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Sonic Forces

#3781 User is offline RikohZX 

Posted 13 September 2017 - 06:00 PM

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It seemed to be underground caverns/mines that share a style with Park Avenue, hard to tell from what little footage there was.

#3782 User is offline Shaddy the guy 

Posted 13 September 2017 - 06:04 PM

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Whoops nope,
https://youtu.be/8JwnP9eFo-c?t=2m30s

it's park avenue.

FUCK THIS MARKETING

WHY CAN THEY NOT SHOW OTHER LEVELS

#3783 User is offline RikohZX 

Posted 13 September 2017 - 06:14 PM

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Maybe we're just overly antsy for new info and grasping at anything that can make the game look better than what little they've shown so far, but then putting your information in a chokehold doesn't help.
Lost World was pretty liberal about showing its zones and even putting the "twist" of the Deadly Six betrayal right out there for all to see, while SEGA's attempting some weird lockdown effect with Forces and trying to make sure to reveal as little as possible if they can get away with it, as if they really want us to care about the story and it has some big ass twists or something.

#3784 User is offline Sir_mihael 

Posted 13 September 2017 - 06:16 PM

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It's even more concerning when stacked next to what Nintendo's been showing off with Mario Odyssey - very confident with showing us so many worlds and is happy to tell us "There's so much fucking stuff in here you won't believe, we ain't even started yet".

I'm not getting the same vibe from Forces at all and I hope that's just me reading into it a little too much.
This post has been edited by Sir_mihael: 13 September 2017 - 06:17 PM

#3785 User is offline MissingNoGuy 

Posted 13 September 2017 - 06:22 PM

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I'm just so tired of Green Hill and Chemical Plant to be honest (who isn't?)

If they're gonna do old zones, why do they barely touch anything from 3? Hell, the only other iteration we've seen of a Sonic 3 zone is Hydrocity in Mania. Where's Marble Garden? Where's IceCap? Hell, replace Green Hill with Angel Island; it's got a better song anyways imo.

View PostChaos Rush, on 13 September 2017 - 11:42 AM, said:

View PostRikohZX, on 13 September 2017 - 06:02 AM, said:

What baffles me is that supposedly Nakamura had to cut things from the upcoming TGS trailer because SEGA thought they showed too much.
Just what in god's name are they super secretive about when they basically showed off half of Mania liberally?

As HEDGESMFG point out, it really seems like the revisiting of zones has less to do with SEGA's need for nostalgia pandering and more to do with a lack of time and/or financial resources to create new assets.
Gonna have to go with this. This isn't the first time they've had to rush something out of the door because SEGA doesn't want to delay anything.

#3786 User is offline RikohZX 

Posted 13 September 2017 - 06:29 PM

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If it is rushed, it wouldn't be a surprise since they were still polishing and actually making the backgrounds for Classic GHZ several months ago between the Nintendo Direct reveal of it and the actual gameplay.

#3787 User is offline Laughingcow 

Posted 13 September 2017 - 06:54 PM

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The only thing I've got to say about Forces now is: Where's the microtransactions?

The game is $40 and they are giving it the same treatment as Sonic Boom. I don't think the question of microtransactions is out of line at this point.

#3788 User is offline Yeow 

Posted 13 September 2017 - 09:11 PM

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View PostCovarr, on 13 September 2017 - 03:52 PM, said:

Keep in mind "Sonic Team" is actually "whoever is working on a game that has the Sonic Team logo on it". They could just as well have been working on Yakuza games in the interim, or anything else. "Sitting on their hands" seems unlikely. I am happy to believe, though, that this game was on a FFXIII-style backburner, officially in development but with a skeleton crew, until just the last year or so.


I'm aware of that. That why's I'm referring specifically to that group responsible for the games --the people who identify as "Sonic Team"-- rather than just CS2 R&D as a whole. (Also, it's CS1 R&D who works on the Yakuza games, not CS2.)

That and I don't think Sonic Team/CS2 working on other projects is a valid reason for Forces to look so last-minute thrown together--which was my main point of contention. I'm not assuming Forces' development team/Sonic Team/CS2 have literally just been twiddling their thumbs this entire time; I just think that Forces gives off such an impression, based on what we know about it as of this writing.

View PostRikohZX, on 13 September 2017 - 06:29 PM, said:

If it is rushed, it wouldn't be a surprise since they were still polishing and actually making the backgrounds for Classic GHZ several months ago between the Nintendo Direct reveal of it and the actual gameplay.


On a similar note, the Switch version of the game, according to this recent preview, is also still suffering from performance problems. If they don't get it fixed by the game's release, we could be looking at a PS2 Heroes/Shadow situation.

#3789 User is offline Sean Evans 

Posted 13 September 2017 - 09:22 PM

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#3790 User is offline Retroman 

Posted 13 September 2017 - 09:26 PM

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That OC the Character reminds me of the lmfao guy:
Posted Image
Posted Image
This post has been edited by Retroman: 13 September 2017 - 09:28 PM

#3791 User is offline Casshern 

Posted 13 September 2017 - 09:39 PM

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So...

Spoiler


#3792 User is offline RikohZX 

Posted 13 September 2017 - 09:42 PM

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So with that they finally unveiled a little more of the story. Gotta wait for english unless people are willing to translate the text and dialogue real fast.

Still strictly adhering to showing little of new levels beyond a brief snippet of Modern GHZ and sneak peeks at a couple areas in cutscenes. Also jesus christ, the generic animals/citizens look like they have the body shape of random Sonic Boom citizens. I can see what they mean by being darker this time, but we need to see more of the cutscenes to know how well they're gonna look or play out, hopefully being a little more dynamic than the pantomiming of Colors through Lost World.
This post has been edited by RikohZX: 13 September 2017 - 09:42 PM

#3793 User is offline Yeow 

Posted 14 September 2017 - 12:07 AM

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I hope I'm not the only one here thinking the presentation with these cutscenes looks...rather sloppy?

Quote

Posted Image
Posted Image
Posted Image
Posted Image


The environment textures look unpolished (especially the ground texture in the first pic), the lighting looks really basic (why does the lighting in the fourth pic super bright for what's supposed to be a dark, cloudy location?), and the camera framing and positioning is really sterile, none of the shots look dynamic in any way (which especially looks bad here since they're going for a more story-driven and serious tone).

Everything just has this raw, "unrendered" look to it, which is really baffling given the game is not only running on eight-gen hardware, but is also said to have an upgraded Hedgehog Engine on top of it. For a game coming out in two months...this just looks shockingly rough.

(The silly text captions are YouTube autocorrect screen captures, for those wondering.)
This post has been edited by Yeow: 14 September 2017 - 12:10 AM

#3794 User is offline Master Emerald 

Posted 14 September 2017 - 12:23 AM

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So not only the Switch version still stutters like crap but manages to look worse than Generations.

Wow, Sega. wow.


This post has been edited by Master Emerald: 14 September 2017 - 12:28 AM

#3795 User is offline RikohZX 

Posted 14 September 2017 - 01:27 AM

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The scene where Sonic's falling into the weird technopit thing looks Unleashed quality. Everything else looks about as far as you can get from that, besides some of the more dynamic cutscene animations (like the QTE giant enemy crab with Avatar GHZ).


Like, good god don't even try to look at the army behind Espio on the right of the cast shot, and the generic OCs near Tails look positively bland. The bear especially - I should've known better than to expect a different bodytype but they look like a stringbean sibling of Comedy Chimp, not a Bear.

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