The new press site isn't very accurate giving assets fast, the FTP was too much faster.
Sonic Generations Megathread October 27, 2011: Street Date Broken
#782
Posted 19 April 2011 - 03:26 PM
The new press site isn't very accurate giving assets fast, the FTP was too much faster.
While things tended to appear on the FTP sooner, everyone could access them and it was always slow as. The press site is better all-round. Regardless though, I downloaded the trailer from there earlier and it looks exceptionally pretty.
#784
Posted 19 April 2011 - 03:42 PM
QUOTE (Blue Blood)
While things tended to appear on the FTP sooner, everyone could access them and it was always slow as. The press site is better all-round. Regardless though, I downloaded the trailer from there earlier and it looks exceptionally pretty.
Yeah, I was talking about the speed of appearance at the FTP actually, I agree that it was pretty slow at downloads though.
#786
Posted 19 April 2011 - 04:03 PM
Kanot brain this...
Oh lord. I've been completly apathetic towards any news regarding this game. After a long time without seeing anything, this trailer... did I die and went to heaven, or am I living a lucid dream?
Excuse me while I recover my breath.
Damn, I cannot remove this stupid grim out of my face.
Oh lord. I've been completly apathetic towards any news regarding this game. After a long time without seeing anything, this trailer... did I die and went to heaven, or am I living a lucid dream?
Excuse me while I recover my breath.
Damn, I cannot remove this stupid grim out of my face.
This post has been edited by Endri: 19 April 2011 - 04:06 PM
#788
Posted 19 April 2011 - 05:15 PM
Nice to see the Hedgehog Engine again.
I also like how this Green Hill Zone which is meant to be Green Hill Zone from Sonic 1 has more creative additions than Splash Hill. I do like the canyon look that it adds, new twist to it alike the beach twist in Sonic Advance.
I also like how this Green Hill Zone which is meant to be Green Hill Zone from Sonic 1 has more creative additions than Splash Hill. I do like the canyon look that it adds, new twist to it alike the beach twist in Sonic Advance.
#789
Posted 19 April 2011 - 05:20 PM
With every set of screens, I've been changing my desktop background.
#790
Posted 19 April 2011 - 05:25 PM
Wow. This trailer. So gorgeous, so awesome. This always happens. I leave for a couple days, get some sun and shit. While I'm gone, something awesome always happens. Anyways, I'm loving this game so far. I can't wait to get my hands on it.
#791
Posted 19 April 2011 - 05:37 PM
This whole thing has me giddy. I'm actually excited to hear M.Sonic's reactions to Green Hill, because I'm fairly certain his reaction is going to be about the same that mine was seeing it in that gameplay trailer!
#792
Posted 19 April 2011 - 05:39 PM
Nice to see the Hedgehog Engine again.
I also like how this Green Hill Zone which is meant to be Green Hill Zone from Sonic 1 has more creative additions than Splash Hill. I do like the canyon look that it adds, new twist to it alike the beach twist in Sonic Advance.
I also like how this Green Hill Zone which is meant to be Green Hill Zone from Sonic 1 has more creative additions than Splash Hill. I do like the canyon look that it adds, new twist to it alike the beach twist in Sonic Advance.
It's Green Hill Zone as I've never imagined it. It's better even than the ASR version of Seaside Hill.
Also, if anyone cares, two variants of Buzzer. The Colours version twice, in both the original and S1 Colours:

All the Badnik designs seem to be the same as Colours. It's nothing to complain about, either.
This post has been edited by Blue Blood: 19 April 2011 - 05:42 PM
#793
Posted 19 April 2011 - 05:46 PM
Because everyone wants to know what I think of it, right?
Great read, Mercury. I love your blog. Also, in regards to a few of the things you pointed out, check your PMs.
#794
Posted 19 April 2011 - 06:06 PM
QUOTE (Ruby Eclipse @ the SEGA Forums)
It's a big deal for some because Classic Sonic never really spoke in the old games. Save for Jaleel White, who voiced our blue hero in the old Sonic Cartoons, it's generally taboo to have Classic Sonic speaking. Hope this explained a bit!
QUOTE (Ruby Eclipse @ the SEGA Forums)
There's a lot about the game that remains secret. Much of the gameplay is still in that realm, so I can't offer new tidbits of info you may not have already seen there.
As to voices, it's been already confirmed that Classic Sonic doesn't talk, so I was happy to clarify - it means a lot to some people!
As to voices, it's been already confirmed that Classic Sonic doesn't talk, so I was happy to clarify - it means a lot to some people!
They did the right thing.
This post has been edited by Blue Blood: 19 April 2011 - 06:07 PM
#795
Posted 19 April 2011 - 06:11 PM
QUOTE (Ruby Eclipse @ the SEGA Forums)
It's a big deal for some because Classic Sonic never really spoke in the old games. Save for Jaleel White, who voiced our blue hero in the old Sonic Cartoons, it's generally taboo to have Classic Sonic speaking.
Don't forget Mr Martin Burke, he's the only person I know that voiced a Segasonic classic Sonic, Hell, for me, if all the classic characters were voiced by their OVA counterparts, I would freak out lol
This post has been edited by trakker: 19 April 2011 - 06:16 PM





