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Sonic & SEGA All Stars Racing no lie.

#2956 User is offline DigitalDuck 

Posted 23 January 2011 - 08:56 AM

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QUOTE (Runner @ Jan 23 2011, 01:54 PM)
Sega, could you add a update in the PS3/360/PC version to support Steering Wheels?

I really want this on my PS3.


...

Well, my steering wheel works. psyduck.png

#2957 User is offline Runner 

Posted 23 January 2011 - 09:26 AM

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QUOTE (DigitalDuck @ Jan 23 2011, 11:56 AM)
QUOTE (Runner @ Jan 23 2011, 01:54 PM)
Sega, could you add a update in the PS3/360/PC version to support Steering Wheels?

I really want this on my PS3.


...

Well, my steering wheel works. psyduck.png

I only have the PS3 version, it does not work with my wheel as it should work, it works as normal joystick, with the buttons as Gas and Drift (the pedals does not work), and I have to turn the wheel 480 degree to turn the car v.png

Because it does not support my wheel, I thought it doesn't have support in all platforms. argh.gif
This post has been edited by Runner: 23 January 2011 - 09:27 AM

#2958 User is offline NiktheGreek 

Posted 23 January 2011 - 10:02 AM

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QUOTE (Bartman3010 @ Jan 23 2011, 07:02 AM)
But seriously, they're really going to need to reconfigure a lot of stuff before they just throw the game in an arcade cabinet.

Trust me, they already have done and I'm sure they'll continue to do so after this location test/trade show run. I played a lot of SAE's last two home-to-arcade projects (Sega Rally 3 and GRID, the latter while still in development) and a lot of design work was put into how each game would function in an arcade setting.

#2959 User is offline TimmiT 

Posted 23 January 2011 - 06:06 PM

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Looks like a 3DS version might be coming: http://gonintendo.com/viewstory.php?id=148290

#2960 User is offline Overlord 

Posted 24 January 2011 - 03:07 PM

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Ah, something actually INTERESTING for the 3DS! I'm interested to see what Sumo brings to the table here (seeing as without the Ferrari license, there's no way they can do anything Outrun on the system, so what else COULD they do?)

#2961 User is offline Blue Blood 

Posted 24 January 2011 - 03:51 PM

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QUOTE (Overlord @ Jan 24 2011, 08:07 PM)
Ah, something actually INTERESTING for the 3DS!

*cough*

If this is a port of ASR, it makes me glad I didn't already buy the DS version. But, would it be a straight-up port with improved graphics (or worse graphics if they ported the Wii one?) and 3D or would it actually include some half-decent bonuses?

#2962 User is offline Overlord 

Posted 24 January 2011 - 03:56 PM

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It'll likely be a straight port with 3D tbh. They might throw in a bonus track or two if there's new stuff in the arcade version but I wouldn't hold out that much hope.

That said, I have the DS version, and it's good enough that it might be worth buying in 3D (though I didn't actually buy the DS one, it was a gift =P)

#2963 User is offline Polygon Jim 

Posted 24 January 2011 - 03:59 PM

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I don't really understand were this rumor of a port for the 3DS is coming from at all. Not even SSASR's beta name matches up to either which was Sega Superstars Karts. This is most likely for some entirely unrelated game with like a %1 chance it's SSASR.


ARS2≠SSASR
SSR 3DS≠SSASR

Were do they match? Explain.

#2964 User is offline FuzzballFox 

Posted 24 January 2011 - 04:13 PM

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Any guesses on how long it will take Sega to re-re-re-re-re-re-re-re—release Sonic 1 on the 3DS? :V

#2965 User is offline Blue Blood 

Posted 24 January 2011 - 04:16 PM

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QUOTE (Polygon Jim @ Jan 24 2011, 08:59 PM)
I don't really understand were this rumor of a port for the 3DS is coming from at all. Not even SSASR's beta name matches up to either which was Sega Superstars Karts. This is most likely for some entirely unrelated game with like a %1 chance it's SSASR.


