2012 - 03:42 PM

The new version 120304 is now available from the wiki (Sonic 3 Complete (hack)) or from the customiser.
Most of the features, you've already seen; there's not much more to say about those. The one I've kept in the dark from most people is the selection of new "oldschool" patch options allowing you to make the game act and look more like Sonic 2 or Sonic 1. (I still need to keep some kind of surprise for release day!)
This was something I'd been interested in having but never been inclined to do the work for whatsoever, certainly in terms of sprite work. So when That One Jig mentioned he'd done something similar, I asked if he'd be interested in contributing it. He was, and he continued to do a lot of splendid work to improve it at the same time.
Let's be clear right away: these aren't a total revisit of the old games' style. The sprites are designed so that they'll still fit with the Sonic 3 look - they use the reduced S3 palette, and Tails in particular keeps his brighter orange look and lack of heavy outline. However, all the main sprites and animations for Sonic, and for Tails where they varied, have been made over with a Sonic 2 look for these patches. The Sonic 1 patch was a later addition and is mainly concerned with animations - Sonic retains his shading and larger eyes from the Sonic 2 sprites, but features Sonic's distinctive Sonic 1 walk for instance.
I think That One Jig did a fantastic job with these and I hope you enjoy them too. And as always, if you don't like them, it's only a patch option, so feel free to quietly ignore it.
General comments are also welcome of course. I'm particularly interested in anything you think should be changed in Sonic 3 part one mode or the Jam modes to match the original sources of those features. My experience of Jam boils down to a few hours of testing to check what I'm doing for Complete, so if anyone more familiar with that release knows of something I'm missing I'd be interested to know about it.
Additional special thanks to Neo for the act icons in this release, and to flamewing for making massive strides in improving the ease of use of the S&K sound driver, the fruits of which are mostly invisible to the player for the moment, but have already made things a lot better for me.
Have a fun time! And try to find all the (S3C-specific) bugs before about Wednesday; otherwise, they probably won't get fixed until I've finished Mass Effect 3.
Here's the full changelog for this version:
Bugfixes over previous S3C versions
- Sonic would sometimes get a garbled head after a ring loss detransform when standing still
- Very fast bubble bouncing using multiple buttons could bounce you through some floors and bridges
Features
- New master game selection screen
- New "Sonic 3 Part One" mode containing original Sonic 3 release content and savegames.
- Added Sonic Jam easy and normal layouts and modes. Special stages do not speed up in either mode, and you also visit fewer acts and defeat bosses more quickly in easy mode.
- Additionally, unlike Sonic Jam, Easy mode now also removes the super emeralds.
- Added per-zone act number icons, mostly by Neo. A patch option is available to revert to using the palm tree icon everywhere.
- Better display of character selection in level select
- Monitor collision is more solid, acting more like the Sonic 1 version.
- Due to various options to make the subgames borrow from one another, the full S3&K credits list is now used regardless of subgame.
- Slightly improved fonts for the credits and Blue Sphere screens, intended to be closer to the rounded title card style
- Knuckles' underwater sock colour has now been changed to match the other palette improvements in 110706.
- It is now possible for Knuckles to complete Death Egg act 1 when entered from the level select.
Sonic 3-ification
- Playing as Sonic and Tails, Tails now arrives slightly later at the start of AIZ and faces right, as in Sonic 3, and cannot move until Sonic can.
- Emeralds on the save screen now use the Sonic 3-style flash cycle in all modes.
Bugfixes over S3&K
- Various issues with player art/mappings and reuse of Sonic 2 sprites fixed by That One Jig.
- Super Tails' flickies no longer ruin the Sandopolis miniboss
- Fixed duff palette cycle when retransforming into super/hyper form
- Fixed Tails using the wrong sprite when hit by the boulder in Lava Reef.
- The Death Egg no longer appears in the background of Lava Reef when playing as Knuckles.
- Tails will drop out of flight mode if he is tired and hits a diagonal spring in Carnival Night, preventing him from getting stuck.
- Insta-shield now deflects projectiles, as appears to have been intended all along
- Tails' flight now only deflects projectiles if they hit his tails. (Previously he could deflect anywhere, but only if falling.)
- Prevented super transformation during snowboard sequence
- Fixed odd palette on HUD lives numbers in some levels
- Fixed issue with continues not being saved unless a special stage is completed
- Fixed Sonic incorrectly appearing as Hyper Sonic briefly during the ending when he shouldn't be able to.
Additions and changes to patch options
- New options for Sonic 1 and 2 inspired Sonic and Tails sprites, shields, monitors and gameplay. The artwork and mappings for these were produced by That One Jig.
