I guess I'll post my thoughts after I play Saturday, my friend and I are gonna be marathoning the game when he gets back from work.
Sonic 4: Episode 1 Discussion Official Discussion Thread
#92
Posted 11 October 2010 - 07:56 PM
Has anyone tried to see if Dimps has put in that jump feature that you get from holding down the jump button in the classics?
Pretty sure it was mentioned, but in case it wasn't...I tried it myself and no, the rebound effect does not work like in the classics, you bounce back up only a little bit from where the enemy is, regardless if you're holding the button or not.
Edit: Less confusing...
This post has been edited by Sonic Boom: 11 October 2010 - 08:08 PM
#93
Posted 11 October 2010 - 07:58 PM
You know, I only have two problems with Sonic 4, after all. Both of which have been mentioned but...I just want to add my mention also.
No air momentum. It makes the game feel awkward. The acceleration is outta whack too. It's far too slow. Apart from those two...I think I'll buy it even after I've beaten it 2 or 3 times on...my friend's wii.
No air momentum. It makes the game feel awkward. The acceleration is outta whack too. It's far too slow. Apart from those two...I think I'll buy it even after I've beaten it 2 or 3 times on...my friend's wii.
#94
Posted 11 October 2010 - 07:59 PM
After months of reading people complain about the physics, after playing, I do now understand, the game IS playable, but Sonic feels like a Brick on Helium at times. I have this habit on the classic games where I curl up during loops and the speed would pick up like mad, but playing here, if I curl up, the moment starts to slow down?? As if the game only wants me to do that when coming off a booster, any other time is wrong? But yeah, apart from those few niggles, the game is playable, the game has plenty of Dick Moves (Oh Hai Buzzbomber at the end of Splash Hill Act 2 who always gets me because I uncurl and can't Home Attack quick enough) and I'm being serious here, up to now (not played Mad Gear) the two levels I've liked the most are Lost Labyrinth 2 and Casino Street 2, the ones that were redone for consoles, so IF they built those levels for fans reaction, then it does give me more hope for Episode 2.
#95
Posted 11 October 2010 - 08:02 PM
I have the Iphone version right now and have gotten all 7 Chaos Emeralds. Overall I would say im happy with it, ill still be buying it on the 360 but the only thing that bugs me with it is when you let go of the d-pad(or touchscreen) you come to a stop. If they changed that I would be perfectly happy with the game. On a side note though, those special stages later on are a bitch.
#96
Posted 11 October 2010 - 08:10 PM
Also.. The camera zooms out for the Casino Street Boss. I want that zoomed out camera for the entire game.
Shadic presents: Sonic the Pixel Uh, what? Everything was still quite visible at the "zoomed out" phase. The fact that you didn't have Sonic hogging half the screen is the benefit.
#97
Posted 11 October 2010 - 08:13 PM
Anyone have any tips regarding the 7th Special Stage? I'm having real trouble with it, mostly attributed to the fact that I've gotten all the other emeralds on levels I can beat quickly. So to try the 7th, I have to run all the way through one of the longer stages, only to hit a GOAL bumper five seconds into the zone. May just save the last emerald for the PS3 version.
#98
Posted 11 October 2010 - 08:14 PM
Anyone have any tips regarding the 7th Special Stage? I'm having real trouble with it, mostly attributed to the fact that I've gotten all the other emeralds on levels I can beat quickly. So to try the 7th, I have to run all the way through one of the longer stages, only to hit a GOAL bumper five seconds into the zone. May just save the last emerald for the PS3 version.
All I can really say is keep trying, It took me about 2 to 3 hours to get that damn thing, I about tossed me Iphone across the room!
#99
Posted 11 October 2010 - 08:15 PM
Anyone have any tips regarding the 7th Special Stage? I'm having real trouble with it, mostly attributed to the fact that I've gotten all the other emeralds on levels I can beat quickly. So to try the 7th, I have to run all the way through one of the longer stages, only to hit a GOAL bumper five seconds into the zone. May just save the last emerald for the PS3 version.
All I can really say is try to go for the harder ones first and mostly hang around the wall so that you'll know exactly where you can jump off. This is really one of those stages where you just have to be lucky at times or figure out your own way to get through.
#100
Posted 11 October 2010 - 08:26 PM
Oh yeah, fun little easter egg I found: You can jump as Sonic's running to the left during the ending of the game. No real use that I could find for it.
#101
Posted 11 October 2010 - 08:28 PM
Really upset with the iPhone version. Pleasantly surprised with the Wii version. Need to complete the latter before I form a full opinion of it though.
#102
Posted 11 October 2010 - 08:44 PM
Okay, I beat the iPod Touch version (for the most part, still need emeralds and final boss), so... Here's my take on it.
Graphics - It looks pretty good. The models aren't nearly as polygonal as they would be on DS, and things fit quite well on the screen. I mean, there are some tiling issues in SHZ, and some stuff in other zones, but it looks fairly nice. Definitely gives off a Classic Sonic vibe (I wonder why
).
Sound - The music would be much better if they used different instruments. The ones that it uses are... bleh. Doesn't work too well, but the tunes themselves are pretty awesome IMO. The sound effects are classic too, so there you are.
Gameplay - You're not going to believe this, but it genuinely feels like a Classic Sonic game. The layouts are a bit more speed-oriented, and the physics are a bit floatier (it seems), but I'll be damned, this is really fun to play! Even on an iPod Touch (to an extent).
Controls - This is the problem with it. The iPod Touch's cramped screen controls don't work too well for the platforming parts. The Special Stages use the tilting mechanism, which is a nice idea, but good lord Stage 3 is nearly impossible with it. Otherwise... meh, it works okay.
Layouts - As I said earlier, they're a bit more speed-oriented than the classics. However, there are a whole lot of multiple paths. I fell off the top one in SHZ2, and I must've seen at least 3 others while falling down.
Re-playability - As I said just above, there are lots of different routes to take in the game. As a result, it's got a pretty decent replay value IMO. That plus the fact that you can get Super Sonic in levels again makes it worthwhile as far as I'm concerned.
Overall? Well... I wouldn't say it's worthy of the Sonic 4 title Sega bestowed upon it, but it's still a really good game.
Graphics - It looks pretty good. The models aren't nearly as polygonal as they would be on DS, and things fit quite well on the screen. I mean, there are some tiling issues in SHZ, and some stuff in other zones, but it looks fairly nice. Definitely gives off a Classic Sonic vibe (I wonder why
Sound - The music would be much better if they used different instruments. The ones that it uses are... bleh. Doesn't work too well, but the tunes themselves are pretty awesome IMO. The sound effects are classic too, so there you are.
Gameplay - You're not going to believe this, but it genuinely feels like a Classic Sonic game. The layouts are a bit more speed-oriented, and the physics are a bit floatier (it seems), but I'll be damned, this is really fun to play! Even on an iPod Touch (to an extent).
Controls - This is the problem with it. The iPod Touch's cramped screen controls don't work too well for the platforming parts. The Special Stages use the tilting mechanism, which is a nice idea, but good lord Stage 3 is nearly impossible with it. Otherwise... meh, it works okay.
Layouts - As I said earlier, they're a bit more speed-oriented than the classics. However, there are a whole lot of multiple paths. I fell off the top one in SHZ2, and I must've seen at least 3 others while falling down.
Re-playability - As I said just above, there are lots of different routes to take in the game. As a result, it's got a pretty decent replay value IMO. That plus the fact that you can get Super Sonic in levels again makes it worthwhile as far as I'm concerned.
Overall? Well... I wouldn't say it's worthy of the Sonic 4 title Sega bestowed upon it, but it's still a really good game.
#103
Posted 11 October 2010 - 08:50 PM
Some little interesting doo-diddles as I likely won't do another rip sheet until tomorrow.

