Gens/GS r7 S2HD Edition Sonic 2 in High Definition
#17
Posted 05 September 2009 - 10:17 PM
Please do not fill this topic with garbage. Subsequent off-topic posts will be deleted.
It isn't off-topic. You're trying to share something with us here, and I was having difficulty accessing it. Wouldn't have been any different had I encountered a bug that prevented this from running on my machine. Come on, now, you're an admin, we can discuss this in a civil manner. I'm not even mad!
I'll admit, though, I should've thought twice before applauding you for your fine work here. I'm sorry.
This post has been edited by Ritz: 05 September 2009 - 10:18 PM
#18
Posted 05 September 2009 - 10:18 PM
Apparently, there's a bunch of sites that don't have clean ROMs (e.g. SonicStrike - they NOP'd out the checksum code).
Sonic 2 doesn't have a checksum routine, only Sonic 1 does...Strangely enough, Sonic 2 does! I had an issue yesterday where Sonic 2 would red-screen after being hot-patched before the ROM started. Turns out it was a byteswapping problem, which caused the newly-calculated checksum to be incorrect. Though I do remember that several years ago, S2 didn't have this issue... (Maybe I was just using a bad ROM?)
#19
Posted 05 September 2009 - 10:22 PM
Set all the HD modes on and set frame skip to 5.
IT'S LIKE NIGHTMARE MODE OR SOMETHING
IT'S LIKE NIGHTMARE MODE OR SOMETHING
#20
Posted 05 September 2009 - 10:40 PM
Only thing that bugs me in those screenshots is the lens flare in Metropolis. The sepia effect was cool, though.
#21
Posted 05 September 2009 - 10:48 PM
I lol'd.
Sonic 2 HD - putting the Marching Squares Algorithm out of business. Manually.
Edit: It uses more than 500 MB of RAM!!
Sonic 2 HD - putting the Marching Squares Algorithm out of business. Manually.
Edit: It uses more than 500 MB of RAM!!
This post has been edited by Phos: 05 September 2009 - 11:03 PM
#24
Posted 06 September 2009 - 03:38 AM
Hoyl shit this runs sooo fast onn my pee cee
the bright thing is reeeally awesome and the hd effects make the game much more awesom!!!!!!!!
the bright thing is reeeally awesome and the hd effects make the game much more awesom!!!!!!!!
#25
Posted 06 September 2009 - 04:11 AM
c/p from SSRG:
Adding some kind of a sun and anti-alaising? Does this really count as High definition? =P
Nice job though.
Oh and also, I lol'd at the requirements. It worked just fine on my old crap.
Adding some kind of a sun and anti-alaising? Does this really count as High definition? =P
Nice job though.
Oh and also, I lol'd at the requirements. It worked just fine on my old crap.
#26
Posted 06 September 2009 - 06:27 AM
This is way better than Sonic 2 HD and I am completely serious.
#27
Posted 06 September 2009 - 06:37 AM
What, no faithfully remastered music?
Had to use frame skip to get it at a playable speed, but it actually looked pretty sweet, for the most part. But I did have to go download clean ROMs, which was a pest D:
Had to use frame skip to get it at a playable speed, but it actually looked pretty sweet, for the most part. But I did have to go download clean ROMs, which was a pest D:
#29
Posted 06 September 2009 - 09:41 AM
You know Gerbil, this could actually have some potential here to be even more awesome. Having an emulator to improve certain games isn't a half-bad idea.
I love that sepia Metropolis.
I love that sepia Metropolis.
#30
Posted 06 September 2009 - 09:49 AM
Now we need a custom version of S2MP3TOOL for this =D.
Slightly offtopic, but I've been wanting to make a new S2MusicTool for a while, possibly using WinAmp. But I would need to know how the original works. Then we could have one that would work for any emulator.


