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Knuckles' Chaotix... ugh

#46 User is offline True Dude 

Posted 08 April 2010 - 03:43 PM

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This game with a second player is probably one of the greatest Sonic games period. If it hadn't of had the Combi-ring gimmick I'm sure it would've sold a little better, (and I DO mean a little) but then what would distinguish it from Sonic 1, 2, and 3 other than extra characters?

#47 User is offline Cooljerk 

Posted 08 April 2010 - 04:32 PM

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QUOTE (True Dude @ Apr 8 2010, 01:43 PM)
This game with a second player is probably one of the greatest Sonic games period. If it hadn't of had the Combi-ring gimmick I'm sure it would've sold a little better, (and I DO mean a little) but then what would distinguish it from Sonic 1, 2, and 3 other than extra characters?


well, aside from that whole "being the only sonic game on the add-on" and that "great art-work" stuff, why exactly does it need to distinguish itself from the established Sonic series?

#48 User is offline True Dude 

Posted 08 April 2010 - 04:41 PM

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QUOTE (Cooljerk @ Apr 8 2010, 04:32 PM)
QUOTE (True Dude @ Apr 8 2010, 01:43 PM)
This game with a second player is probably one of the greatest Sonic games period. If it hadn't of had the Combi-ring gimmick I'm sure it would've sold a little better, (and I DO mean a little) but then what would distinguish it from Sonic 1, 2, and 3 other than extra characters?


well, aside from that whole "being the only sonic game on the add-on" and that "great art-work" stuff, why exactly does it need to distinguish itself from the established Sonic series?

Yeah, I guess you do have a point...

#49 User is offline Chaos Knux 

Posted 08 April 2010 - 04:42 PM

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Good game... just too fucking repetitive.

#50 User is offline Overlord 

Posted 08 April 2010 - 04:59 PM

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My biggest problem with Chaotix is that due to the fundemental flakeyness that is the 32X hardware, the damn game tends to crash on me every time I play it, and it's always JUST before it would get to a point where the cartridge would save.

Fucking 32X. >_>

#51 User is offline Sploit 

Posted 08 April 2010 - 05:27 PM

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QUOTE (Overlord @ Apr 8 2010, 10:59 PM)
My biggest problem with Chaotix is that due to the fundemental flakeyness that is the 32X hardware, the damn game tends to crash on me every time I play it, and it's always JUST before it would get to a point where the cartridge would save.

Fucking 32X. >_>



Could that not be a problem with your actual 32X or your cartridge? Just...thats never happened to me.

Then again...having said that I've only had my 32X around 4 years and the cartridge around 2 (touch wood/fingers crossed it never happens to me). The 32X was a bargain at £35 :D (odd story was on a day trip with college and during a lunch hour I walked past local gamestation and just saw it there and siezed my chance, first time I'd ever seen one :D...had base unit, power supply, necessary lead to connect to Megadrive II and manual and box...no metal plates, though their necessity is questionable to say the least) Chaotix I bought of some dude when I was in uni...it cost like £40...but has booklet and box...and since then its gone up...so in retrospect I got a bargain v.png

#52 User is offline Overlord 

Posted 08 April 2010 - 05:47 PM

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QUOTE (Sploit @ Apr 8 2010, 11:27 PM)
QUOTE (Overlord @ Apr 8 2010, 10:59 PM)
My biggest problem with Chaotix is that due to the fundemental flakeyness that is the 32X hardware, the damn game tends to crash on me every time I play it, and it's always JUST before it would get to a point where the cartridge would save.

Fucking 32X. >_>



Could that not be a problem with your actual 32X or your cartridge? Just...thats never happened to me.

Then again...having said that I've only had my 32X around 4 years and the cartridge around 2 (touch wood/fingers crossed it never happens to me). The 32X was a bargain at £35 :D (odd story was on a day trip with college and during a lunch hour I walked past local gamestation and just saw it there and siezed my chance, first time I'd ever seen one :D...had base unit, power supply, necessary lead to connect to Megadrive II and manual and box...no metal plates, though their necessity is questionable to say the least) Chaotix I bought of some dude when I was in uni...it cost like £40...but has booklet and box...and since then its gone up...so in retrospect I got a bargain v.png

Oh, I know it's a problem with the 32X - my other cart is flakey as well. It works, it's just EXTREMELY finicky.

