November 28, 2010 by RawmeatCowboy Filed Under: DS, Wii, WiiWare
- A demo of the game will be made available
Sonic Team producer Takashi Iizuka on the physics of Sonic the Hedgehog 4: Ep. 1...
In this title, we have not done a straight port of the gameplay [from the Genesis games], but rather updated it with actions which could not be done in the previous titles, like ceiling-running. These changes probably made for a different feel to the longtime Sonic fans. We're happy for feedback like this, and we'll make sure we can improve the quality even further in upcoming titles.
Yes, guys. Sega is completely ignorant of how the original games worked physics wise and gameplay wise. Have they not seen the ceiling running that is possible in both the Mushroom Hill and Sandopolis Zones? In other words, shit's only going to get worse in the future as long as they have the current team at the helm. The only good thing we could do to hammer our points down is to send Mercury's Physics Guide to them personally in a mass email flood, but as it seems right now, those clamoring for proper physics (including yours truly) are probably not going to get what they want.
I kinda knew they wouldn't change anything betwen parts, people clambering with the hope of "they will improve it for the next part"
never gonna happen.
I can't belive the devs at dimps don't know that the old sonic games DID have ceiling running parts :/ hell of alot better aswell