Sonic and Sega Retro Message Board: Sonic Heroes something - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic Heroes something

#1 User is offline MainMemory 

  Posted 29 May 2013 - 05:43 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 3010
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
  • Always load Super Sonic: change two bytes at 1CBFE6 (5CBFE6 RAM) from 75 0A to 90 90.
  • Always load Super Tails: change two bytes at 1B7ED2 (5B7ED2 RAM) from 75 0A to 90 90.
  • Always load Super Knuckles: change two bytes at 1C1D72 (5C1D72 RAM) from 75 0A to 90 90.


This is for the PC version, in case that wasn't apparent.
This post has been edited by MainMemory: 29 May 2013 - 05:44 PM

#2 User is offline Glisp 

Posted 29 May 2013 - 07:25 PM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
I should note that Team Super is highly unstable due to a large number of missing animations there are many things they cannot do. You can find a list of these here: http://forums.sonicr...ndpost&p=288148

For those of you too lazy to click the link though:

Aquaslash said:

The only thing is you can only do the things you can do in the final battle. This excludes:
    *Triangle Jump
    *Ring tricks
    *Grinding
    *Hanging on vines
    *Swinging on poles
    *Pulling switches to open doors
    *Ride in the bobsleds


Everything else works. Also the Team Blast is useless. No one is damaged. Of course, you can use moon jump to pass a lot of these things in the levels.


There's other things you should know not to do as well:

Team battles crash the game. The reason isn't known at this point but it's suspected to be animation related.
In addition you can't play story mode as Team Super because of the real time cutscenes used in the beginning of some levels. (mostly the first level of every area) Since there's no voice acting animations, the game will crash. Playing in Challenge mode works just fine though aside from the above issues since the real time cutscenes featuring the characters don't play in challenge mode.

Also, be smart and back up your exe if you're doing hex editing, just in case. ;)

I know some of the more experienced hackers will back it up but that was more or less directed at newbies.
This post has been edited by Glisp: 29 May 2013 - 07:40 PM

#3 User is offline Aquaslash 

Posted 29 May 2013 - 09:06 PM

  • THE INVINCIBLE
  • Posts: 2789
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144
I believe it may be a case of missing actions as opposed to animations. Team Super is pretty gutted as they seem to only have the actions for the final battle. Just like SADX really

#4 User is offline Glisp 

Posted 29 May 2013 - 10:14 PM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
I've made a video of Team Super in action in the Egg Hawk and Egg Emporer fights for those of you curious as to how they fare outside of the final battle:



#5 User is offline muteKi 

Posted 29 May 2013 - 10:16 PM

  • Fuck it
  • Posts: 7306
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
oh yeah, also this: http://www.wsgf.org/dr/sonic-heroes has the addresses for the resolutions in game. I changed the last one to 1080p, which is pretty cool.

#6 User is offline Strife 

Posted 30 May 2013 - 01:33 AM

  • Posts: 788
  • Joined: 19-October 11
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet
Something I've always been curious about is whether or not it'd be possible to play through the game as a single character without horribly breaking everything. Probably the easiest solution is to make whichever characters the player isn't controlling invisible and unable to collect rings/items.

#7 User is offline Covarr 

Posted 30 May 2013 - 01:40 AM

  • Sentient Cash Register
  • Posts: 2489
  • Joined: 05-February 07
  • Gender:Male
  • Location:Over there
  • Wiki edits:1
Not without some major changes to the level design. Too many areas are only passable by the flying or power character.

#8 User is offline Strife 

Posted 30 May 2013 - 01:47 AM

  • Posts: 788
  • Joined: 19-October 11
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet
That's what I figured, yeah. xD Though it would be neat if one character was modded to have the perks of all three types. It would probably only make sense for Omega though, where he'd have different "modes" corresponding to the three types with Power Mode being his default. Given that custom abilities haven't been made in any other mod, though, it's likely not possible to do this, hence why making the other two characters invisible is probably the only bet in that area.

#9 User is offline Glisp 

Posted 30 May 2013 - 03:33 AM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
I've figured out what causes the Team battle crashes. It actually causes crashes when attempting to play as other teams. The changing of values doesn't just affect Team Sonic. It Affects all the teams. So it seems the game is looking for the Super character data for the teams that don't have any. And the game crashes. To prove this, I used the Sonic Heroes Memory editor to change the characters on each team to Sonic, Tails, and Knuckles. It worked and I got the team rose battle to load. There aren't really any problems with the AI using the super forms either.

Btw, I've discovered another bug. Sometimes doing Blue tornado against objects like the crate will cause the game to hang. The game won't crash but you'll be forced to close through task manage. It usually happens when super sonic brushes against the object.

