Real question; are we sick of Green Hill Zone remakes and rehashes?
Anyone else tired of Sega playing the nostalgia card?
#61
Posted 25 April 2012 - 05:56 PM
Also we're on Sonic Retro here - a whole deck of nostalgia cards, as inferred by the name.
Real question; are we sick of Green Hill Zone remakes and rehashes?
Real question; are we sick of Green Hill Zone remakes and rehashes?
Spoiler
#63
Posted 25 April 2012 - 06:15 PM
In SA2 it was a nice, unexpected throwback. Generations gets a free pass because, again, it's an anniversary celebration. But Green Hill is by the most boring starting stage out of all three of the genesis titles. Where's my Emerald Hill, with it's lush meadows? Where's my Angel Island, a tropical paradise (fuck you Adabat)? Absent, in lieu of Green Hill wanking. Enough!
Atleast the Sonic Advance titles had the decency to put a nice twist on the trope. Splash Hill is just shameful.
Atleast the Sonic Advance titles had the decency to put a nice twist on the trope. Splash Hill is just shameful.
#64
Posted 25 April 2012 - 06:19 PM
I like how Splash Hill doesn't even have any place to splash, atleast Green Hill is just saying what it is, a bunch of green hills.
And I don't think it's a issue of SEGA playing the nostalgia card, it's about whether they can pull it off right or not. It worked in Generations, not so much with Sonic 4, with nostalgia being the only thing hyping it up really.
And I don't think it's a issue of SEGA playing the nostalgia card, it's about whether they can pull it off right or not. It worked in Generations, not so much with Sonic 4, with nostalgia being the only thing hyping it up really.
#65
Posted 25 April 2012 - 06:19 PM
AerosolSP, on 25 April 2012 - 06:15 PM, said:
In SA2 it was a nice, unexpected throwback. Generations gets a free pass because, again, it's an anniversary celebration. But Green Hill is by the most boring starting stage out of all three of the genesis titles. Where's my Emerald Hill, with it's lush meadows? Where's my Angel Island, a tropical paradise (fuck you Adabat)? Absent, in lieu of Green Hill wanking. Enough!
Adabat always seemed more like an Aquatic Ruin zone trope if anything at all; it's honestly based on Siamese/Thai architecture/culture than pigeonholed into a trope- none of the other Unleashed levels really are, except maybe Holoska
#66
Posted 25 April 2012 - 06:34 PM
True. I only mentioned Adabat because it's the only other Jungle level I could think of when I was writing that. But I did just think of another. Green Forest. Yea, fuck Green Forest.
#67
Posted 25 April 2012 - 06:39 PM
Abadat makes a great Angel Island. Just play the song over the level and boom, awesome.
#68
Posted 25 April 2012 - 06:41 PM
No. No it doesn't. It only makes a good Angel Island for portions of the level. Then you're reminded of some of the batshit insane level design choices and how fucking up will cost you 5 or 6 minutes more of your time.
That and it's not grassy enough
That and it's not grassy enough
#69
Posted 25 April 2012 - 08:16 PM
Dammit, Aerosol. You just had to remind me of the major plot holes regarding Knuckles' absence in Unleashed when, should the Emeralds just simply be sucked dry, there should be a disturbance in his Master Emerald force didn't you? Which also goes to say that Angel Island should have been a level in major part of the game in place of Adabat and City Zone #39. But I guess that we wanted a bland tropical level and yet another city and cared more for the meaningful Pickle eater and an ancient little shit.
That is, if anyone who likes the Unleashed Daytime (I.e. not me) formula cared! But it's just one of those points where the guys at Sega H.Q. forget their own continuity.
That is, if anyone who likes the Unleashed Daytime (I.e. not me) formula cared! But it's just one of those points where the guys at Sega H.Q. forget their own continuity.
This post has been edited by Greg the Cat: 26 April 2012 - 12:09 AM
#70
Posted 29 April 2012 - 10:18 PM
The problem isn't so much Sega pulling the nostalgia card, because really, whenever someone thinks of Sonic, they do think of Green Hill. It's kind of an expectation at this point, sort of how every Mario game now starts out with a throwback to 1-1 (or close to it). It might get boring, but whatever, it's here to stay. And not every game does it (Unleashed and Colors didn't anyway).
My problem is how every game is sold as "THIS is the game that will bring back Sonic!" I think it's generally agreed upon that Sega has hit a decent formula with Unleashed-Colors-Generations, so why do they keep doing this? It's bad enough that half-assed journalists try to keep the Sonic Cycle alive with each game, but when Sega is acknowledging it by being like "Yeah, those last games SUCKED, but this one's going to be the bee's knees!" it kind of depletes their credibility. It's getting better, though that's mainly because the games are also getting better.
