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SonicGDK 1.1 - With delicious 2.5D/3D physics inside!

#871 User is offline Trunks 

Posted 22 April 2012 - 04:27 PM

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Can someone please, please post a built version of this? Or share some built versions of their maps? I so want to play.

#872 User is offline Xaklse 

Posted 22 April 2012 - 04:52 PM

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I'll create a Windows & MacOSX build, expect it in the coming days.

#873 User is offline Trunks 

Posted 22 April 2012 - 05:11 PM

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I really appreciate it.

#874 User is offline Xaklse 

Posted 24 April 2012 - 05:33 PM

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Uploaded a standalone .exe for Windows (Packaged Release 6; requires nothing to work):
2S / FF / FS / Or / PL / RS / Up

Posted Image Posted Image Posted Image

New since Preview Release 5:
  • Orbs aka wisp powers
  • Complete HUD with lives and score
  • Sonic3's Special Stage
  • Mini-Sonic and other monitors
  • Classic/Modern Sonics
  • Giant and dash rings


#875 User is offline sonicblur 

Posted 24 April 2012 - 08:35 PM

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View PostXaklse, on 24 April 2012 - 05:33 PM, said:

Uploaded a standalone .exe for Windows (Packaged Release 6; requires nothing to work):

Mac OS X:
SonicGDK_osx_pr6.dmg | Mirror
This post has been edited by sonicblur: 24 April 2012 - 09:18 PM

#876 User is offline Xaklse 

Posted 25 April 2012 - 04:17 PM

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Uploaded the standalone .dmg for Mac OS X (Packaged Release 6; requires nothing to work):
2S / FF / Or / PL / RS / Up

#877 User is offline Azu 

Posted 26 April 2012 - 05:17 PM

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How are the special stages made?

#878 User is offline P3DR0 

Posted 27 April 2012 - 10:02 AM

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View PostAzu, on 26 April 2012 - 05:17 PM, said:

How are the special stages made?
When daddy special stage and mommy special stage like each other very very much they usually start to become more than just friends and they do like the birds and the bees and then, nine months later a little special stage is born.


Or... Look on the test map, at the very bottom of it there you have the special stage floor. I don't really understand either, but apparently there is an object in there that deals with the position of the spheres and stuff like this.

#879 User is offline The Growler 

Posted 27 April 2012 - 12:54 PM

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How do you uninstall the previous one? I tried using 'UnSetup.exe' (I assume that's 'Uninstall setup'), but it didn't work.

#880 User is offline StreakThunderstorm 

Posted 27 April 2012 - 01:18 PM

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Please for the love of God replace that Sonic model...

#881 User is offline TheInvisibleSun 

Posted 27 April 2012 - 01:55 PM

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View PostStreakThunderstorm, on 27 April 2012 - 01:18 PM, said:

Please for the love of God replace that Sonic model...


View PostXaklse, on 26 March 2012 - 04:20 PM, said:

The default model is fine, it works and it has the needed animations. You can complain about it, but nobody wants to create a better model, rig it and animate it. And no, I won't use ripped models.


#882 User is online Andrew75 

Posted 27 April 2012 - 04:50 PM

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Specialstage layout is handled with unreal script. check the folder located at:
(your UDK folder dammit) \Development\Src\SonicGDK\Classes
look for the board actors like
BoardPointLight ,
BoardSpecialStage ,
BoardSphereActor ,
BoardSphereActorBlue ,
BoardSphereActorBumper ,
BoardSphereActorRed ,
BoardSphereActorRing
and
BoardSphereActorYellow.

The stage layout should be within BoardSpecialStage
and looks something like this

