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Sonic 1 - Warped World

Discussion in 'Engineering & Reverse Engineering' started by NiphFM, Aug 22, 2016.

  1. Hey, Retro! Have a (kinda) crosspost from SSRG:
    Previously known as Sonic 1 Team MickBae Edition, Sonic 1 Warped World is a hack that has been going since late 2014, with new music, new art, new zone names and new... well... lots of stuff!

    Story
    -=-=-=-=-=-=-=-=-=-
    After the events of Sonic 3 and Knuckles, Sonic lands back on Mobius. But because of his extended use of Super Sonic, he has lost his abilities. The Tornado lands on an unknown area so Sonic goes and explores. He comes across a whole lot of badniks and thinks straight away that Eggman had crashed there. Eggman, who barely made it, set up shop in an abandoned factory and built "Robotic Empire". Sonic, on the other side of Chaos Island, needs to make it through the six zones to destroy the Chaos Extraction Engine in Robotic Empire, and regain some of his lost abilities!

    Zones
    -=-=-=-=-=-=-=-=-=-
    PALMTREE OASIS - Welcome to the tropical island where palmtrees are everywhere! Speed through the scenery, destroying badniks but don't land on spikes! (It won't end well...)
    COSMIC STATION - Rolling around space has never been more wild as spiked balls get tossed around by seesaws and loops spin your head like a record!
    HIGH TIDE - The cave is only going down while the tide is rising as you battle for your life under the water! Enjoy the Jaws and the Burrobots that block your way to the goal post!
    CRATER CORE - Jump from platform to platform avoiding lava and risk your life venturing deeper into the volcano
    LAUNCH CASINO - The party is on you as you dash through the purple casino, defeating the bad guys and getting pinged around by the bumpers like a pinball machine!
    ROBOTIC EMPIRE - You've reached Eggman's lair. Pound his malicious machinery as you face him in the battle of your life!
    THE LAST STAND - This is it. The final battle. Destroy the Chaos Extraction Engine before it's too late!

    Changelog
    -=-=-=-=-=-=-=-=-=-
    v1
    -=-=-=-=-=-=-=-=-=-
    - initial release
    -=-=-=-=-=-=-=-=-=-
    v2 (SHC 2015 Release)
    -=-=-=-=-=-=-=-=-=-
    - new music
    - new tiles
    - new credits
    - new special stages
    -=-=-=-=-=-=-=-=-=-
    v3
    -=-=-=-=-=-=-=-=-=-
    - New Splash Screen
    - New Palmtree Oasis Background and Foreground art (Not finished)
    - Palmtree Oasis 3 layout extended
    - New Monitor Art
    - 13 new SMPS tracks
    - New Special Stages by Psukeo
    - Jarring pinkish colour for Palmtree Oasis' background changed back to blue
    -=-=-=-=-=-=-=-=-=-
    v4
    -=-=-=-=-=-=-=-=-=-
    - Many object art changes
    - 29 new and updated tracks
    - Expanded drumkit (thanks to MegaPCM)
    - Minor changes to the new POZ1 and POZ2
    - Major changes to CSZ1
    -=-=-=-=-=-=-=-=-=-
    v5a
    -=-=-=-=-=-=-=-=-=-
    - Changes to some of the music
    - "Sonic Team Presents" screen removed
    - High Tide Act 1 completely rehauled (level layout, art)
    - Lots of new art (GHZ rock, SLZ seesaw and spikeball, etc)
    - Act 3 Clear music different to Acts 1 and 2. (My first ASM edit that went right!! :D)
    - New palette for Cosmic Station by popular demand (Thanks Misinko for the ideas!)
    - Small changes to Palmtree Oasis 1's layout
    - End-game credits updated
    - Change to Cosmic Station's boss arena
    - And other things I may have missed...
    -=-=-=-=-=-=-=-=-=-
    v6 (SHC2016 Release) (Current)
    -=-=-=-=-=-=-=-=-=-
    - Spindash and Super Peel-Out added
    - Both new moves go slower underwater (look at me go~)
    - New Splash Screen image for new team
    - Fade-in after drowning music (courtesy of MarkeyJester)
    - Brand new Sound Test by FireRat
    - New Layouts for POZ3, CSZ1 and HTZ2 (by CaveQuest, A-S-H and MopeDude respectively)
    - Minor edits to all other acts
    - Completely rearranged the music IDs
    - Many other miscellaneous edits
    -=-=-=-=-=-=-=-=-=-

    Future intentions
    -=-=-=-=-=-=-=-=-=-
    - Cleaning up all the level layouts
    - Overhauling a majority of the layouts
    - Overhauling most graphics
    - Finalising and updating music choices
    - All new bosses
    -=-=-=-=-=-=-=-=-=-

    Screenshots
    -=-=-=-=-=-=-=-=-=-
    [​IMG]
    Team Overload presents...

    [​IMG]
    Sonic 1 - Warped World!

    [​IMG]
    Palmtree Oasis Zone

    [​IMG]
    Cosmic Station Zone

    [​IMG]
    High Tide Zone

    [​IMG]
    Special Stage 1 (maybe the Manic Emeralds actually do something this time!)

    [​IMG]
    Sound Test playing the Game Over theme

    [​IMG]
    Spindashing, in Warped World?

    [​IMG]
    AND Super Peel-Out?! Play to find out!
    -=-=-=-=-=-=-=-=-=-

    Download v6 from the SHC 2016 webpage!

    Brought to you by Team Overload!
     
  2. nineko

    nineko

    I am the Holy Cat Tech Member
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    You know the rules, please add some screenshots.
     
  3. Oh, whoops! I guess I just forgot, I'll whip some up now!

    EDIT: Screenshots added!
     
  4. nineko

    nineko

    I am the Holy Cat Tech Member
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    The board likes both Imgur and PNGs (which are indeed the best choices, both imgur as image host and PNG as image format), though you should realise something. I promise, this is the last off-topic post I make in this topic, but you will learn something useful in the next few minutes.

    The IMG tag requires you to use a direct link to an image. If you try to put any other thing between IMG tags, it won't work. Now, let's take a look to one of the links you provided: http://imgur.com/Orgcqpu
    Following that link will bring you to a page on the imgur website, with the image and some other things. That's your problem right there, you're not linking to an image, you're linking to a webpage which contains a variety of things. Of course the IMG tag doesn't recognise it as a valid image file, because what's being served by imgur's server is a text file.

    What you want is the direct link to the image, which is http://i.imgur.com/Orgcqpu.png in your case. Entering that URI between IMG tags will produce the intended result: [​IMG]

    How to obtain the direct link depends on your browser, but it usually involves the right button of your mouse.

    I hope this clarifies how to do things in the future :)
     
  5. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    Doesn't work in Genesis Plus GX, I just get a red screen :/
     
  6. Devon

    Devon

    Down you're going... down you're going... Tech Member
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    Sounds like a checksum error. Try running it through fixheader or something similar. A-S-H should also do the same and rerelease the ROM with the fixed checksum.
     
  7. Edited the original link to point to the Checksum Fix version. I'm having a shocker at the moment! haha...ha?
     
  8. Hello, all and sorry for the double post. The opening post has been edited to correspond with the SHC 2016 release! When Contest Week starts in a few short hours, you will be able to download, play and vote for my entry from the SHC page!