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Chaotix 0111 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 24, 2008.

  1. drx

    drx

    mfw Researcher
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    :rolleyes:
    ...
     
  2. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Holy shit!!!!

    Sega screen with that classic official art.
    [​IMG]

    Time attack character select screen, with a blank spot where a character should be.
    [​IMG]
    [​IMG]


    Then there are various spelling mistakes and changes on the sound test. Tacky Touch, Trial and Error, Combination...
    [​IMG]
    [​IMG]
     
  3. Vinsent

    Vinsent

    Member
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    To start off:Special stages require 0 spheres to win.
    [​IMG]
    Once you pass a special stage you get a "Holy ring"
    When you begin scenario selection you see knuckles and espio fall in however once you touch the ground espio disappears.
    The pause moving around is still enabled.
    There IS the combi catcher however it gives you items which don't work(The tube comes out nothing happens.) To choose your partner wait until after choosing a stage you are allowed to choose your partner manually(The partners you can choose are: Mighty as a ? box second ? box probably being wechidna who is unselectable.Charmy Vector Bomb Heavy and another ? box this one being espio.)Once collecting an item box it's icon does not appear at the bottom however they stilll seem to work for the most part.Once you pass the combi-catcher part of the level hub you can go back instead of it being locked off however it just shows up blank. Time attack messes up the screen but you can still see the characters spinning. Wechidna's sprites are messed up.Unable to skip past training.
     
  4. Lath

    Lath

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    The glitch character ****** has a fully functional flying ability, to fly up hold the C button and hold up, works with down as well, dunno if this is known yet but I figured I should mention as I found it quite interesting.
     
  5. muteKi

    muteKi

    Fuck it Member
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    Man, that Metal Sonic thing near the start COMPLETELY FREAKED ME THE FUCK OUT
     
  6. [​IMG]

    I leik u want b friends?
     
  7. I know this has been drilled enough, but here's a picture filled walkthrough

    First, the awesome Sega Screen with awesome background displays with scrolling shiny blue text.
    [​IMG]

    Then, (at least in K Fusion), a flickery cast/title screen.
    [​IMG]

    Pressing start will take you to the normal menu, and you can select a level select with manually chosen characters. God glory be for this combo:
    [​IMG]

    Pressing Start while in game will pop up this:
    [​IMG]

    Allowing you to move around and reposition the characters, with accurate coordinates.
    [​IMG]

    Immediately thereafter, I crashed. More to be posted whenever I find it.
     
  8. Yuski

    Yuski

    Dragons, dragons everywhere! Oldbie
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    You can get a negative score in this proto:

    [​IMG]

    Also, no limit for Negative Rings: [​IMG]
     
  9. Mr. Fox

    Mr. Fox

    Member
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    More clear version (still can't get rid of sega logo)
    [​IMG]
     
  10. SGR

    SGR

    Give me the gams. Member
    All right, guys.

    Some things I've noticed.
    -To clarify on Wechidna's flying, he acts just like Tails would. For example, after you fly around he gets "tired" and shows a different animation. Does anyone have that Cracker's rip of Tails sprites, by any chance?
    -The demo after the intro stage forces itself on you, you can't press start to skip it.
    -Another thing to note about Wechidna is that his seperate arm sprite doesn't exist.
     
  11. MK

    MK

    Hacker Oldbie
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    Secret :o o:
    Sure you all noticed, but instead of playing the final music during the stage select in Newtrogic High Zone, it plays that extremely-fucking-annoying-constant repeat song, I forget what it's called in the sound test. I know that track's in the final, but I don't think it's used.
     
  12. muteKi

    muteKi

    Fuck it Member
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    Combination? The special tutorial guide thing's music?
     
  13. Yuzu

    Yuzu

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    If you skip the title screen intro this will happen:

    [​IMG]

    And this:
    [​IMG]
     
  14. 87th

    87th

    FOX HOUNDER Member
    Everyone knows about this, don't they?
    [​IMG]
     
  15. Yuzu

    Yuzu

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    And ofcourse flying Wechidna.
    [​IMG]


    And.....going in timeattack selecting the blank then espio results in this:
    [​IMG]
    On some characters it results in a endless loop:
    [​IMG]

    And some spring's don't work...
    [​IMG]
     
  16. Spanner

    Spanner

    The Tool Member
    [​IMG]
    After going to the end of the 1st part of Botanic Base, where it'll warp to another part of the Attraction, they remain in darkness, it won't warp to the next part of the level.
     
  17. Yuzu

    Yuzu

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    [​IMG]
    If you select Wechidna(********) and Wechidna(********) and select special stage you will be mighty.



    [​IMG]
    It's also impossible to get out of this, when moving along the partner's sprite will only show up and all you can do is move it to the next location where both the sprites come back and your still stuck.
     
  18. Sanqui

    Sanqui

    Random nobody Member
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    Czechia
  19. Blackbird

    Blackbird

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    Boston (Venezuelan Transplant)
    https://rabbitears.rip
    If you're using Kega, the bongo is far louder than it is in Gens for some reason. Does it have to do with a setting or anything?

    The bongos in the title screen sound very de-synchronized with the rest of the music, compared to 1207, where they fit perfectly.

    "Cristal Nightmare" in Sound Test. Also, they write "Sea Scape", "Childs Song", "Surprize!", "Nice Meeting You" (which has another name in the final, it's the combi select song, what's its name?), "Have a Happy Day" (probably a different track name in the final, can't remember which right now), "Reach The Goal" (different name for Goal reach sound effect, don't think it has that name in the final), "High Five" (???), "From Party To Party" (transition song, different name), "??? GOOD ENDING ???", "??? NORMAL ENDING ???", "??? STAFF ROLL ???" (Not sure if any of these three actually match the final tracks for the same things, especially ??? NORMAL ENDING ???) and after Staff Roll there's all the Sound Effects (un-numbered, however). I haven't noticed any differences, but then again, last time I played Chaotix final was a long time ago.

    Scenario Quest locks up after mere seconds in Kega.

    Times of day have been changed to the same as final, with 4 configurations rather than 8.

    Intro ends abruptly, and also begins with Knux and Espio hooked up, even though he doesn't appear until the meet up with Metal Sonic.

    "Demo" level (The How To Play one, with the japanese text) is apparently endless, after level 2 it just keeps looping over and over, but entering world entrance in any other way results in that glitched screen shown a few posts above, without the characters ever landing. Act 2 uses Crystal Nightmare as music, act 3 Tachy Touch, Act 4 Electoria, Act 5 nothing. Everything after Act 1 World Entrance is a blank screen with music, or in act 5's case, nothing.

    Bonus Stage starts you off with 1000 rings for some reason.
     
  20. Yuzu

    Yuzu

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    [​IMG]
    This happens when you get hit on the enemy with the level, you fall and are unable to move or escape via start.