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DragonDoom Z - A DBZ Total Conversion for Doom (WIP) Using the Zdoom/Zandronum engine

#1 User is offline Ben2k9 

Posted 13 April 2014 - 06:49 PM

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http://www.sendspace.com/file/a1eykl

Not sure if this belongs here or in another sub-forum, but anyone familiar with Doom and its source engine Zdoom will be familiar with its vast editing capabilities. I am currently working on a Dragonball Z Deathmatch (and possibly singleplayer) TC for doom, using ideas from the old DoomZ mod (an old DeHackEd wad for the original Doom) as a base, I have vastly improved and expanded on the original mod in every way. You can now play as many of the characters from the series using every signature technique, as well as unique items and the ability of flight from the start!

I will be concentrating on the early sagas for characters, as I feel (and general consensus says) they are the best and most innovating, so sorry, there will be no Buu etc! Besides, getting fully rotating sprites of the later characters is impossible, as I am ripping them from the Znes card RPG "Legend of the Super Saiyan" which only goes up to the frieza saga. Unless anyone can provide or help me get newer characters then im afraid its the older ones only!

There are some basic enemies that have been replaced for testing purposes, most if not all of these will appear in the final single player release as well, eventually there will be most of the characters as bosses available to fight!

at the moment these are the playable characters:

all characters have a basic Ki Blast, Ki Beam/ball, Melee and ki regeneration techniques.

Goku:
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Good all rounder and great starter character, has good ki and speed, but lacks piercing or homing weapons.
Renzoku: rapid fire ki blast, standard ki blast alt-fire, medium speed.
Solar Flare: blinds your opponents for a short time
Kamehameha: Fires a powerful explosive wave of ki, fastest charger in the game.
Spirit Bomb: Uses no Ki! slowest charging weapon in the game but HUGE damage. Disables movement while firing.
Super Saiyan:
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All weapons have been upgraded, however he loses the spirit bomb but gains the Super Kamehameha, a faster, more powerful version of the deadly turtle wave!

Gohan:
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Plucky little Gohan is a fast mover, with good but limited weapons.
Renzoku: Second fastest renzoku in the game
Masenko: Quick charging explosive ball, alt-fire goes into "rage mode" where you fire rapid ki blasts ending in a Masenko
Kamehameha: Like gokus but charges slower.

Vegata:
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Vegeta specialises in powerful explosive ki weapons, and has a good ki reserve and the strongest melee in the game.
Renzoku: Fastest renzoku in the game.
Gallit Gun: Much like the Kamehameha wave, fires a powerful blast at your opponent
Final Crash: this extremely powerful beam is the prototype Final Flash, not only homes in on your target but explodes too! Takes a lot of ki to charge up though.
Super Saiyan:
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All weapons have been upgraded, as well as getting the true Final Flash he also gets the Big Bang Attack, which is a fast charging powerful ball of death!

Piccolo:
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Piccolo is a great tactical fighter, with good ki reserves and specialises in piercing weapons.
Renzoku: Medium speed ki blasts.
Eye Lasers: fires 2 instant hit lasers at your enemy.
Masenko: Just like Gohans.
Special Beam Cannon: The ultimate piercing weapon, will kill anyone in 1 shot, but takes very long to charge and uses a lot of ki.

Krillin:
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This overlooked Z-warrior is actually an expert at ki manipulation, he has a wide veriety of powerful techniques, just not the ki reserves to sustain a long assault.
Renzoku: Slow firing ki blasts.
Solar Flare: Blind your opponents with this attack.
Scatterbeam: this clever technique fires a ball that spits into 4 and homes in on your targets, great for clearing a room!
Kamehameha: Second fastest charger of this common technique
Destructo Disc: A powerful, slow moving disc of death, will slice anyone in two, takes up a lot of ki though.

Frieza:
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the Galactic Overlord is a powerful character, using brute force to get the job done.
Renzoku: Medium speed ki blasts.
Finger Laser: fires a powerful piercing beam, or alt fire rapid bursts of less powerful lasers.
Kienzan: a deadly homing disc or ki, this powerful weapon takes long to charge but the outcome is worth it!
Death Ball: Frieza's answer the the Spirit Bomb, except this draws on his own ki, and takes less time to charge, the effect is the same however; devastating.

Yamcha:
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He may not be the greatest fighter, but ol' yamcha is an interesting character and his ultimate attack is not to be sniffed at!
Renzoku: Medium ki attacks.
Kamehameha: Slow to charge, but packs the full force of a regular kamehameha wave.
Spirit Ball/Super Spirit Ball: Yamchas utimate move needs time to charge, but its homing properties are second to none, the super version is even explosive!

