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The Sonic the Hedgehog 4 Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 7, 2010.

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  1. Chimpo

    Chimpo

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    First it was that it's a downloadable game. Then that it has to accommodate the Wii, and now you're on about file size regarding level sizes which Jim goes on to disprove. When are you going to draw the line here? This is utterly ridiculous. Every time we show something that goes against someone's assumptions, someone else decides to pull more out of their ass.

    No it isn't. It's absolute horse shit they're selling you. They're splitting it up because they know you'll buy this shit in chunks.
     
  2. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    ^ I'm going to give you the benefit of the doubt and assume you just didn't catch the part where I said, "Hey, Jim, could you explain that to me? Maybe my understanding is actually wrong." Because, y'know, the alternative would be that you choice to ignore my virtuous quest for clarification and understanding in favor of the misperception that I'm being stubbornly wrong.

    We did have a conversation about the Wii's hard-drive limitations in this (or was it the other) very thread some time ago, and the file-size issue was mentioned at the time. So sue me, I misunderstood.

    Anyway, Jim... if it's not too much trouble, could you explain exactly how those "basic concepts" work? At least a Cliff's-notes version? For, y'know, my epic and virtuous quest for clarification and understanding. ^.^'
     
  3. Polygon Jim

    Polygon Jim

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    All the bitches.


    Okay, say a file has a whole longass string of FFFFFFFFFFFFFFFFFFFFFF's or 11111111111111111111111's or any shit like that. It can be compressed. You save a ton of filespace, with the result of a slightly longer load time.

    You can also optimize how you store level data. As an example, EVERY single level and all of the level art combined in NSMBW which is a much longer game is LESS than 9mb. This also ties into optimizing your level art.


    S4 has around 80 tiles for every level when it could have done it like NSMB and have a block based system and it would look identical. Instead they waste over 100mb on level art. It also has no compression. Pretty much it did everything wrong.
     
  4. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Aha. There, now, y'see, I didn't know Sonic 4 did that. That does sound pretty sloppy.
     
  5. serpx

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    Not necessarily commented to you, I just wanted to talk on the topic of it being episodic vs. none -- I rather have chunks that may get progressively better and more enjoyable, than one giant shitty game.
     
  6. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    That... is one possible positive outlook, if a bit tinged in feces and toxic ire, yeah...
     
  7. Deef

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    Quite negative if you ask me, albeit admittedly realistic.

    Since when do we support devs releasing something in pieces just in case it's s***.

    So even though the point is practical, it doesn't make sense to support this reason without admitting low confidence in the devs (or the devs admitting in themselves). And if that is the case I'd rather they address whatever is causing the low confidence than actually encourage this defensive style of production.
     
  8. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    I know this will never happen, but last night I had a dream about Sonic 4 and for some weird reason, you could play a Sally using placeholder sprites of Pulseman and herself.
     
  9. Dude

    Dude

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    classic sega thinking: Our developers can't be doing anything wrong, its the fans who must be at fault.
     
  10. Wing

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    You can look at the episodic format in a positive way too, at least Dimps can fix their previous idiotic mistakes with each episode.
    However, their advertising for the game is rather stupid. It's almost as if they're screaming "Look at me! I'm only part of a complete product! Isn't that fun!?". I'm sure that's going to lose them a few sales, I already saw some people on the SOA forums who said they're waiting for a disc release. If that ever happens...
     
  11. Blue Blood

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    I thought it was more like: Our developers do everything wrong, but fans will lap up their shit anyway.

    That is seriously the impression that S4 gives off. It's so saddening that the game has been treated the way it has. Fun game, ridiculously far from what was promised (especially by name).
     
  12. Well, I wouldn't say that now that they bothered to delay.
    I honestly can't be bothered to here the reasons as to why they won't improve during the delay and between episodes, we'll just have to wait and see.

    Also, yes this game isn't getting much attention from the Developers, but I'm glad about it.
    You see, if Izuka and Sonic Team focused more on Sonic 4, then they would be less focused on Sonic Colours.

    Now if you ask me, I'd rather have an excellent 3D game than an excellent 2D game.
    We already know Sonic is good in 2D (even Rush and Rush Adv.), what we need to happen, is an excellent 3D Sonic game, to prove the nutjars, who believe a good 3D Sonic game is impossible, wrong.
    If Sonic wants to be a serious flagship franchise/mascot, he needs to be good in 3D aswell as 2D.
    If that means that Sonic 4 is not as good as it could have been, then so be it.

    Even if thats the case, its still not a bad game. Its just "not as good as it could have been".
     
  13. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    "Positive" in the sense that there's a silver lining to every cloud, but the cloud's still there and it's raining piss on everyone's parade. Really, though, SEGA themselves have stated—many times—that fan feedback is one of the factors in making the game episodic. However bullshit that might be, it's also at least partly true. They get a negative reaction from Episode I, they're going to improve Episode II based on that reaction—if only so the sales will continue. It's the practical thing to do.

    Besides, with Sonic's ever-dwindling reputation, even SEGA can't be stupid enough to think their fans will "lap shit up" forever, and that's more true of the fans they target with nostalgic stuff like Sonic 4, since they have a tendency to be older and thus, in theory, a fair bit less moronic.

    In... theory, anyway. Sometimes it's hard to be sure.
     
  14. Vinchenz

    Vinchenz

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    I hate that everyone keeps assuming that SEGA as a whole is the problem here.

    The problem here is SEGA of Japan and how they don't really care the Sonic series. Japan doesn't care about Sonic as much as America does, and SoJ pretty much only rushes out Sonic games because they know it'll sell like hotcakes in North America. All SEGA of America can do is bend over and take it.

    This is why the Sonic series (or hell, just Sonic 4 since SoA now only develops downloadable titles) should just be handed off to SoA (or move Sonic Team to San Fransisco) and be given complete creative control over it. Hey, doesn't that sound familiar...?

    It's too bad. SoJ are just heartless monsters who feed off the cash of our youngin's.
     
  15. Relick

    Relick

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    This.

    Although I'm slightly confused about this bit:
    "(or hell, just Sonic 4 since SoA now only develops downloadable titles)"
    That's a contradiction I've never seen before.
     
  16. Wing

    Wing

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    Wasn't this done with Sonic Adventure 2? If I remember correctly, the treasure hunting and mech shooting were a lot more bearable in Sonic Adventure.
    So long we keep getting games like Colors, I'll be satisfied.
     
  17. Dude

    Dude

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    DING DING

    we have a winner! SOJ wants their cash ASAP, so they throw out cheap products at exorbitant prices so they can get an exponential return on the infinitely small investment and give it to the suits upstairs. Nobody at sega who matters gives a damn.
     
  18. Solaris Paradox

    Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    You'd think they'd shove the franchise off for the Western branches to handle if they don't give a damn, though. Bah.

    Easy to see why Sonic 4 was blithely outsourced when you put it in that context, though.
     
  19. Dr. Mecha

    Dr. Mecha

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    You're Correct my good man. As far as I can remembered Sonic Unleashed (or Sonic World Adventure as it called there) sold poorly in Japan compared to the US. Japan actually hated the hedgehog now. So forming a branch in the US and have them handle the franchise is a better Idea.
     
  20. Sparks

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    We got what was one of the best (if not the) Sonic games in the entire series? :specialed:
     
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