#10 User is offline Neo 

Posted 30 May 2013 - 09:52 AM

  • Bitter Old Coot
  • Posts: 1030
  • Joined: 10-December 04
  • Gender:Male
  • Location:Portugal
  • Project:Sonic 3 Complete
  • Wiki edits:1

View PostGlisp, on 30 May 2013 - 03:33 AM, said:

I've figured out what causes the Team battle crashes. It actually causes crashes when attempting to play as other teams. The changing of values doesn't just affect Team Sonic. It Affects all the teams. So it seems the game is looking for the Super character data for the teams that don't have any. And the game crashes. To prove this, I used the Sonic Heroes Memory editor to change the characters on each team to Sonic, Tails, and Knuckles. It worked and I got the team rose battle to load. There aren't really any problems with the AI using the super forms either.

Whichever team you face depends on the team you play as, so there's probably a branch checking for your character when the level loads which loads the appropriate enemy. SA2 does a similar thing in its versus battles. Maybe the default case is leading to some undefined state, like not loading any enemy objects but then trying to pan the camera over them anyway. In SA2 the process successfully aborts and you just spawn on the map with everything boss related (enemy object, title card, camera behaviour, etc.) disabled, but it might not be the case here.

#11 User is offline MainMemory 

Posted 30 May 2013 - 10:12 AM

  • Every day's the same old thing... Same place, different day...
  • Posts: 3010
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339
It seems though that Team Super use the exact same objects as Team Sonic, just with a flag set.

Sonic Heroes is weird.

#12 User is offline Glisp 

Posted 30 May 2013 - 12:55 PM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
It seems to be setting this flag for the other non-super characters too. If you've edited the exe the game will crash if you play as any of the other teams. I said that before but I'm not sure if anyone saw that or not.

That's got me thinking, does that mean that if model files were made and pointed to that it would be possible to make Super Characters for the other Teams too? Just got me thinking. It seems like the game is checking for model data that doesn't exist for the other non-super teams. I could be wrong though. I guess MainMemory could have a look at it. If it's like what Neo said though then perhaps not.

Oh and in Egg Albatross, it's best to hold still and wait for Eggman to come back towards you. Chasing him is a bad idea due to the game crashing when using the grinding rails. Super Knuckles' Molten Punch move makes short work of him. ;)
This post has been edited by Glisp: 30 May 2013 - 01:10 PM

#13 User is offline Glisp 

Posted 08 June 2013 - 01:27 PM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
Bump for extra data.

In addition to this video that I made to show off more gameplay (which also features me using Team Blast at one point):



There's one level (not counting Sea gate) that you can completed as Team Super without any crash risks (at least if you ignore side paths and head for the goal ring.) That level is Bingo Highway. You can also complete Ocean Palace at Team Super but there are a few spots along the main path that can cause problems. Namely, Score rings are the main issue. Thankfully, there's two instances. Since you also can't do Triangle Jump here don't use it. There's ways around it anyway.
This post has been edited by Glisp: 08 June 2013 - 01:28 PM

#14 User is offline Caverns 4 

Posted 10 June 2013 - 03:57 PM

  • Posts: 226
  • Joined: 07-December 12
  • Gender:Male
  • Project:Sanik Quest: Journey To The Right

View PostGlisp, on 08 June 2013 - 01:27 PM, said:

Bump for extra data.

In addition to this video that I made to show off more gameplay (which also features me using Team Blast at one point):
http://www.youtube.c...h?v=5lnkg8Bh1ok


There's one level (not counting Sea gate) that you can completed as Team Super without any crash risks (at least if you ignore side paths and head for the goal ring.) That level is Bingo Highway. You can also complete Ocean Palace at Team Super but there are a few spots along the main path that can cause problems. Namely, Score rings are the main issue. Thankfully, there's two instances. Since you also can't do Triangle Jump here don't use it. There's ways around it anyway.


This is pretty much irrelevant to hacking (Though playing as Team Super is an interesting new thing I have no intention to experiment with), but I love how he says "This is only the beginning" before the very last wave. This game's dialogue was well thought out.

I'm surprised Team Super is actually invincible outside of the Metal Overlord fight. Leaves me wondering how making Team Sonic non-super in Metal Overlord would work.

#15 User is offline Glisp 

Posted 10 June 2013 - 04:21 PM

  • It's classic Super Sonic with Green eyes. Get over it.
  • Posts: 1268
  • Joined: 09-June 08
  • Gender:Male
  • Location:Bloomington, IN
  • Project:None at the moment I'm afraid.
  • Wiki edits:73
You can actually do that. Though the final battle becomes much harder.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users