Tien:
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Always the hard worker and grinder, Tien packs a powerful punch with his unusual weapons.
Renzoku: Medium/slow ki bursts.
Solar Flare: His signature technique obviously blinds your opponents.
Dodon Ray: Fires a piercing beam at your enemy.
Kamehameha: Slow charging due to him not using this much, but it still packs a punch!
Tribeam: A unique weapon being the only hitscan blast in the game, has the ability to zoom in too, takes a lot of ki however.

Chiaotzu:
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Probably the hardest character to play with, chiaotzu has weak health but don't underestimate his telekinesis attack!
Renzoku: slow firing.
Dodon Ray: Like Tien, the Crane School's signature attack.
Telekinesis: creates a huge wave that blasts opponents and projectiles away! very powerful and deadly.

Jeice:
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An allrounder for anyone wanting to play as the bad guys, Jeice is a ki manipulation expert, and has powerful ball weapons. He is very similar to Yamcha but has more ki and health.
Rendzoku: fast firing ki blasts.
Crasher Cannon: a huge beam of ki generated in his right hand, he used this on Goku to try and distract him for Captain Ginyu.
Crusher Ball: His ultimate attack, this stationary move charges a huge ball of ki that homes in on its target with deadly precision.

Raditz:
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Great Ki manipulator, but with a weak reserve, his moves are not to be sniffed at though!
Renzoku: fast firing ki bullets.
Saturday Crush: Fires a powerful beam of Ki at your opponent. This was used against Goku after his failed Kamehameha.
Double Sunday: A unique piercing attack, fires 2 red beams of ki that can melt through flesh! Used against Piccolo who's arm got disintegrated.
"Keep your eye on the birdy!": A move never shown properly in the anime, but he raises his hand and fires a homing blue projectile that explodes!

Nappa:
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This lumbering powerhouse is the slowest character in the game, however his huge ki reserves and good health make up for it! He specialises in explosive attacks. He also carries 6 saibamen seeds by default!
Renzoku: As fast as Vegeta.
Bomber DX: Charges a huge ball of ki in his right hand and fires it at your opponent. He used this multiple times against the Z fighters, to varying degrees of success.
Volcano Explosion: Nappa's ultimate move; He stands on the spot and raises his 2 fingers and fires a huge wave of Ki from himself. This attack is relatively short range, but packs a punch!
Saibamen Seeds: by default he carries round with him a batch of 6 Saibamen for additional help.

(old) screenshots:
Spoiler


I am currently looking for people to help me with this, I suck at mapping (like, I cannot map for the life of me), I am good with decorate but need testers, balancers and general feedback, I am looking for someone who is good with ASC too as a few things I want to implement cant be done with Decorate.

Also, credit to the original dragonballz mod author, I do not know who made it unfortunately! and credit to ESF and ZEQ2 for sounds (originally ripped from the budokai games).
This post has been edited by Ben2k9: 13 April 2014 - 06:52 PM

#2 User is offline Billy 

Posted 13 April 2014 - 10:19 PM

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Damn, you stole my idea. :v:

I have experience doom mapping. What kind of maps did you have in mind?

#3 User is offline Ben2k9 

Posted 14 April 2014 - 03:11 AM

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View PostBilly, on 13 April 2014 - 10:19 PM, said:

Damn, you stole my idea. :v:/>

I have experience doom mapping. What kind of maps did you have in mind?

Classic scenarios from the series, Radditz landing, kame house, kami's lookout, namek etc, mostly open arenas to take advantage of being able to fly

#4 User is offline SoNick 

Posted 24 April 2014 - 02:46 PM

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Holy shit's it's Ben2k9!! Awesome!

Also holy shit this is a neat idea! I don't have the time or resources to devote to help with the project, but from what you've shown so far it looks like it will be a lot of fun when it's complete!

#5 User is offline Ben2k9 

Posted 24 April 2014 - 07:28 PM

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View PostSoNick, on 24 April 2014 - 02:46 PM, said:

Holy shit's it's Ben2k9!! Awesome!

Also holy shit this is a neat idea! I don't have the time or resources to devote to help with the project, but from what you've shown so far it looks like it will be a lot of fun when it's complete!


yeeees I'm back for a bit :)

And thanks, its getting there slowly, the only problem is the lack of maps!

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