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Fur Fighters Hacking For the Dreamcast version

#1 User is offline Woofmute 

Posted 16 May 2014 - 02:33 PM

  • Y and -Y and XYZ-X-Y-Z.
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Hey, over on AssemblerGames I've been looking into Fur Fighters for the Dreamcast.

Cheat Unlocks (PAL)
0x8C1954BC-F
For Demul with Cheat engine use
0x2C1954BC-F

When you've set the bytes at 0x8C1954BC-F to FF, pressing L on the main menu will bring up the level select. If the game saves while these bytes are set, then you won't need to use this code to access the level select again.

Posted Image

Uncle Gravy - Not present.
Pool Test - Dark room of enemies, uses New Quack City skybox and the music from the intro cutscene to that area.

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Sound Room - Not present.
Char Test - Room full of characters, items, pickups, uses Anatat Tatanatat skybox.

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Test BS - Not present.
Test DM - Not present.
Story Intro - Not present.



The debug menu:

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This is done by setting the byte at 0x8C192DB4 to 03. If you pause the game before trying this, you will only seem to get the dev pause menu instead.

Quote

01 Pause menu
02 Pause menu
03 Debug menu/Dev pause menu
04 Free camera
05 Rotating camera (For "out of time" menu)
06 Invisible pause menu
07 Invisible pause menu
08 Player 1 wins! Rotating camera
09 Uncloseable pause menu

Debug Values doesn't display anything when opened, crashes the game when you try to select an option.

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Debug Toggles allows you to toggle various debugging related items.

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Cheat menu gives you access to a short list of useful cheat options, including the ability to add tokens.

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Ini Values allows you to set the values for the data stored in the compressed text files, such as weapon speed and damage, enemy health, various overlays and debug options.

Posted Image


This post has been edited by Jakeford: 16 May 2014 - 02:41 PM

#2 User is offline Billy 

Posted 16 May 2014 - 02:46 PM

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That's interesting! I'm surprised anyone cared enough about Fur Fighters to look into it. Looks like this has been blown wide open as far as getting access to the dev functions is concerned. Is any of this contained in the PC version, as far as anyone knows?

#3 User is offline Woofmute 

Posted 16 May 2014 - 02:55 PM

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I haven't done much with the PC version, I think trying to alt-tab out of it wasn't possible and you can't run it in a window...
I would hazard a guess and say it should be, as there is an option to 'invert mouse Y' in the debug toggles. And the Dreamcast mouse and keyboard don't seem to do anything in this version...

The ini files for the PC version are not compressed either, so some of the edits to weapons and enemies can be done there, as well as in the iOS port.
This post has been edited by Jakeford: 16 May 2014 - 02:56 PM

#4 User is offline Billy 

Posted 16 May 2014 - 03:55 PM

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Oh cool. I should also point out there's programs out there (such as DXWnd) that allow you to force games to run in a window.

#5 User is offline Woofmute 

Posted 16 May 2014 - 07:18 PM

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I'd tried using that but the game opens a settings window before it actually starts, so it didn't actually have any effect iirc.

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