Same, with Sonic Worlds Camera engine, and some of RC's old platforming methods he released a few years back, and my engine. So yeah, its still MMF but you'll have to deal with it. I'll probably tweak more and more as I go. As of right now, I have two player mode supported, but I can't find any good methods of online play. Online play may be available though, no promises. If so, it'll be sweet to battle people in Sonic 1 levels =P.
<!--quoteo(post=302590:date=Apr 21 2009, 07:47 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Apr 21 2009, 07:47 PM) and if this doesn't give anyone a chub, I don't know what will.[/quote] When you fix the awful camera, I'll get a chubby. Until then, mediocre game is mediocre.
<!--quoteo(post=302753:date=Apr 22 2009, 11:48 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Apr 22 2009, 11:48 PM) and if this doesn't give anyone a chub, I don't know what will.[/quote] When you fix the awful camera, I'll get a chubby. Until then, mediocre game is mediocre. [/quote] Let me guess, an MMF game will always and forever be "mediocre". Also, I'm not fixing the camera, I love how it moves forward to show you more of what your running into. Am I the only one who liked sonic CD's camera? EDIT: Now that I think of it, Please don't make this into a MMF argument, I'm trying to gear this towards whether or not the Sonic CD camera stays or goes.
I never mentioned MMF or the Sonic CD forward camera. I just said your camera sucks. Sonic 1 Your abomination of a camera It constantly keeps Sonic dead center. Something that always bothered the fuck out of me when people attempted to do their own games on other engines is that they never get it right. The games hardly made the camera be at the dead center of the player. The player would have to move a bit far off the center before the camera ever scrolled. This isn't just a visual annoyance, but also from a design perspective. If I jump to a platform at a lower level than me, I want to be able to still see that platform, not watch it vanish as I try to make my jump to it. It's just annoying.
Well you're going to have to elaborate more than just that. Also, I'll upload two player mode sometime this week
<!--quoteo(post=302590:date=Apr 21 2009, 10:47 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Apr 21 2009, 10:47 PM) and if this doesn't give anyone a chub, I don't know what will.[/quote] Fix the resizing first, it looks horrible right now.
I think I can help to elaborate on this. I didn't realize this myself until Chimpo pointed it out, but after looking at a video of Sonic CD, I did notice that the camera is never constantly centered on Sonic. I believe I've figured out some of the camera movement patterns after studying the video a few times. One of the things I noticed was that, when Sonic was moving at a high enough speed, the camera would move forward in the direction that Sonic was moving. This allows the player to anticipate obstacles among other things. Another thing I noticed was, when Sonic hit a spring or jumped in the air, the camera would move below Sonic, so players could aim their jumps better instead of blindly hitting hazards on the way down. Those are the only patterns I've noticed so far, but I might find more if I keep studying the video and the camera movements.
<!--quoteo(post=302881:date=Apr 23 2009, 02:20 PM:name=synchronizer)--><div class='quotetop'>QUOTE (synchronizer @ Apr 23 2009, 02:20 PM) There! Better? Also, I guess since some people don't like the camera, Ill make two modes. SCD and Classic.
Like I said, I'll have two modes. I like the one thats currently in use. I really don't understand what you're talking about, but I suppose your entitled to your own opinion. More power to mothers with camera's!
I guess Chimpo probably doesn't like the camera system in TFH, then, either. I've wrestled with it a lot.
Christ you guys are dumb. Yours isn't too bad actually. It's very stable. Looks slightly jittery here and there but it's not annoying to the point where it just looks like an afterthought.
I think he is complaining about how Hez's camera is sensible to speed, Sonic CD's uses some more complex structure so if you don't maintain high speed for some time it'll remain like Sonic 1's, his camera moves all the time you get faster, so Sonic is only centered when stopped.
Seems pretty good to me (I don't have a problem with your camera. Your sprites on the other hand...). And I kind of agree with Chimpo on the matter of Hez's camera. I can't exactly point it out, but something about it isn't right. I imagine it's what Chimpo's talking about.
When I was reading the part about platforms going off-screen during a jump, I got the impression that he was talking about this: Zoom in on that, and take a look at the colored lines. Red- Horizontally, Sonic has an area of 16 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions horizontally Yellow- When in freespace (a jump, falling off something, getting launched...), Sonic has a vertical area of 64 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions vertically, if he's in freespace Purple- The camera is fixed vertically on Sonic's position ONLY when he's standing on something. When he's on a path or solid object, the camera fixes vertically at this position. When Sonic has just landed on something after falling through freespace, and the camera isn't already at this position, it scrolls very slowly to center (2 pixels per frame)
Ok, heres the camera how it works when your not moving at full speed. http://www.youtube.com/watch?v=xry1MN3OiTc (DELETED, LOOK AT BELOW), What exactly is wrong? Ill fix what I can. EDIT: Or something like this? http://www.youtube.com/watch?v=Sq3BJnqxYxk
<!--quoteo(post=303367:date=Apr 25 2009, 04:03 PM:name=ZFG)--><div class='quotetop'>QUOTE (ZFG @ Apr 25 2009, 04:03 PM) [/quote] *whistle* That is nice. I assume that is a real hack and not a fangame?