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Sonic Time Twisted Released A Big Complete Classic Sonic Fan Game : )

#16 User is offline redhotsonic 

Posted 18 April 2017 - 07:58 AM

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Are you saying I could have released my video on this earlier? lol

Also, I found that whenever I pressed the C button, my ring count reset itself to 50. Not sure if you gave me the debug version or not =P
This post has been edited by redhotsonic: 18 April 2017 - 07:59 AM

#17 User is offline Overbound 

Posted 18 April 2017 - 01:09 PM

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The game is now released see the first post for a link:


This post has been edited by Overbound: 18 April 2017 - 01:10 PM

#18 User is offline Dark Sonic 

Posted 18 April 2017 - 01:26 PM

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Oooh. I'll be giving this a spin later tonight. Looking forward to it!

#19 User is offline Chaos Hedgie 

Posted 18 April 2017 - 01:47 PM

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View Postredhotsonic, on 18 April 2017 - 07:58 AM, said:

Are you saying I could have released my video on this earlier? lol

Also, I found that whenever I pressed the C button, my ring count reset itself to 50. Not sure if you gave me the debug version or not =P

I'm having the same "issue"

Note if you release a new copy, I'm still playing this one. :v:

#20 User is online Ell678 

Posted 18 April 2017 - 01:51 PM

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Excellent stuff. Congrats for finishing this, I'll play through the week.

#21 User is offline Hinchy 

Posted 18 April 2017 - 01:54 PM

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Posted Image

Soundtrack's out too!

This post has been edited by Hinchy: 18 April 2017 - 01:55 PM

#22 User is offline Atendega 

Posted 18 April 2017 - 02:28 PM

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Feedback:

Dear sweet lord I wish the special stages had an option to automatically run because smushing the d-pad forward in addition to steering hurts my poor little haaaaaands
This is really excellent though, kudos

#23 User is offline Chaos Hedgie 

Posted 18 April 2017 - 03:36 PM

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The special stages have a Genesis quality.


In that they're frustrating as all hell, but it doesn't feel "cheap".

Thanks for the option to spend 1-ups for retries, because it's easy to fall off the track. I try to enter the stages with a ton of lives.

Beaten the game, but on the bad ending...trying to find some of the harder emeralds. Can I just replay the first few zones and get them that way?

#24 User is offline jubbalub 

Posted 18 April 2017 - 09:03 PM

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:v:
This post has been edited by jubbalub: 18 April 2017 - 09:03 PM

#25 User is offline RGamer2009 

Posted 18 April 2017 - 09:52 PM

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Got an error right when the final screen displays:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objTextEnding:

Fatal Error: Can not create vertex buffer of size 98304 bytes
7065 vertex buffers allocated with total size of 740784 KB
at gml_Object_objTextEnding_Draw_0
############################################################################################

The game saved up to the last act without all the emeralds. Should it have been a game complete screen after that? Or does it just revert to that act afterwords in the file select?

#26 User is offline Overbound 

Posted 18 April 2017 - 10:47 PM

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View Postredhotsonic, on 18 April 2017 - 07:58 AM, said:

Are you saying I could have released my video on this earlier? lol

Also, I found that whenever I pressed the C button, my ring count reset itself to 50. Not sure if you gave me the debug version or not =P

I am sorry about that, I suppose you could have. I will definitely be watching. And yeah I fixed the C = 50 rings thing I had just done that for test.


@RGamer2009 the issue you are having I believe has something to do with the texture buffer shrinking when the game is restarted. But there is no final screen on the save, so rest assured you have beaten the game.

I am fixing a few bugs that have been found since the game launched and will probably update the download with a slightly updated version soon.

#27 User is offline Dolphman 

Posted 19 April 2017 - 01:42 AM

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I'm really enjoying it. You and your team have done a excellent job. Well worth the long wait. Love how the Badniks change depending on the time period
The music is amazing as well. Really giving me Jazz Jackrabbit vibes thanks to the samples used.

#28 User is offline WAC 

Posted 19 April 2017 - 05:50 AM

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Just played through the game as Tails and I'll play it as Sonic next. I'll give my full thoughts once I complete it with all three characters, but I'm very impressed with the level design and programming. It's easily the most fluid feeling Sonic fangame I've ever played. You did a fantastic job with the game's engine. The art direction is solid as well, though it has some style inconsistencies.

#29 User is offline Andrew75 

Posted 19 April 2017 - 07:16 AM

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I don't believe it ! Retro hasn't posted this Gem on the front page yet!

#30 User is offline Dark Sonic 

Posted 19 April 2017 - 08:33 AM

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I've played through the first 4 or so zones. Gotta say I love it, definitely one of the top Sonic fan games I've ever played, and unlike the other ones this one runs incredibly smoothly. No frame skips or other strange hickups. It also feels pretty much perfect. I picked it up and got the feel of the game down almost immediately, as it truly felt like I was playing Sonic 3 (and playing with a Saturn controller made it all the better). My only nitpicks are a few bugs I've seen so far (a strange game crash on the file select screen and a special stage ring putting me back at some random point in the level rather than where the ring was) and that those special stage rings are pretty hard to find.

Overall though great work. I'll be coming back to this many times I'm sure.

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