- Many of the patches relating to music and layouts have been made obsolete by the in-game menu. These are still distributed in the IPS pack for Regen users who cannot currently save their preferences on the menu, but are not listed in the online customiser. The IPS pack contains new patches for the Jam modes for Regen users.
New patch option to revert per-zone act icons and use the palm tree everywhere.
Known Issues
- Menu options will not save or load in Regen. Game saves in both S3 Part 1 and S3 Complete work correctly. Menu saves work on all other tested emulators and on hardware through flashcarts.
#740
Posted 04 March 2012 - 04:33 PM
Also the Sonic 2 sprites was quite the suprise, I didn't expect it at least for some good time, I will play it for some time just to feel the early sreenshots vibe.
I'm using the "pink" Knuckles sprite, you could, if you have the time, retouch the S&K tittle screen, there are areas with a strong red on Knuckles, and maybe the shoes.
The Flying Battery picture options was a nice touch too.
And you said back then that it was possible to peek the nighttime Flying Battery Zone, it's this possible in the end? and how I reach it? I'm quite curious on your progress :3
Nice work, btw.
#741
Posted 04 March 2012 - 05:11 PM
#742
Posted 04 March 2012 - 05:29 PM
MastaSys, on 04 March 2012 - 04:33 PM, said:
The Flying Battery picture options was a nice touch too.
MastaSys, on 04 March 2012 - 04:33 PM, said:
I'll spill the beans if nobody gets it after a while.
steveswede, on 04 March 2012 - 05:11 PM, said:
I also want to do the reverse as part of the oldschool patches at some point, I.e. trash your shield at the end of act 1.
#743
Posted 04 March 2012 - 05:36 PM
I feel a little tinge of pride every time I see the specific drop-shadows in the title cards, considering I originally suggested them all those months ago. Love 'em!
And these customizer options are really well-done. I love the new Sonic 2-style sprites for things like riding on Hydrocity's spinning platforms.
#744
Posted 04 March 2012 - 07:17 PM
If you people want to see it:
-Select Sonic & Knuckles
-Let play the demo, with Knuckles in Mushroom Hill.
-Exit to the game select using the B button
-Select Sonic 3 (Part One)
-Let play the demo, it will be Sonic & Tails in Flying Battery Night-Time.
Also I noticed that you created a To Be Continued ending for Sonic 3 Alone, why not create one for Sonic 3 Complete when playing with Sonic with Chaos & Super too but with the Eggrobo rising?
#745
Posted 04 March 2012 - 07:59 PM
#746
Posted 04 March 2012 - 08:10 PM
Josh, on 04 March 2012 - 07:59 PM, said:
While that could mean something... I just assumed he wanted the release date on the screen so you knew which version you have.
Are there any plans to have some music on the game select screen? If someone made a SMPS version of the Sonic Jam game select music, would that be something you'd want?
#747
Posted 04 March 2012 - 08:37 PM
MastaSys, on 04 March 2012 - 07:17 PM, said:
If you people want to see it:
-Select Sonic & Knuckles
-Let play the demo, with Knuckles in Mushroom Hill.
-Exit to the game select using the B button
-Select Sonic 3 (Part One)
-Let play the demo, it will be Sonic & Tails in Flying Battery Night-Time.
Well, that was fast. Though what you found was probably an oversight, Tiddles must have forgotten to reset a demo counter somewhere.
Anyway, Tiddles, neat stuff! I really like all the different options, especially the comprehensive music customization. Also, Knuckles can clear Death Egg now! I bet that most people weren't expecting that... and that nobody was expecting how it ends up happening.
The sprite patches by That One Jig are also pretty cool, but it leaves me craving matching palette patches. Would you include them in your customiser if I made them?
By the way, people, go try the oldschool patches. Sonic 3 with no insta-shield or elemental barriers is bound to be a fresh experience!
#749
Posted 05 March 2012 - 01:29 AM
MastaSys, on 04 March 2012 - 07:17 PM, said:
Neo, on 04 March 2012 - 08:37 PM, said:
MastaSys, on 04 March 2012 - 07:17 PM, said:
If you people want to see it:
-Select Sonic & Knuckles
-Let play the demo, with Knuckles in Mushroom Hill.
-Exit to the game select using the B button
-Select Sonic 3 (Part One)
-Let play the demo, it will be Sonic & Tails in Flying Battery Night-Time.
Well, that was fast. Though what you found was probably an oversight, Tiddles must have forgotten to reset a demo counter somewhere.
Neo's method is the "intended" way to see it, but there's also another deliberate mistake (genuinely deliberate this time!) that lets you see it without any cheats.
Neo, on 04 March 2012 - 08:37 PM, said:
sonicblur, on 04 March 2012 - 08:10 PM, said:
#750
Posted 05 March 2012 - 02:18 AM
That was a nice surprise. I can't wait to see what else you have in store.