The signpost is a 3D model so I'm likely going to have to use screens to sprite it, but here's the textures!

Likewise, the texture of the Spring, another 3D Object.

*continue music plays*

Life Icons~

I have no clue what this thing is.

Some of the textures for the buildings on the map screen of Casino Street.
And finally...

A BUBBLE INSIDE-OUT, AHHHH THE HORROR (totally inspired by Sonic Shorts Volume 6)

The signpost is a 3D model so I'm likely going to have to use screens to sprite it, but here's the textures!

Likewise, the texture of the Spring, another 3D Object.

*continue music plays*

Life Icons~

I have no clue what this thing is.

Some of the textures for the buildings on the map screen of Casino Street.
And finally...

A BUBBLE INSIDE-OUT, AHHHH THE HORROR (totally inspired by Sonic Shorts Volume 6)
This post has been edited by Dusk Golem: 11 October 2010 - 08:51 PM
#104
Posted 11 October 2010 - 08:50 PM
Question: to make sure I don't waste money on a couple of cheap improvements, how many differences are there between the iPhone/PartnerNet version and the WiiPS360 version? Anything gameplay wise or level design wise (besides the obviously changed stages)?

I have no clue what this thing is.
That's the sphere texture that covers Sonic when he's rolling.

I have no clue what this thing is.
That's the sphere texture that covers Sonic when he's rolling.
This post has been edited by Azukara: 11 October 2010 - 08:53 PM
#105
Posted 11 October 2010 - 08:51 PM
So I have a question, is there some program to convert rwav files to wav files or a winamp plugin to play the song files? Cause I downloaded vgmstream, and it obviously doesn't support that file format, though a website said that it does. >.> Also, I have to wait until Wednesday since I only have a 360. Damnit I can't wait to play this. Dx But I'll have to wait longer than that since once I get a job, my fiancée wants me to save up money for a apartment... I might have to wait 'til christmas. :\ So then, was it enjoyable for you guys? ^_^


