Sonic and Sega Retro Message Board: Laundry Zone - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Laundry Zone aka lets think of some unique level themes guys

#46 User is offline BlackHole 

Posted 20 April 2009 - 09:57 AM

  • You're going to need MORE than help.
  • Posts: 1726
  • Joined: 29-July 08
  • Gender:Male
  • Location:England
  • Project:Sprites for Cybernetic Outbreak

View PostMaster3k, on Apr 19 2009, 07:25 PM, said:

Quote

Sonic Retro Zone. The badniks are prominent forum members, and the boss is Tweaker. The zone itself is divided into two acts: the Wiki and the Forum. The Forum act would be a topic you must ascend, and the Wiki act would be several wiki articles connected to each other to form a large play area.


This zone would be also slow to load on bad emulators D=

Another idea: TV zone.

You must destroy all the badniks badshows (yeah, this will be a long zone). The boss is "The Magic Pony Show"; it shots deadly rainbow-like stuff.

More like endless

#47 User is offline Enzo Aquarius 

Posted 20 April 2009 - 10:11 AM

  • 20% Cooler.
  • Posts: 1418
  • Joined: 02-February 09
  • Gender:Male
  • Location:Canada, eh.
  • Project:Sonic TV Scripts, Sonic Comic Wiki Work
  • Wiki edits:519
Reality TV Zone -

Sonic has to go through various over-the-top scenarios involving pre-planned suspense and intrigue to keep the player hooked, including sneak previews of the next acts. The bosses are as follows -

1) Bad Singers
2) Destroying a helicopter so Survivor players can't go home
3) The Uber Ultra Mecha Supermodel Runway 2000 Max
4) Robotnik with bad acting syndrome

#48 User is offline Spatula 

Posted 20 April 2009 - 10:59 AM

  • too cool for old school
  • Posts: 140
  • Joined: 23-March 09
  • Gender:Male
  • Location:Chapel Hill, NC
I'm in elementary school. I can't think of anything except a poop zone. You go into a butthole, and then dodge the badniks that shoot poo.

In more serious matters, I'd like to see a 2D version of super mario galaxy. A planetoid with gravity that draws you to it, and you can go around it in a circle on a 2D plane. Other planets populate the level. If you get too far away from the surface, you get pulled somewhere else. Picture the wheels from Carnival Night Zone, but much bigger, and they don't rotate. They just generate their own gravity.

#49 User is offline Blue Blood 

Posted 20 April 2009 - 01:49 PM

  • Posts: 2863
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6

View PostSpatula, on Apr 20 2009, 04:59 PM, said:

In more serious matters, I'd like to see a 2D version of super mario galaxy. A planetoid with gravity that draws you to it, and you can go around it in a circle on a 2D plane. Other planets populate the level. If you get too far away from the surface, you get pulled somewhere else. Picture the wheels from Carnival Night Zone, but much bigger, and they don't rotate. They just generate their own gravity.

Didn't Sonic 06 pretty much do the 3D version of that?

I personally think that ice stages are becoming rather boring and samey now. Cool Edge was somewhat different because it had you exploring ice sheets instead of capped mountains (and the ice temple in UnWiished), but that aside they're far too similar. How about spicing up both the ice and standard city clichés by combining the two? A level like Speed Highway or Skyscraper Scamper in the midst of windter on a snowy day would be fun, epecially if they put an an rink somewhere.
This post has been edited by Blue Blood: 20 April 2009 - 01:53 PM

#50 User is offline K2J 

Posted 20 April 2009 - 01:56 PM

  • YOU CAN USE A MACHINE WITH MEMORY DATA
  • Posts: 2017
  • Joined: 19-June 07
  • Gender:Male
  • Location:America, The United States of
  • Project:Not School
  • Wiki edits:8
There were spots of varying gravity in 06?

I think a tongue-in-cheek game referencing all of Sonic's traditions and literary devices would be cool. At the end of the game, you realize that the true big bad is really Crush 40, and you have to run through Final Crush Zone, where you dodge various music-related obstacles. Johnny Gioeli actually changes how the final boss song sounds depending on how badly you're beating him up. Each time he gets hit, he gives off a hearty "WOAH-OHH".

#51 User is offline Jayextee 

Posted 20 April 2009 - 02:29 PM

  • Comic Mischief
  • Posts: 2896
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:Who knows? Toss a coin, will ya?
  • Wiki edits:27
'Welcome to the Fantasy' Zone.

It's Space Harrier, basically. Posted Image

#52 User is offline Blue Blood 

Posted 20 April 2009 - 03:20 PM

  • Posts: 2863
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6

View PostK2J, on Apr 20 2009, 07:56 PM, said:

There were spots of varying gravity in 06?

Ever tried standing on a loop, slope or wall in that game?