Anyway, this is beginning to drift =P

#53 User is offline Cooljerk 

Posted 08 April 2010 - 07:36 PM

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I got my 32X the christmas it came out. MAN What a disappointing christmas that was in retrospect. I got a 32X, Virtua Racing Deluxe, and clayfighters for the genesis. Now, VR:D is one of the best 32X games, true, but my parents passed up Doom because I had the shareware version, and Star Wars Arcade because the dude at the store said it wasn't very good. Oh, and my 32X also didn't work. I had to wait a full day before I could go to best buy and get one that did work.

Don't get me wrong, I was extremely grateful. Thats like $500 in christmas gifts. But it didn't feel like a $500 christmas.

That said, I played the shit out of every 32X game as they came out, which was a slow trickle. I got Knuckles Chaotix on launch day, and god all mighty I was disappointed. I'm guessing it's a product of hype for me - I remember salivating over it, really wanting it badly. I was jonesing for a new sonic game like a crack fiend, and all the magazine previews promised me it'd blow Sonic & Knuckles away. Well it didn't.

I might have a different opinion if I'd played it for the first time recently, after hearing for decades about how lame it was, but nope - I played it on day one with hype surrounding it like it was Sonic 4. What a huge disappointment.

To finish my 32X story - I eventually got the good games for the system. You know, NBA Jam: TE, Afturburner, Space Harrier, Virtua Fighter, but not till way after the system died.

#54 User is offline Tailikku 

Posted 08 April 2010 - 08:57 PM

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I actually enjoy Chaotix, even to the point where I played through the entire hack as Sonic and Knuckles.

#55 User is offline Andlabs 

Posted 08 April 2010 - 09:00 PM

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QUOTE (Cooljerk @ Apr 8 2010, 08:36 PM)
I got Knuckles Chaotix on launch day

Do you remember exactly what day that was? That is, assuming you have lived in America that time; we only know that it was sometime in March 1995.
This post has been edited by Andlabs: 08 April 2010 - 09:03 PM

#56 User is offline Cooljerk 

Posted 08 April 2010 - 09:16 PM

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QUOTE (Andlabs @ Apr 8 2010, 07:00 PM)
QUOTE (Cooljerk @ Apr 8 2010, 08:36 PM)
I got Knuckles Chaotix on launch day

Do you remember exactly what day that was? That is, assuming you have lived in America that time; we only know that it was sometime in March 1995.


No clue the exact day, but I had it preordered and picked it up after school.

#57 User is offline Monochrome 

Posted 09 April 2010 - 02:18 PM

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Chaotix was okay. It had just as many bad features as redeeming ones. Ideally, you should be able to choose between three modes: 1P, 1P Co-op and 2P Co-op. The co-ops would be like it is now, and 1P would have extra lives instead of partner changing monitors, etc.

I quite enjoyed Amazing Arena tbh; it was the colours for the time periods that captivated me- but I always found the orange/purple evening colours to be sickly. Speed Slider has too many places where two paths converge head-on and it's not clear where you go (though it's usually up), and, something that piqued my OCD, if it's a rollercoaster, why are there carousels on it? Techno Tower- just use Charmy and 99% of the time you won't have to mess about with the actual platforming. Whether you do this or not- the platforming of TT is awful.

And what's the story with those minus rings?! What purpose do they serve? Just disallow calling when you have >10 rings!

Why didn't they just put another character in the 2nd slot instead of the so-called Wechnia? Why not just use Tails, or have someone relating to Tails' backstory, and work that into the story?

words.gif words.gif words.gif

#58 User is offline True Dude 

Posted 09 April 2010 - 03:11 PM

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Did anyone ever find out why Sonic & Tails were taken out of the game? I mean, SEGA owns the characters, and I'm sure KC was made by some sub-division of Sonic Team if not Sonic Team itself, so what made them get rid of them for the game?

#59 User is offline Trunks 

Posted 09 April 2010 - 03:14 PM

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I picked it up a few weeks after it came out. Got the 32X on the Christmas of that year's launch, despite never having heard of the add-on. Which says something about the advertising.

#60 User is offline Overlord 

Posted 09 April 2010 - 04:06 PM

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QUOTE (True Dude @ Apr 9 2010, 09:11 PM)
Did anyone ever find out why Sonic & Tails were taken out of the game? I mean, SEGA owns the characters, and I'm sure KC was made by some sub-division of Sonic Team if not Sonic Team itself, so what made them get rid of them for the game?

I think there was a lot of interest at the time for the concept of Knuckles as a starring character, much like Shadow was later on, so they gave him his own game on a minority platform with the double bonus that if the system crashed and burned badly Sonic himself could emerge unscathed on the Saturn a year or so later - of course thanks to the Xtreme fiasco shit didn't QUITE go down as planned =P

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