will you release the Realtime Palette Editor source code?
Yes, Lua code is always open source.
Maybe we should start nagging Nemesis to add scripting support to Exodus? That seems like a perfect candidate.
That would be neat.
I've played around with this hook idea and I managed to inject objects into the OST, very simple and straightforward process, but I find this kind of lacking in that I can only inject predefined internal objects.
I don't know if I can make external object definitions, I have an idea on how to do this but I know nothing about ASM and I ask forth a request to the ASM gods to help me out here.
Also I'm using s3k and only s3k, as its the most advanced and I like a challenge heh
My idea is as follows:
-Make an obj pointer that is just a special blank obj
-Lua scans the OST for these blank objects
-This object will have special memory values that will tell Lua what it should be doing
-There will be a Lua system that will keep track and control the interaction between the obj's values and Lua
If anyone has a better idea I'd like to know it heh.