#53 User is offline Overlord 

Posted 20 April 2009 - 04:13 PM

  • "I am Death, not Taxes. I turn up only once."
  • Posts: 12478
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204

View PostK2J, on Apr 20 2009, 07:56 PM, said:

I think a tongue-in-cheek game referencing all of Sonic's traditions and literary devices would be cool. At the end of the game, you realize that the true big bad is really Crush 40, and you have to run through Final Crush Zone, where you dodge various music-related obstacles. Johnny Gioeli actually changes how the final boss song sounds depending on how badly you're beating him up. Each time he gets hit, he gives off a hearty "WOAH-OHH".

Oh god I love this idea. Echoes of the Mighty Poo boss in there =P

#54 User is offline The Prof 

Posted 20 April 2009 - 04:35 PM

  • The Island Professor
  • Posts: 94
  • Joined: 23-April 08
  • Gender:Male
  • Location:Orkney, Scotland
  • Project:Sonic 1 Yarmar Edition
  • Wiki edits:4
Candy Zone: Get to the end of the stage by bouncing off sponge cakes, running up candy canes and avoiding rolling gobstoppers. Spikes could probably be replaced with sticky jam and bottomless pits would be filled with cream that has an effect similar to that of the oil in OOZ.

#55 User is offline GT Koopa 

Posted 20 April 2009 - 04:44 PM

  • Posts: 1242
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX
  • Wiki edits:6

View PostBlue Blood, on Apr 20 2009, 01:49 PM, said:

How about spicing up both the ice and standard city clichés by combining the two? A level like Speed Highway or Skyscraper Scamper in the midst of windter on a snowy day would be fun, epecially if they put an an rink somewhere.


They did that in Sonic Advance 2.

#56 User is offline Blue Blood 

Posted 20 April 2009 - 04:49 PM

  • Posts: 2863
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6
I meant to mention that game, because I've thought about it before. Ice Paradise of Advance 2 was the normal snow stage we're all used to, but with a different backdrop. It was a mountain overlooking a city, rather than being set in the actual city itself. The closest thing we got to it was the weird a hell version of Station Sqaure in Chronicles.

#57 User is offline muteKi 

Posted 20 April 2009 - 06:34 PM

  • HRC: Have Retro Controllers
  • Posts: 7142
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91

View PostThe Prof, on Apr 20 2009, 05:35 PM, said:

Candy Zone: Get to the end of the stage by bouncing off sponge cakes, running up candy canes and avoiding rolling gobstoppers. Spikes could probably be replaced with sticky jam and bottomless pits would be filled with cream that has an effect similar to that of the oil in OOZ.


http://www.youtube.c...h?v=uERYpV7ZaEQ

I'd like to see it. In fact, I'd have suggested it myself, first.

#58 User is offline Enzo Aquarius 

Posted 20 April 2009 - 07:12 PM

  • 20% Cooler.
  • Posts: 1418
  • Joined: 02-February 09
  • Gender:Male
  • Location:Canada, eh.
  • Project:Sonic TV Scripts, Sonic Comic Wiki Work
  • Wiki edits:519

View PostThe Prof, on Apr 20 2009, 09:35 PM, said:

Candy Zone: Get to the end of the stage by bouncing off sponge cakes, running up candy canes and avoiding rolling gobstoppers. Spikes could probably be replaced with sticky jam and bottomless pits would be filled with cream that has an effect similar to that of the oil in OOZ.


You know, I can really see a level like this being made.

#59 User is offline RedStripedShoes 

Posted 20 April 2009 - 07:59 PM

  • And I'm gone again.
  • Posts: 1350
  • Joined: 24-January 09
  • Gender:Male
  • Location:Chicago Zone Act 1
  • Wiki edits:1

View PostEnzo Aquarius, on Apr 20 2009, 07:12 PM, said:

View PostThe Prof, on Apr 20 2009, 09:35 PM, said:

Candy Zone: Get to the end of the stage by bouncing off sponge cakes, running up candy canes and avoiding rolling gobstoppers. Spikes could probably be replaced with sticky jam and bottomless pits would be filled with cream that has an effect similar to that of the oil in OOZ.


You know, I can really see a level like this being made.


Because it already has been in other platformers?

EDIT: Okay, maybe not an entirely candy-themed level, but candy-based obstacles have been around for quite some time in video games. The first that comes to mind is the bouncy jelly from Croc.
This post has been edited by RedStripedShoes: 20 April 2009 - 08:02 PM

#60 User is offline Spatula 

Posted 21 April 2009 - 02:37 AM

  • too cool for old school
  • Posts: 140
  • Joined: 23-March 09
  • Gender:Male
  • Location:Chapel Hill, NC
A level that exists in another dimension made of only wireframes. You see the outlines of familiar things - trees, buildings, but those are set against a black background. Something that looks like Beck's E-Pro video.

  • 5 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users