Sonic Team's next big project just needs to be a 2D Sonic sidescroller based on Generations' classic segments, with playable Tails and Knuckles and possibly co-op. Release it on Wii U/360/PS3/PC so everyone gets a crack at it, and watch the money pile in. Wii U would be a particularly good platform for it if Nintendo doesn't release 2D Mario right away, leaving a gap for Sonic to fill.
My problem is how every game is sold as "THIS is the game that will bring back Sonic!" I think it's generally agreed upon that Sega has hit a decent formula with Unleashed-Colors-Generations, so why do they keep doing this? It's bad enough that half-assed journalists try to keep the Sonic Cycle alive with each game, but when Sega is acknowledging it by being like "Yeah, those last games SUCKED, but this one's going to be the bee's knees!" it kind of depletes their credibility. It's getting better, though that's mainly because the games are also getting better.
Sonic Team's next big project just needs to be a 2D Sonic sidescroller based on Generations' classic segments, with playable Tails and Knuckles and possibly co-op. Release it on Wii U/360/PS3/PC so everyone gets a crack at it, and watch the money pile in. Wii U would be a particularly good platform for it if Nintendo doesn't release 2D Mario right away, leaving a gap for Sonic to fill.
#71
Posted 29 April 2012 - 11:40 PM
I'd much rather they figure out how to work playable Tails and Knuckles into a modern 3D Sonic game instead. I'm more interested in 3D Sonic games being taken to their full potential than a regression to 2D.
This post has been edited by Thousand Pancake: 29 April 2012 - 11:41 PM
#72
Posted 06 May 2012 - 05:59 PM
Thousand Pancake, on 29 April 2012 - 11:40 PM, said:
I'd much rather they figure out how to work playable Tails and Knuckles into a modern 3D Sonic game instead. I'm more interested in 3D Sonic games being taken to their full potential than a regression to 2D.
Same, I've always liked 3D platformers far more then 2D ones, in fact, the only 2D platformers I like are metroidvania style like Tomba (Or the other games that give the genre its namesake :V) 2D "arcade" platformers bore the FUCK out of me, and even though I like Sonic 3, I've never liked it as much as Spyro, a 3D game, or Rayman, a 2D game with a focus on exploring.
#73
Posted 06 May 2012 - 06:58 PM
As many others have already said, SEGA hasn't been OVER-playing the nostalgia card.
Sonic 4-1 / 2 are the only games guilty of this. (and all Dimps special stages). Between Generations and the Mario port, I'll take Generations. The only thing re-used in Generations is the art, and a few memorable seconds of gameplay from other games.
Colours was very original, Unleashed was realistic, so it didn't rehash anything.
And guys, forget about the 2D side-scroller for a bit. They're about to release Sonic 4-2. The next game should continue with the Unleashed / Colours / Generations forumula, except this time...
COMPLETELY cut out the 2D segments. They were redundant in Generations, since the levels weren't as long as Unleashed, so there weren't as many switches between 2D / 3D. They were just there. Making a successor to S3&K (I mean, a competent one) would be accused of being a rehash by many people. And I don't want more Generations classic physics. The next 3D game can have Tails, if they dare.
Sonic 4-1 / 2 are the only games guilty of this. (and all Dimps special stages). Between Generations and the Mario port, I'll take Generations. The only thing re-used in Generations is the art, and a few memorable seconds of gameplay from other games.
Colours was very original, Unleashed was realistic, so it didn't rehash anything.
And guys, forget about the 2D side-scroller for a bit. They're about to release Sonic 4-2. The next game should continue with the Unleashed / Colours / Generations forumula, except this time...
COMPLETELY cut out the 2D segments. They were redundant in Generations, since the levels weren't as long as Unleashed, so there weren't as many switches between 2D / 3D. They were just there. Making a successor to S3&K (I mean, a competent one) would be accused of being a rehash by many people. And I don't want more Generations classic physics. The next 3D game can have Tails, if they dare.
#74
Posted 06 May 2012 - 07:02 PM
I don't know if it's quite the same thing, but it's always bugged me on how every single Special Stage is always a remake of the ones from Sonic 2. I would love to see them revisit their other ideas like Blue Sphere, or even something new to try doing instead of the same half-pipe or tube while collecting Rings.
#75
Posted 06 May 2012 - 07:35 PM
Kharen, on 06 May 2012 - 07:02 PM, said:
I don't know if it's quite the same thing, but it's always bugged me on how every single Special Stage is always a remake of the ones from Sonic 2. I would love to see them revisit their other ideas like Blue Sphere
Kharen, on 06 May 2012 - 07:02 PM, said:
or even something new
We will never get a new experience while the current team members work on these games they will just rehash alot of the old stuff because they have very little in the ideas department.
