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Sonic 1 prototype images Both topics now merged together

#331 User is offline SpeedStarTMQ 

Posted 02 November 2014 - 09:25 AM

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View Postashthedragon, on 01 November 2014 - 04:06 PM, said:

I've uploaded to Youtube just the Sonic footage from that Nick Arcade pilot, just in case anyone wants to watch it without having to rewind through the whole episode



Thanks Ash! :v:

Goddamnit, is there anything we can do to speed up this process?

#332 User is offline winterhell 

Posted 02 November 2014 - 10:38 AM

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We can pretend to not care. Thats why it was so easy to obtain the E.T. prototypes, you know.

#333 User is offline drx 

Posted 02 November 2014 - 10:45 AM

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View Postkazblox, on 02 November 2014 - 09:19 AM, said:

View PostTravelsonic, on 01 November 2014 - 03:42 PM, said:

View Postdrx, on 31 October 2014 - 03:06 PM, said:

* a cart that turned out to be final ( Posted Image/>/> )
* a review cart, close to final
* a preview cart (yes)



heh, can't wait either way if and / or when we get these to see... :D


Unfortunately, the rarest preview carts of a game would take very long to get. Maybe long as the development of Half-Life 3. You see, it's common if an owner has a valuable that nobody else has, the said owner likes to greedily hoard it for the longest amount of time possible.


The "hoarders" you speak of are not as common as you might think.

These things take time because of the hundreds of other people you have to talk to before you find that one person with a build. And the owners of these carts are real people, with real lives and feelings. You can't just sweep in and make them do what you want. You have to work to their schedule. I've worked some deals for many years before they came to fruition, and it is not for lack of eagerness.

This is not like buying something on eBay where someone is a priori willing to sell by the simple fact of selling it on eBay.

Quote

Goddamnit, is there anything we can do to speed up this process?


I wish there was. Unfortunately these things can take weeks, months and years.

If there are any updates I will post them.


In the mean time, we (me and evilhamwizard) have analyzed the footage. Some interesting bits about the title screen shot:

Posted Image

* no TM
* the background cannot be reproduced in Sonic 1 final

#334 User is offline drx 

Posted 02 November 2014 - 01:43 PM

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I just spoke to Mr Miteff on the phone. He was the co-creator of Nick Arcade.

He remembered the Sonic 1 cartridge specifically, and in fact, this was one of 2 or 3 that they had. They were all under lock and key while at Nick Arcade and were returned to Sega afterwards. Besides, he threw everything away recently anyways. There were no other people who kept anything.

It's a shame, "Sonic 1 Nick Arcade" sounded good.

edit: by the way, if someone lives near Orlando, FL, and is willing to help out with something Sonic prototype related, please PM me.
This post has been edited by drx: 02 November 2014 - 02:48 PM

#335 User is offline Blue Blood 

Posted 02 November 2014 - 01:51 PM

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View Postdrx, on 02 November 2014 - 01:43 PM, said:

I just spoke to Mr Miteff on the phone. He was the co-creator of Nick Arcade.

He remembered the Sonic 1 cartridge specifically, and in fact, this was one of 2 or 3 that they had. They were all under lock and key while at Nick Arcade and were returned to Sega afterwards. Besides, he threw everything away recently anyways. There were no other people who kept anything.

It's a shame, "Sonic 1 Nick Arcade" sounded good.

Oh well. We can't lose what we never had to begin with, I guess.

#336 User is offline SpeedStarTMQ 

Posted 02 November 2014 - 05:47 PM

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If that makes you feel better! It sucks for me :(

Talking about the title screen, here's a bit more information for you.

There's no sprite changes for the background at all, it's just been reordered to look more aesthetically pleasing. You can match up some of the parts between the versions, like in my GIF for example:

(Look at the background on the left side)
Posted Image

How can we tell the original didn't look so good? There's footage of the original title screen out there, and from the start we can see it looks barren. Look at how bland that looks below! Obviously it looks better once it's scrolled some more but upon first glance it doesn't look great at all.

