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General Sonic Discussion (725 posts)
22-October 07
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Comic Mischief
37 years old
September 8, 1980
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Kathmandu, Nepal
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  1. In Topic: KingK's Sonic the Hedgehog retrospective.

    28 October 2017 - 05:42 AM

    View PostTadashi, on 11 September 2017 - 05:33 AM, said:

    I feel like this "wah, the classic games don't let me go fast all the time" complaint is getting a bit stale.


    KingK is almost single-minded with this, and inconsistent about when he's going to praise the games for platforming; or condemn them. I like that he concludes Sonic 3 and/or Knuckles is overrated, but I dunno about his commentary overall; we're going to have to agree to disagree about the homogenisation of the zones being overall a good thing, for example. Video ends with "bawwwww, people love Sonic 3 and attack Sonic Adventure 2" though, so I'm just going to question the man's taste.

    And this is coming from a guy who still loves the original first game over the rest. I'm very (self) aware that I too come from an uncommon POV on this one.
  2. In Topic: Sonic 3D Blast MD, 2017 and beyond!

    26 October 2017 - 04:21 PM

    View PostBartman3010, on 26 October 2017 - 12:47 AM, said:

    I suggested to him a Time Attack mode on one of the videos. I figure it'd be easy to implement and a way to play levels with the Flickies turned off.

    I did this also on Twitter, suggesting SRAM usage. That there's a "load game" option in the works is a good, semi-related sign I'm not going to read too much into... ;)
  3. In Topic: Sonic the Comic Fanmade Graphic Novel

    25 August 2016 - 06:46 AM

    I don't know how relevant this is, but Rebellion acquired Egmont/Fleetway just in case you need to clear anything on that end.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    24 August 2016 - 04:56 PM

    View PostMask, on 24 August 2016 - 04:27 PM, said:

    That conclusion is so loose, you could argue I want her to play like Little Mac. I can't remember the piko hammer spin being close to the insta-shield. You could try to give it movement options. Allow Amy to get a slight boost like a double jump from it, or even just speed up in a held direction (handy if you want to fall faster). Making it so the hammer deflects projectiles could be fun, if not a bit overpowered.

    After all this talk about how the insta-shield works, and here we have an example that's nothing like it. Sonic Advance's rendition of Amy (something I keep bringing up because in many people's eyes it's the definitive 2D Amy) simply swings the Piko Hammer in a vague downward arc in front of her, extending her attack radius. I'm arguing that it wouldn't be a big stretch of the imagination to include W-kaiten's invulnerability in that.

    But no, fuck that, movement options and slight boost and double jump and speed up in held directions and deflecting projectiles. I don't even.
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    24 August 2016 - 03:30 PM

    > mentions liking the timing aspect of Amy's gameplay
    > not sure if a move reliant on timing will fit

    That's your lookout, bud. But Amy's air Piko Hammer in Sonic Advance at least isn't too far away from the insta-sheild/W-kaiten in functionality. OF COURSE this is all speculation because we should wait for MORE CLUES confirming Amy's inclusion in the game... :P