Boss and boss spawned object moving offsets:
GHZ:
178CD - Byte 1 For GHZ Boss (Negative Hex Number, Value for going right)
17B09 - For Wrecking Ball (Negative Hex Number, Value for going...left/right for sometime)
LZ:
17F2B - For LZ Boss (Negative Hex NUmber, Value for going up)
MZ I'm not sure of. =P
SLZ:
189BA - For SLZ Boss (Value for going left/right)
SYZ:
191CE - For SYZ Boss
I'll find the rest later...
The bytes are in this format:
(before bytes) 31 7C
after the 31 7C...
(the actual bytes)mm mm dd dd
Where mmmm = how fast to move and dddd = what direction to move.
mmmm is always negative.
dddd's values I know of are listed below:
10 = left
12 = up
14 = down
GHZ:
178CD - Byte 1 For GHZ Boss (Negative Hex Number, Value for going right)
17B09 - For Wrecking Ball (Negative Hex Number, Value for going...left/right for sometime)
LZ:
17F2B - For LZ Boss (Negative Hex NUmber, Value for going up)
MZ I'm not sure of. =P
SLZ:
189BA - For SLZ Boss (Value for going left/right)
SYZ:
191CE - For SYZ Boss
I'll find the rest later...
The bytes are in this format:
(before bytes) 31 7C
after the 31 7C...
(the actual bytes)mm mm dd dd
Where mmmm = how fast to move and dddd = what direction to move.
mmmm is always negative.
dddd's values I know of are listed below:
10 = left
12 = up
14 = down