I have to agree with all of you and your comments regarding the block for Shiva. Not sure why he doesn't move backwards, might have to do with balance. I'd have to ask RC. The block is activated by pressing and holding A+B+C simultaneously so it's completely optional if you want to use it. The other issue with the block is that if you go out of it at the wrong time, you're vulnerable to getting pummeled.
Though if you hold down B after letting go of the other two buttons, you can do an axe kick to escape getting hit after leaving the block or do a defensive special by letting go of the buttons and pressing A directly after letting go. But it's pretty pointless to just sit there and block since you can't really so that's why it's still determined if it will be left in or not.
Yeah, I did make a few suggestions to RC regarding the BKIII Special Meter though. Like creating an option in the options menu to switch between it and the timer if you so choose, just like SORR. Also talked a little about an option to add both simultaneously. (though, thinking about it, it might potentially affect the game speed a little due to sprite limit but I'm not 100% sure. If it does, it may not be that bad hopefully.)
Oh and thank you Dean. Apparently, former SOA employee, Michael Latham also likes it as he liked the link to it on Facebook. lol.
Anyway, probably a good time to mention the Music hacking guide Red Crimson told me to make using the offsets and hex values he handed me. (he told me he's not very good at making guides.) Here: http://streetsofrage.freeforums.org/red-cr...ack-t34-10.html
Not much but it could help people research importing music and stuff if they need to. (don't make any guarantees though.) The offsets listed aren't all of them. We're still missing a few level offsets. I've been meaning to look some more but I've been busy with other things. We do have all the hex values listed though for each track.
Though if you hold down B after letting go of the other two buttons, you can do an axe kick to escape getting hit after leaving the block or do a defensive special by letting go of the buttons and pressing A directly after letting go. But it's pretty pointless to just sit there and block since you can't really so that's why it's still determined if it will be left in or not.
Yeah, I did make a few suggestions to RC regarding the BKIII Special Meter though. Like creating an option in the options menu to switch between it and the timer if you so choose, just like SORR. Also talked a little about an option to add both simultaneously. (though, thinking about it, it might potentially affect the game speed a little due to sprite limit but I'm not 100% sure. If it does, it may not be that bad hopefully.)
Oh and thank you Dean. Apparently, former SOA employee, Michael Latham also likes it as he liked the link to it on Facebook. lol.
Anyway, probably a good time to mention the Music hacking guide Red Crimson told me to make using the offsets and hex values he handed me. (he told me he's not very good at making guides.) Here: http://streetsofrage.freeforums.org/red-cr...ack-t34-10.html
Not much but it could help people research importing music and stuff if they need to. (don't make any guarantees though.) The offsets listed aren't all of them. We're still missing a few level offsets. I've been meaning to look some more but I've been busy with other things. We do have all the hex values listed though for each track.
This post has been edited by Glisp: 16 April 2011 - 06:30 PM


