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Sonic Forces Thread

Discussion in 'General Sonic Discussion' started by Blue Blood, Jul 23, 2016.

  1. Amnimator

    Amnimator

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    Well, shoot. It seems that it's more or less as much of a percentage as something like Onward movement. I noticed the speed effects also serve a purpose as a FOV mask, which some devs use to prevent motion sickness.. One of the most effective ways RE7 PSVR reduced motion sickness was the FOV mask as well. Regardless there are tons of locomotion methods I feel are unexplored, as long as you aren't looking for a one-size-fits-all solution.
     
  2. Sir_mihael

    Sir_mihael

    DON'T TRUST THIS MAN Member
    We all laugh, but I would be totally down with this being a sequel. If there was one good thing to take away from that game (the 10/10 soundtrack aside), it was wondering how the hell a follow-up would even work. Don't let me down, SEGA: Disregard common sense and do it for me.
     
  3. RikohZX

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    Well they'd probably have to ditch Shade then, or risk the Second Coming of the Pendering. :v:
    I noticed the city has cannons firing at the grey Egg Robo, I'm pondering if this means the return of G.U.N. or if there's a local militia defense of sorts. The fact that people other than Eggman's robot forces are using firearms again, even if mainly off-screen, says a lot, but besides the dark tone of how the main theme ends off, I doubt they'll go too dark with this one.
     
  4. MissingNoGuy

    MissingNoGuy

    Sounds totally automated. Member
    By "resistance" I assume it's a militia of sorts. Maybe they scavenged stuff from G.U.N.? Hard to say, really.
     
  5. RikohZX

    RikohZX

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    Well if Game Informer was anything to go by, this is Eggman's conquering-in-progress to start the game off seemingly, so I don't think there's a resistance quite yet. But it's impossible to tell for now.
     
  6. Xilla

    Xilla

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    Maybe they'll go the StC route and have some time travel shenanigans going on - Classic and Modern Robotnik both team up and send their versions of Sonic and friends into the future, and conquer the world in their absence.
     
  7. Tiller

    Tiller

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    HDK & World Runner
    Looking at the bit of level we have the props seem to imply that the town had been prepping to be besieged. There are sandbags, razor wire, and massive warning sirens blaring between the music and sound effects, plus some sort of return fire aimed at the egg monos. It doesn't feel like this is the first time whatever is attacking has rolled over a town, especially since Sonic and his pals are there with the latter apparently sending status updates to him through some sort of communicator.

    And somehow Classic Sonic fits into this equation. So time travel bullshit is pretty much guaranteed. I'm laugh my ass off if the third character is a 'Future' Sonic of sorts.
     
  8. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    Long ago in a distant land... :specialed:
     
  9. Aquova

    Aquova

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    Ah, The "Samurai Jack" approach.
     
  10. synchronizer

    synchronizer

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    I thought that Sonic '06 already took that approach, except the main cast was able to return to the past.
     
  11. Dark Sonic

    Dark Sonic

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    Kinda. True the world was destroyed in the future but it wasn't Robotnik's doing. Not as interesting IMO.
     

  12. inb4 "future" Sonic is just Silver. :v
     
  13. Motwera

    Motwera

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    Alright, late Sonic Forces (Modern Gameplay) First Impressions from just that approx-minute video:


    I liked how they brought back the boost gameplay that we all know and love from Generations, Colo(u)rs and Unleashed. The game looks lush and detailed with all of its mix of Unleashed's City Buildings (Rooftop Run) and Lost World's Hills (Windy Hills-like). It also looks kinda rushed on few things, for instance: the fire effects look way unconvincing, mind you that I watched the same gameplay over and over at both 30fps and 60fps. One thing that I am kinda annoyed at is that the Wisps are shoehorned for boosting and doesn't seem to serve much of a purpose as it used to be in Colo(u)rs and Lost World (mind you, Generations doesn't count).

    What worries me more than the gameplay (which overall, I think it looks great but left me underwhelmed), is the variety of gameplay styles that are forcing the player to play as Sonic in every bit and I assume that I can't just say that the 3rd gameplay style can be about open-ended exploration, since that's just wishful thinking or a prediction of mine. Logo's amature-looking but that's just me and it doesn't seem to drive off anyone that much, although it is now brimmed with jokes and memes alongside the title of the game.

    Overall, with few things missing, this is what I think of Sonic Forces as of what I have seen so far...
     
  14. big smile

    big smile

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    I wish they had used Green Hill Zone and not some generic city. Imagine speeding through one of the loop-de-loops only for it to be blasted into crumbling cubes and then immediately seeing those iconic totem poles burn down to ash. Then a palm tree falls and the nest of Flickies inside of it get hit by a laser, which transforms them into robots. It would have more emotional impact. Plus, GHZ has been reused far too many times, so seeing it burn would be a dramatic twist.

    I also wish the pathways were a bit wider to allow for some optional exploration, but I guess it's only a brief clip, so they might have exploration sections in other parts of the game.
     
  15. Dark Sonic

    Dark Sonic

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    Even in that context I gotta say no. It's shown up way to much lately and it's even in Mania. After mania it's time for GHZ to fuck off for a while.

    Plus a city makes sense. Why would Robotnik need to use armed mechs to take over an uninhabited jungle area?
     
  16. Amnimator

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    No more Green Hill/ Green Hill with a different name, please. It's been reused so much that its identity is pretty much nostalgia pandering. There's nothing iconic in particular about the stage other than being the first Sonic Zone. Go see Sonic Lost World's Windy Hill. There's nothing special about the Zone other than being a template for other Zones. It really just boils down to nostalgia pandering or laziness to create another Zone.
    I also doubt it's mere coincidence that Green Hill is favored so often when it happens to be the easiest stage to work with, model, and optimize in 3D. Go look at Generations and it's massive hallway corridors and endless oceans.
     
  17. Blue Blood

    Blue Blood

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    Basically what Dark Sonic and Animator said. You wouldn't get the same sense of devastation if it was a more natural area like Green Hill (ala Angel Island in S3). The theme of this game seems to be that it's in the midst of a war or something. Eggman has seemingly already won, and "the resistance" is fighting back. That's why this city is loaded with barbed wire, sand bags and other signs of an on-going battle. I'm not really sure I'd call it "generic", either. It's very bright and colourful with different architecture to anything else in the series so far. Plus, it's actually set amongst a Green Hill esque landscape, complete with some of the very geometric trees from Lost World.

    Your idea is definitely cool. I like it. But I'm actually happy to finally see Sonic returning to some more realistic landscapes. The series can do both realistic and total fantasy, and it looks like they're really trying to strike a good balance between the two this time.
     
  18. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    Every Sonic game since Generations aside from Fire & Ice has had Green Hill or some variation on it as its first stage. I'll take Rooftop Run again over that.
     
  19. [media]https://www.youtube.com/watch?v=_Zm0FvEn5CU[/media]

    If you look to the background at about the 30 second mark, you can see an area without buildings or anything. Doesn't that look a touch like Green Hill Zone? Looks like Sega found a way to sneak it in as the first stage yet again, they just built a city over it.


    (having trouble trying to embed the gameplay footage video, if it just shows up as a link, sorry.)



    EDIT: Never mind on that one. Ended up pausing the video at the right point, and it's not quite Green Hill. It looks geometric enough to be a classic level area, but it's missing the checkerboard pattern. Has more of a layered stripes look.
     
  20. Remove the s in https to embed it.

    EDIT:

    http://www.youtube.com/watch?v=jr8MjIdoGNQ

    Like so. Any new info out of this?