I have a strategy guide by Brady Games that includes some kinda crappy, incomplete maps of all the levels in Sonic Adventure. I say crappy because the diagrams aren't that efficient or aesthetic for many of the levels. But they do show where you can find the item capsules in specific parts in the levels.
This is the map for some of Ice Cap's areas. Click on the thumbnails for a larger image.
I can scan more pages of the levels if anyone wishes me so.
This post has been edited by OKei: 14 June 2012 - 05:22 PM
Finished Sonic Adventure 2's stages. Moved all of them to this post, due to the image limit. Also, is it possible to scan the maps they did for Speed Highway, Okei? I'm a bit curious about how they drew those in that style.
Sonic Aventure 2
Spoiler
Hero Stages
Spoiler
City Escape
Wild Canyon
Prison Lane
Metal Harbor
Green Forest
Pumpkin Hill
Mission Street
Aquatic Mine
Hidden Base
Pyramid Cave
Death Chamber
Eternal Engine (*Couldn't rip this one normally; that's why all the symbols are there)
Meteor Herd
Crazy Gadget
Final Rush
Dark Stages
Spoiler
Iron Gate
Dry Lagoon
Sand Ocean
Radical Highway
Egg Quarters
Lost Colony
Weapons Bed
Security Hall
White Jungle
Sky Rail
Mad Space
Cosmic Wall
Final Chase
Cannon's Core
This post has been edited by TheInvisibleSun: 21 June 2012 - 03:59 PM
Anyway~! Are there any guides for Sonic Colors? I'd like to analyze this game's level design further, because I have the feeling that there is something really wrong about its alternative paths.
So apparently, Sega included some scans of the Brady Games maps as part of their (year-old) guide, so I decided to post-em here.
didn't someone once get a few of the level maps from the sonic game on that weird edutainment handheld, the "Didj"?
if I recall, some of the stages looked like they could be decent, aside from the fact that the game's actual engine is probably garbage and nobody would probably want to own the damn thing in the first place :P
I bought this with the console, just to make my collection more complete.
I think it is decent in terms of its intended purpose/for its intended target audience.
The game felt like it was made in Flash and its not terrible in how it handles but it doesn't feel right really.