Lots of new features and updates, not the least of which is a complete AI overhaul and 17 levels. Download link coming sometime tomorrow For about a week now, I've been pushing my programming skills to their embarrassing limit and as a result, I have made this very, very early build of my wii homebrew project. As the title implies, it is a very poor pac-man clone, programmed with the amazing GRRLIB library (oh how I love this library <3). Anyways, all you need to do is download the archive, and extract it to your sd card under the /Apps directory and load it with homebrew channel. So far I've implemented: - a tile based level system - pellet counting/eating - pac booster (press button 2 for double speed) - debug mode (hold button 1 to see useless debugging crap) - level resets after you exit to titlescreen/clear the level - screen wrapping (broken on right side due to technical error, will fix later) - timer - ghosts - super pellets actually doing something - a level system that supports more than one level, and dynamic loading - and lots more
bump, new release. Upgrades from previous version: - simple ghost AI added, only one ghost. (without artwork) - splash screen fades in properly - pause button doesn't immediately send you back to the title screen. Press plus to pause. game package: http://x-hax.cultnet.net/10-24-10_PieChart.rar source: http://x-hax.cultnet.net/PieChart_source_10-28-10.rar
I'm gonna try it out in Dolphin. Hold on. EDIT: Hmm no dice. Doesn't boot at all. Sorry I couldn't help you out.
I've just finished porting the original ghost code into its own function, called it four times and set together a quick test of the AI to show off the how incredibly, amazingly intelligent it is. It's still not very fun but I'm quickly getting to that point. I also hacked together a fix for the screen wrapping not working on the right side of the screen. Get the AI stuck in a corner for the mega-ghost of doom. HBC-ready app package: http://x-hax.cultnet.net/PieChart_10-29-10.rar Source: http://x-hax.cultnet.net/PieChart_source_10-29-10.rar
Didn't notice this before. I've got my Wii set up for homebrew, so when morning comes along I'll give this a shot. Have you considered making an entry on http://wiibrew.org ?
New version 0.7, download at http://wiibrew.org/wiki/PieChart So far I've implemented: - a tile based level system - pellet counting/eating - pac booster (press button 2 for double speed) - debug mode (hold button 1 to see useless debugging crap) - level resets after you exit to titlescreen/clear the level - screen wrapping (broken on right side due to technical error, will fix later) - timer - ghosts - super pellets actually doing something - a level system that supports more than one level, and dynamic loading - and lots more