Posted Image

I'd say the rearrangement makes it look much better from the get go :v:

EDIT:

Also, from what I can gather, those random little chunks in the background weren't always missing. It seems like they messed up the graphics a bit. You can clearly see a part of the rock on the lower pre-release is not broken, but missing in the final.
This post has been edited by SpeedStarTMQ: 02 November 2014 - 06:52 PM

#337 User is offline SMTP 

Posted 02 November 2014 - 05:56 PM

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View Postdrx, on 02 November 2014 - 01:43 PM, said:

edit: by the way, if someone lives near Orlando, FL, and is willing to help out with something Sonic prototype related, please PM me.


I was in orlando last week. If only this was posted sooner....

#338 User is offline magishun 

Posted 02 November 2014 - 06:01 PM

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This is so surreal to me. The idea that Nick Arcade got not one, but two Sonic prototypes! I never thought we'd see any more footage of an S1 beta. Whether a cart turns up one day or not, I've really enjoyed seeing this footage.

#339 User is offline Qjimbo 

Posted 02 November 2014 - 08:44 PM

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Nice find! Very cool that more secrets like this keep showing up after all these years. Wonder what happened to the cart once it was returned to SEGA - would be a shame if it was wiped and re-programmed or something like that.

#340 User is offline sebmal 

Posted 02 November 2014 - 09:39 PM

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View Postdrx, on 02 November 2014 - 01:43 PM, said:

edit: by the way, if someone lives near Orlando, FL, and is willing to help out with something Sonic prototype related, please PM me.


Damn, I literally just got back from Orlando tonight. I only live a couple of hours away though so if you can't find anyone else closer I could probably help out.
This post has been edited by sebmal: 02 November 2014 - 09:42 PM

#341 User is offline RyogaMasaki 

Posted 02 November 2014 - 10:09 PM

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View Postdrx, on 02 November 2014 - 01:43 PM, said:

edit: by the way, if someone lives near Orlando, FL, and is willing to help out with something Sonic prototype related, please PM me.


Oh hi I'm the one you're looking for.

View Postsebmal, on 02 November 2014 - 09:39 PM, said:

Damn, I literally just got back from Orlando tonight. I only live a couple of hours away though so if you can't find anyone else closer I could probably help out.


HI SEB LONG TIME NO SEE.
This post has been edited by RyogaMasaki: 02 November 2014 - 10:13 PM

#342 User is offline sebmal 

Posted 02 November 2014 - 10:45 PM

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View PostRyogaMasaki, on 02 November 2014 - 10:09 PM, said:

HI SEB LONG TIME NO SEE.


HEY PAL

#343 User is offline 87th 

Posted 03 November 2014 - 09:43 AM

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Just a heads-up. You people might want to get this book.
http://www.readonlym...collected-works
There's Sonic 1 design documents in it that I don't think have appeared anywhere online before, alongside concept art and interviews with lead Sonic staff (Yuji Naka, Naoto Oshima, Akira Nishino, Kazuyuki Hoshino) and a brief description of four of Sonic 1's levels, as they were originally envisioned. I think the book's great, and I'm really supportive of the people behind it, so I've got no personal interest in devaluing it by putting all the best bits online, but here's a hastily taken photo of Sonic 1's original ending storyboard from the design documents.
Posted Image

#344 User is offline Adamis 

Posted 03 November 2014 - 09:50 AM

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So, Sonic's band friends were shown during the ending.

But if Sonic is falling in the sky... where was he ? Scrap Brain isn't set in the sky, so... Sky Base ?

#345 User is online ICEknight 

Posted 03 November 2014 - 09:51 AM

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That's... The Sonic Advance ending, only without Tails & Co.. :O

Also, falling pose from CD.
This post has been edited by ICEknight: 03 November 2014 - 09:53 AM

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