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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#3946 User is offline Dusk Golem 

Posted 16 October 2010 - 10:46 PM

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QUOTE (Ross-Irving @ Oct 16 2010, 08:40 PM)
Sweet Mountain appears to be the strongest example of multiple paths from the available footage. Every act has multiple paths of course, but sweet mountain lets you choose this with the drill and laser, rather than say just knowing when to jump to fly through a rainbow ring to get onto a higher path, though with the way they're lied out that's not bad either at this point. The only thing that separates Sonic Colors from the classic games as far as multiple paths and choice go at this point are that in Colors, you can't backtrack at all to change your mind about which path to take. However, each path has its own rewards upon seeing the act playthroughs, so don't sweat messing up the timing of a jump, especially since the acts are meant to be played through more than once. Smart move on Sonic Team's part! Also, the slower platforming segments don't look to be any slower than Sonic 1 or S3K's. So again, it is taking a page out of Unleashed, except that this time there's an abundance of 2D segments that possibly outweigh the 3D segments. Whether that will be boring or exciting to go through an entire game, I'm not sure what to think yet. It depends on how useful or fun you think the wisps will be, I guess. So we're looking at five different zones with six or seven acts a piece. 30-35 two-three minute acts, plus backtracking with wisp powers...I think people will get at least a solid ten hours of gameplay from this game. The music is splendid, from what I'm hearing it's managing to be even more of a blast to listen to than Unleashed's soundtrack. Graphics don't push the Wii, but you can't really tell when you're focusing on exploring or boosting past it.

I think this is gonna be the first Sonic game I've bought since Sonic Adventure 2 Battle, which was eight years ago...not seeing any major deal-breakers here. Sold.

Correction on one thing though, it's 6 zones and each is confirmed to have 6 acts. Then with that, the Tower is suggested to be a full stage too which would mean 7 full zones (42 stages) and then we've seen on the Japanese site a rainbow star that may very well be the "final" zone.

Then we have the Sonic Simulator which has 21 more stages. Then many of the stages are large and you can explore around on many paths. Focusing on Sonic-Only allows them to do more focused around Sonic, which may sound obvious but it's great.

#3947 User is offline Sokaris 

Posted 16 October 2010 - 10:57 PM

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Act 2 of Planet Wisp looks phenomenal. That's the kind of platforming I was hoping to see in this game.

#3948 User is offline Vertex 

Posted 16 October 2010 - 10:58 PM

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Hero of Legend wanted me to post photos of the back cover I mentioned last page.
Wii:


And the DS, while I was at it:



Sorry about the low quality pics, I'm not an expert photographer. Also, I'm absolutely loving these videos.

EDIT: I managed to break the link somehow, but it's fixed now.
This post has been edited by Vertex: 16 October 2010 - 11:19 PM

#3949 User is offline Dusk Golem 

Posted 16 October 2010 - 11:03 PM

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QUOTE (Vertex @ Oct 16 2010, 08:58 PM)
Hero of Legend wanted me to post photos of the back cover I mentioned last page.
Wii:


And the DS, while I was at it:



Sorry about the low quality pics, I'm not an expert photographer. Also, I'm absolutely loving these videos.

You linked to the smaller image counterparts, you can get bigger if you click those and get the "Direct Link" link inside of the imageshack files. Thanks a ton though!

#3950 User is offline Ross-Irving 

Posted 16 October 2010 - 11:08 PM

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QUOTE (Dusk Golem @ Oct 16 2010, 10:46 PM)
Correction on one thing though, it's 6 zones and each is confirmed to have 6 acts. Then with that, the Tower is suggested to be a full stage too which would mean 7 full zones (42 stages) and then we've seen on the Japanese site a rainbow star that may very well be the "final" zone.

Then we have the Sonic Simulator which has 21 more stages. Then many of the stages are large and you can explore around on many paths. Focusing on Sonic-Only allows them to do more focused around Sonic, which may sound obvious but it's great.

Ohhhh right, the Sonic simulator! And the fact that there's like 42 stages, not 30-35. Very good. Also, a rainbow star huh? Maybe when Sonic beats each act on each of the star's outer points, he gets to go through six more acts, and then he'll warp back to the map select where everything looks different! The motobugs will have pumpkin masks, even! Also, thanks for posting those pics, Vertex.

