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Sonic 3 A.I.R. Release Thread By Eukaryot. Too awesome not to post about

#91 User is offline BlazeHedgehog 

Posted 16 April 2019 - 03:54 PM

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View PostBlack Squirrel, on 16 April 2019 - 12:40 PM, said:

I think the problem with "remaking" the music from Sonic 3 is that a lot of the tunes are composed with fancy waveforms rather than real-world instruments. It's a difficult thing to "upgrade" - the final product is more-or-less what it was meant to sound like from the beginning.

The best you can do, as is the case with the the Taxman versions of Sonic 1 and 2, is to use "cleaner" versions of the instruments and samples, which is what the default soundtrack here seems to do in a lot of places. Still, huge possibilities for Launch Base Zone if you could get a clearer version of the "Go!" sample (which you can - I've heard it).


You're not wrong at all, but it can still be a fun exercise

When it's not totally exhausting

#92 User is offline Granville 

Posted 17 April 2019 - 03:19 PM

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In my opinion, the best Sonic 3 & Knuckles music remixes are in the vein of Tee Lopes' Mania songs. A sort of mashup of old higher quality Genesis instrumentation and more modern samples. I've also heard mixes of tunes made by other people which sound pretty cool and similar to Tee Lopes style as well.

https://www.youtube....h?v=xnpm1dwgfg0

https://www.youtube....h?v=3db0ljH1qhE

#93 User is offline Delta 

Posted 17 April 2019 - 09:47 PM

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Fantastic work! This project kind of came out of left field for me. I opened up Retro for my occasional lurk, and found out that someone basically re-ported Sonic3K to PC all of a sudden. Lovely!

I have but one minor feature request. At the moment, although you can extract the game anywhere you want, it always writes to the user's AppData for saves and junk. This is fine since it's considered the 'best practice' to do that, but I would love it if I could easily run the game from a USB stick.

So, perhaps an option for it to write to the program's folder instead of AppData. One way could be to have a command-line argument.

Sonic3Air.exe --portable


Alternatively, another thing I've seen done before is for the game to detect if a specially-named file exists in the program folder. So for example, if the file
_PortableMode_
exists alongside the .exe, it could enable portable mode.

#94 User is offline BlazeHedgehog 

Posted 18 April 2019 - 04:06 AM

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View PostGranville, on 17 April 2019 - 03:19 PM, said:

In my opinion, the best Sonic 3 & Knuckles music remixes are in the vein of Tee Lopes' Mania songs. A sort of mashup of old higher quality Genesis instrumentation and more modern samples. I've also heard mixes of tunes made by other people which sound pretty cool and similar to Tee Lopes style as well.

https://www.youtube....h?v=xnpm1dwgfg0

https://www.youtube....h?v=3db0ljH1qhE


I'm also really partial to Hunty's work

https://soundcloud.c...-2-saturn-style
https://soundcloud.c...-1-saturn-style
https://soundcloud.c...-1-saturn-style
https://soundcloud.c...ce-saturn-style

I'm obsessed with that version of Launch Base.

#95 User is offline The Growler 

Posted 18 April 2019 - 02:45 PM

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Without looking through 6 other pages, just in case no-one else has found this glitch:
Posted Image

#96 User is offline Dark Sonic 

Posted 18 April 2019 - 03:19 PM

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View PostThe Growler, on 18 April 2019 - 02:45 PM, said:

Without looking through 6 other pages, just in case no-one else has found this glitch:
Posted Image

I also ran into that. Launch Base is just filled with path swap fuckery though so I didn't really think much of it.

#97 User is offline Eukaryot 

Posted 18 April 2019 - 04:38 PM

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Oh yeah, Launch Base Zone. That looks like a good place to add yet another path swapper. :)

#98 User is offline Eukaryot 

Posted 18 April 2019 - 05:09 PM

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Here's a first proper preview for the upcoming update.
Why preview? Because I made lots of changes and didn't find time to test all aspects of the game, so this might include a few new bugs not present in the previous version, i.e. the full game release.

What to expect: Hardly any new features, this time it's all about bug fixes.
Here's the more or less complete changelog. You may find some of the bugs reported here in this thread (thanks to everyone :) ) in the changelog, but I've still plenty of known issues to have a look at.

#99 User is offline IrnBru 

Posted 18 April 2019 - 08:44 PM

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Played it tonight. Amazing. You basically just made my dreams come true.

#100 User is offline Tets 

Posted Yesterday, 07:06 AM

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Holy shit, how have I been completely unaware of this for almost two weeks? Sonic 3 AIR is a god damn work of art! Finally I've got the perfect game to try out my new 8BitDo M30 controller, and it works like a charm. All I could possibly ask for is the Sonic 3 Complete zone order restoration option. It's probably my favorite thing in S3C, I love the Flying Battery nighttime palette and the transition into Icecap. Gonna be playing the shit out of this as is right now though, it's already more than I dared ever hope for.

I don't know what Sega's hangup is with Sonic 3 & Knuckles nowadays, but in any case I could not be happier to see this. Sonic fans are pretty fucking dope.

#101 User is offline OcelotBot 

Posted Yesterday, 10:32 AM

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View PostEukaryot, on 18 April 2019 - 05:09 PM, said:

Here's a first proper preview for the upcoming update.
Why preview? Because I made lots of changes and didn't find time to test all aspects of the game, so this might include a few new bugs not present in the previous version, i.e. the full game release.


I tried the preview and it appears to have completely removed controller support. I tried using a PS4 & Xbox1 controller and I couldn't get either to work at all. I then went back to the previous version of AIR and the controller support works absolutely fine.

Edit: In the preview version I've just found that my Switch (wired) Pro controller works fine. My PS4 controller now works, but only the analog sticks (the d-pad doesn't work). My Xbox1 controller still doesn't work at all.
This post has been edited by OcelotBot: Yesterday, 12:10 PM

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