Boards[0]="0-0-0-0-0-0-3-2-2-2-2-3-0-0-0-0-3-3-3-0-0-0-0-3-2-2-2-2-2-2-3-0-0-0-0-0-0-
3-2-2-2-2-2-2-3-0-0-0-0-3-0-0-0-0-3-2-2-2-3-2-2-2-2-3-3-0-0-0-3-2-2-2-2-2-2-2-2-3-0-0-0-0-0-
0-0-3-2-2-2-3-0-3-2-2-2-2-2-3-4-3-2-2-2-3-2-2-2-2-3-0-0-0-0-0-0-0-3-2-2-2-3-0-0-0-3-2-2-2-2-
2-3-2-2-2-3-4-3-2-2-3-0-0-0-0-0-0-0-3-2-2-2-3-0-0-0-0-0-3-2-2-2-2-2-2-2-3-0-0-0-3-3-0-0-0-0-
3-0-0-0-0-3-2-3-0-0-0-0-0-0-0-3-2-2-2-2-2-3-0-0-0-0-0-0-0-0-0-3-3-3-0-0-0-0-3-0-0-0-3-1-3-0-
0-0-3-3-2-2-3-0-0-0-0-0-0-0-0-0-3-1-1-1-1-0-0-0-0-0-0-0-1-5-1-0-0-0-4-2-2-3-0-0-0-3-1-3-0-0-
0-3-3-1-1-1-1-3-0-0-0-0-0-0-3-1-3-0-0-0-3-2-3-4-0-0-0-1-5-1-0-0-0-0-3-1-1-1-1-3-3-0-0-0-0-0-
0-0-0-0-0-3-2-2-2-3-0-0-0-3-1-3-0-0-0-0-0-1-1-1-1-3-0-0-0-0-0-0-0-0-0-0-3-2-2-2-2-2-3-0-0-0-
0-0-0-0-0-0-0-0-3-3-3-0-0-0-0-0-0-0-0-0-0-3-2-2-2-2-2-2-2-3-0-0-0-0-0-0-0-0-0-0-0-3-0-0-0-0-
3-0-0-0-0-0-3-2-2-2-2-2-2-2-2-2-3-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-2-3-0-0-0-3-2-2-2-2-2-2-2-3-
2-2-2-3-0-0-0-3-3-0-0-0-0-0-0-0-3-2-2-2-3-0-0-0-3-2-2-2-2-2-3-4-3-2-2-2-3-0-3-2-2-3-0-0-0-^-
0-3-2-2-2-3-0-0-0-0-0-3-2-2-2-3-0-0-0-3-2-2-2-3-2-2-2-2-3-0-0-0-0-0-3-2-3-0-0-0-0-0-0-0-3-2-
2-0-0-0-0-0-3-2-2-2-2-2-2-3-0-0-0-3-0-0-0-3-0-0-0-0-3-0-0-0-0-3-3-0-0-0-0-0-0-3-2-2-2-2-3-0-
0-0-1-1-1-0-0-0-0-0-0-1-1-1-0-0-0-0-0-0-0-0-0-0-0-0-3-2-2-3-4-0-0-3-1-1-1-3-0-0-0-0-3-1-1-1-
3-0-0-0-0-0-0-0-0-0-0-0-0-3-2-2-3-0-0-0-1-1-1-0-0-0-0-0-0-1-1-1-0-0-0-0-3-3-0-0-0-0-0-0-0-4-
3-2-2-3-0-0-0-3-0-0-0-3-0-0-0-0-3-0-0-0-0-3-2-3-0-0-0-0-0-0-0-3-2-2-2-2-3-0-0-0-0-0-3-2-3-0-
0-0-0-0-0-0-3-2-2-0-0-0-0-0-0-0-3-2-2-2-2-2-3-0-0-0-0-3-2-2-2-3-0-0-0-0-0-3-2-2-3-0-0-0-0-0-
0-3-2-2-2-2-2-3-0-0-0-0-0-0-3-2-2-2-3-0-0-0-3-2-2-3-0-0-0-0-0-0-0-0-3-2-2-2-3-0-0-0-0-0-0-0-
0-3-2-2-2-3-0-3-2-2-3-0-0-0-0-3-0-0-0-0-0-3-2-3-0-0-0-0-0-3-0-0-0-0-3-2-2-2-3-2-2-3-0-0-0-0-
1-1-1-0-0-0-0-0-3-0-0-0-0-0-3-3-3-0-0-0-0-3-2-2-2-2-3-0-0-0-0-3-1-1-1-3-0-0-0-0-0-0-0-0-0-3-
1-1-1-1-0-0-0-0-3-2-2-3-4-0-0-0-0-0-1-1-1-0-0-0-0-0-0-0-0-0-3-3-1-1-1-1-3-0-0-0-0-3-2-2-3-0-
0-0-0-0-0-3-0-0-0-0-0-3-3-0-0-0-0-3-1-1-1-1-3-3-0-0-0-4-3-2-2-3-0-0-0-0-0-0-0-0-0-0-3-2-2-3-
0-0-0-0-1-1-1-1-3-0-0-0-0-3-2-2-2-2-3-0-0"


#883 User is offline Azu 

Posted 27 April 2012 - 05:13 PM

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I wonder if I can whip an editor in MMF2 or Construct. I just need to know the grid spacing (like is it 20x15, or 12x20, etc) and the what value = what colored ball.

I'm assuming "0" is the blank space.
Edit: I got the grid. It's 32x32
^=Start
0=Blank
1=Blue Sphere
2=Red Sphere
3=Yellow SPhere
4=Bumper Sphere?
This post has been edited by Azu: 27 April 2012 - 05:54 PM

#884 User is offline Xaklse 

Posted 28 April 2012 - 03:53 AM

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View PostAzu, on 26 April 2012 - 05:17 PM, said:

How are the special stages made?

View PostP3DR0, on 27 April 2012 - 10:02 AM, said:

Look on the test map, at the very bottom of it there you have the special stage floor. I don't really understand either, but apparently there is an object in there that deals with the position of the spheres and stuff like this.
There is a BoardSpecialStage object at the bottom of the test map, it manages and creates on-the-fly the distinct boards with sphere layouts. It has 2 fields that you could modify: Boards[] and Rings[]; there are 7 boards layouts, 1 for each Chaos Emerald, and the last one is the hardest.

View PostThe Growler, on 27 April 2012 - 12:54 PM, said:

How do you uninstall the previous one? I tried using 'UnSetup.exe' (I assume that's 'Uninstall setup'), but it didn't work.
From the Windows Control Panel.

View PostAzu, on 27 April 2012 - 05:13 PM, said:

I wonder if I can whip an editor in MMF2 or Construct. I just need to know the grid spacing (like is it 20x15, or 12x20, etc) and the what value = what colored ball.

I'm assuming "0" is the blank space.
Edit: I got the grid. It's 32x32
^=Start
0=Blank
1=Blue Sphere
2=Red Sphere
3=Yellow SPhere
4=Bumper Sphere?
^ doesn't really do anything, Sonic always appears at the center of the board, so I just visually marked the place in each board.
3 is bumper, 4 is yellow sphere, 5 is ring.
6 is a very special type of blue sphere; this example has 8 of them.

#885 User is offline Azu 

Posted 28 April 2012 - 07:01 AM

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Also, I found a bug. If you keep dashing into the big ring, the boost sound will continue to play. When you come back from the special stage, the boost effect will stay on Sonic, even when he's not boosting. Also, do I need splines for 3D.5 mode, or can I just do it with the camera?
This post has been edited by Azu: 28 April 2012 - 07:02 AM

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