30 days until NA release. The countdown is really on now. Days sure are passing by reeeeaaal slow, huh.
This post has been edited by Ross-Irving: 16 October 2010 - 11:11 PM

#3951 User is offline Covarr 

Posted 16 October 2010 - 11:17 PM

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Hmm, after watching those videos, I have determined that Sega used the chaos emerald sound for 1-ups. What the hell?

Seriously, this is wrong on a GREEN EYES LEVEL. Obviously it means the whole game is screwed.

#3952 User is offline Guess Who 

Posted 17 October 2010 - 12:09 AM

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QUOTE (Covarr @ Oct 16 2010, 11:17 PM)
Hmm, after watching those videos, I have determined that Sega used the chaos emerald sound for 1-ups. What the hell?

Seriously, this is wrong on a GREEN EYES LEVEL. Obviously it means the whole game is screwed.


They did it in Unleashed, too.

#3953 User is offline Solid SOAP 

Posted 17 October 2010 - 12:16 AM

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Uh, what Chaos Emerald sound is that? It sounds like the extra life sound effect used in Sonic '06 and Unleashed to me.

#3954 User is offline Solaris Paradox 

Posted 17 October 2010 - 12:27 AM

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The 1-up sound has been a little remix of the Chaos Emerald theme for ages, dudes.

Also, have any of you checked out NeoGAF as of late? They're even more positive about Colors now than the last time I checked.

Jesus Christ. Sonic 4 apparently outclassed by a 3D game, and now NeoGAF actually optimistic about a Sonic game. What is the world coming to...?

#3955 User is offline Squints 

Posted 17 October 2010 - 12:31 AM

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QUOTE (Solid SOAP @ Oct 17 2010, 01:16 AM)
Uh, what Chaos Emerald sound is that? It sounds like the extra life sound effect used in Sonic '06 and Unleashed to me.


It's the sound that they've been using for 1-ups since Sonic Adventure, but it's also the same sound (or at least the same melody) as the Chaos Emerald jingle in the Genesis games.

#3956 User is offline Covarr 

Posted 17 October 2010 - 12:31 AM

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QUOTE (Solid SOAP @ Oct 16 2010, 10:16 PM)
Uh, what Chaos Emerald sound is that? It sounds like the extra life sound effect used in Sonic '06 and Unleashed to me.

Which was the chaos emerald sound in the genesis games.

I must admit, my time spent with 06 and Unleashed has been limited, so I didn't realize they also used that sound for lives.

#3957 User is offline Solaris Paradox 

Posted 17 October 2010 - 12:33 AM

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QUOTE (HarrisonJ @ Oct 16 2010, 11:14 PM)
...But I'm STILL not happy about what they've done to Tails.


Don't quote me on this, as it's not from my own personal experience, but a friend of mine was on Skype with me this week, and he said he had the privilege of watching some of the cutscenes. He claims that from what he saw, this game has the best Tails portayal he's seen for quite a long time.

He's not the kind of guy who'd lie about stuff like that, so I'd log that away for future consideration.

#3958 User is offline Chaos Rush 

Posted 17 October 2010 - 12:50 AM

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QUOTE (Covarr @ Oct 16 2010, 09:17 PM)
Hmm, after watching those videos, I have determined that Sega used the chaos emerald sound for 1-ups. What the hell?

Seriously, this is wrong on a GREEN EYES LEVEL. Obviously it means the whole game is screwed.

Um... they've been doing that since Sonic Adventure.

#3959 User is offline Solaris Paradox 

Posted 17 October 2010 - 01:04 AM

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QUOTE (Chaos Rush @ Oct 17 2010, 01:50 AM)
Um... they've been doing that since Sonic Adventure.


They've also been doing green eyes since Sonic Adventure. v.png

#3960 User is offline Kylegamer98 

Posted 17 October 2010 - 01:36 AM

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I think this games going to pull a Super Mario Galaxy 2.
When New Super Mario Bros Wii, an all 2-D game, came out, I was having fun. When Galaxy 2 came out, it had 2-D and 3-D sections. I had much more fun in the 2-D sections of SMG2 than the entirety of NSWBW.
Just replace Galaxy with Colors, and NSMBW with Sonic 4.

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