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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#1831 User is offline Limey Otoko 

Posted 12 November 2011 - 09:26 PM

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SUPASONICBOOM said:

So it takes place after Colors, is an interquel to Sonic 1 and 2, a continuation of the Unleashed style and could be seen as a sequel to 06. The most recent game, the first 2 games, a supposed reboot of the series, and what is considered the series' worst game.

Well damn. This really is an anniversary title.


Wait. Classic characters in this are from between Sonic 1 and 2? Really? I was getting post-Sonic 3 & Knuckles but pre- Sonic 4 vibes from the whole thing.

Hence
Spoiler
etc. ..?

Also can anyone give me any tips on how to kick Time Eater's ass without being hit ? The laser always hits me in the face and it's the only trophy I've still got to get.

#1832 User is offline Tyty 

Posted 12 November 2011 - 09:32 PM

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View PostLimey Otoko, on 12 November 2011 - 09:26 PM, said:

Also can anyone give me any tips on how to kick Time Eater's ass without being hit ? The laser always hits me in the face and it's the only trophy I've still got to get.

He always shoots the laser after freezing time the first time, so switch to 2D and he won't hit you.

#1833 User is online K2J 

Posted 12 November 2011 - 10:08 PM

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View PostLimey Otoko, on 12 November 2011 - 09:26 PM, said:

Wait. Classic characters in this are from between Sonic 1 and 2? Really? I was getting post-Sonic 3 & Knuckles but pre- Sonic 4 vibes from the whole thing.


I think that poster might have been confused due to there not being Classic Knuckles, Amy, etc. I got the impression, too, that it was post-S3&K from C. Sonic's end.

#1834 User is offline Herm the Germ 

Posted 12 November 2011 - 11:29 PM

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Spoiler


#1835 User is offline TheKazeblade 

Posted 13 November 2011 - 12:23 AM

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So today I had the chance to play the full game for the first time. Until now, my only playing experience was through the PS3 demo and oh my Reece's, this game is phenomenal. This is now my favorite 3D Sonic. Everything I had issues with when it came to Colors has been fixed and polished to a gleam. Aesthetically, Modern Seaside Hill is exactly what I want future Sonic games to look like. Everything just works, and I'll be honest, I had a much more fun time with Modern Sonic than Classic.

My biggest issue is the story. I don't mind a bare bones story, but when cutscenes take place, I at least expect them to forward the plot! here, the dialogue-based cutscenes offer nothing at all. Cutscenes that do work however, are the pre-boss/rival cutscenes with no dialogue; it just creates an establishing point that shows what's going on and shows off how cool Sonic is when he acts and keeps his mouth shut. the Shadow and Silver cutscenes are perfect examples of this.

And I may be in the minority in this, but I think it's time to cut the slapstick humor after Generations. I like the more light-hearted style they're going for lately, and I think the premise surrounding the game could have been good, but the dialogue and the go-nowhere cutscenes damaged it for me. I think Sonic Team should attempt to go for a more in-depth plot, but not a serious one, per-se. I don't know, just looking at how Mario Galaxy took their bare-bones plot and approached in with sincerity, but not seriousness would be my ideal concept for a Sonic story in the future.

Graphics are phenomenal, and the animations are top notch, Sonic looks fantastic and I love how he's portrayed in his movements, both as classic and modern. One thing I miss though is the super high-contrast lighting from Unleashed. I loved how everything was basked in light and shadow in that game, it brings my view of this game's look down ever so slightly.

#1836 User is offline Forsaken Moon 

Posted 13 November 2011 - 12:28 AM

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I agree, this game is really great. It's just that the main story is so short.

#1837 User is offline Innocence 

Posted 13 November 2011 - 02:18 AM

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Spoiler


#1838 User is offline 1stKirbyever 

Posted 13 November 2011 - 02:44 AM

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About time someone figured this out.

#1839 User is offline Matlee 

Posted 13 November 2011 - 03:09 AM

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Hella yeah, That's how I allways imagined 3d sonic to play, obviously with a lot more freedom. That and using the dpad for 2d game play and analogue controls for 3d game play naturally. Another thing, is it just me, or does this reminds you of the hub world in sonic jam,aah nostalgiagasmic! btw, hows this done btw?
Plus the repeated suicide attempts in city escape was painful to watch! bloody love the classic rooftop run remix, ooft.

#1840 User is offline Chimera 

Posted 13 November 2011 - 04:12 AM

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'lil late but...

View PostPizzaBoy, on 12 November 2011 - 07:52 AM, said:

I've also been working on a possible way to get skateboard-less Sonic into the beginning section, but I don't have a recording of my idea. If you manage to leap over the dash pads at the end of the section, you won't go into the animation where Sonic loses the skateboard and you can sort of land on the roof between sections. I've only done it twice and both times I didn't react quick enough to try and gain control.

I think if you can gain control there, you can backtrack over the dash pads and get back into the skateboard section.


No you can't. The wall there is too high for Sonic to jump. Maaaybe if Modern Super Sonic's jump hight is larger, it's possible. But right now you can't backtrack unless you change Sonic's jump height :/

EDIT: Dat video. Now I wanna explore the city I should be escaping from even more.

Also, interesting how collision data seems to be set up in these levels... Apparently the bottom of the map has a floor o.o
This post has been edited by Chimera: 13 November 2011 - 04:21 AM

#1841 User is offline PizzaBoy 

Posted 13 November 2011 - 05:04 AM

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View PostChimera, on 13 November 2011 - 04:12 AM, said:

No you can't. The wall there is too high for Sonic to jump. Maaaybe if Modern Super Sonic's jump hight is larger, it's possible. But right now you can't backtrack unless you change Sonic's jump height :/


I mean, you can pass over the launch pads, and Sonic can land on the building in the middle of the transition. The idea is you never fall into the next part of the level; you make it far enough to trigger skateboard loss and turn around.

Using infinite boost and speed increase, you can launch yourself from that brown wall (that has a booster at the top and bottom, and you boost down it) and have enough speed to clear the train/tram car and the launch pads, landing in the middle of the transition.

I've only managed to get that much speed twice.

#1842 User is offline MastaSys 

Posted 13 November 2011 - 05:19 AM

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View PostLimey Otoko, on 12 November 2011 - 09:26 PM, said:

Wait. Classic characters in this are from between Sonic 1 and 2? Really? I was getting post-Sonic 3 & Knuckles but pre- Sonic 4 vibes from the whole thing.

Hence
Spoiler
etc. ..?


Spoiler


#1843 User is offline Puto 

Posted 13 November 2011 - 08:15 AM

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View PostMastaSys, on 13 November 2011 - 05:19 AM, said:

Spoiler

It doesn't, it's an English dub-only line.

#1844 User is offline Kail 

Posted 13 November 2011 - 09:01 AM

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Just because it's an English only line doesn't mean it's not valid, in fact given the fact that Sonic is a primarily western franchise I'd say it makes it very valid.

This isn't like Dragon Ball Z were the Japanese version is the definitive version and funimation's explanations/changes don't effect the original version. That line was a decision made by Sonic Team and the writers, making it very much canon.

#1845 User is offline Azu 

Posted 13 November 2011 - 09:31 AM

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Didn't the old Japanese Sonic 3 manual call him "Eggman" at some point?
This post has been edited by Azu: 13 November 2011 - 09:35 AM

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