ARS2≠SSASR
SSR 3DS≠SSASR

Were do they match? Explain.

S0L referred it as SSR more than once, and and one port remarked that fans used a different abbreviation (ASR of course) for it than the dev team did. I can't remember what it was, but I'm pretty sure it was SSR.
This post has been edited by Blue Blood: 26 January 2011 - 01:43 PM

#2966 User is offline NiktheGreek 

Posted 26 January 2011 - 08:23 AM

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SSR seems to be the common internal abbreviation, judging by the conversation I had yesterday.

Anyhow! ASR Arcade. What's there to know? Well, the game is roughly 85% done (should be ready by March), and has been tweaked slightly and cut down for the arcade. Characters not included are Knuckles, Big, Zobio and Zobiko, Alex Kidd, Opa-Opa, Mobo and Robo, and the Chu Chu Rocket lot (also the console exclusives, duh). Courses that were definitely cut include Ocean Ruin, Roulette Road, Thunder Deck, Icicle Valley, Lava Lair, Treetops, Monkey Target, Rokkaku Hill, Rocky-Coaster, Sewer Scrapes and Deadly Route. Also, none of the DLC stuff made it in.

All in all then, the game has 13 racers and 13 courses, assuming that I've got all the cuts correct.

Two reasons were given for these cuts. Firstly, the number of characters had to be reduced for ease of browsing within the time limit. This reason also applies to the courses, but also there was a drive to reduce drift dependency (the Super Monkey Ball courses were specifically cited here).

Grand Prix mode takes place over three courses: Sunshine Tour, Turbine Loop and Sandy Drifts. The latter was chosen for its difficulty...

Items seem mostly present and correct, though I didn't see any Superstar attacks. They can no longer be fired backwards (they tried to implement it, but it didn't work out with the wheel controls), but in a cute touch the item button on your wheel lights up with different colours for each item (red for speed shoes, green for shield, cycles through for the rainbow, etc.). The dynamic cabinet lighting should also reflect gameplay - for example, a player with an incoming attack will have their cabinet flash red.

Graphically, the game doesn't hit the heights of previous Sega Amusements Europe releases, which have used the custom Europa set-up. ASR is running on the relatively weak Ringwide hardware to keep costs down, which also means the frame rate stays down at 30fps. The models mostly look fine too, but Akira and Jacky look a little... shiny.

The game is set up to allow ticket vending, which should greatly increase the game's chances with arcade operators (who vastly prefer redemption to straight-up video games at this point in time). At EAG the game was set to give 20 tickets for the winner and 5 for runners up. There's a ticket multiplier in effect for multiplayer races - the winner of an 8 player race would get over 100 tickets.

Other points of interest:

- Ryo Hazuki was left in to avoid fan backlash, and provide a neat secret (the forklift is in!)
- Attract mode song is "Can You Feel the Sunshine?" (this "had to be done")
- It's the first Western development for Ringwide

#2967 User is offline Dark Sonic 

Posted 26 January 2011 - 09:32 AM

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Damn shame they cut Knuckles out he was my favorite character in the game. Also what is attract mode (Althought it's awesome that they used Can you feel the Sunshine for anything haha)

#2968 User is offline JaxTH 

Posted 26 January 2011 - 09:41 AM

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QUOTE (Dark Sonic @ Jan 26 2011, 06:32 AM)
Damn shame they cut Knuckles out he was my favorite character in the game. Also what is attract mode (Althought it's awesome that they used Can you feel the Sunshine for anything haha)


I was assume it's just the game showcasing itself.

#2969 User is offline Shadow Hog 

Posted 26 January 2011 - 10:10 AM

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That's exactly what Attract Mode is. If you leave any arcade game (and even most console games) idling at the title screen, it'll play something - gameplay footage, cinematics, tutorials, you name it - both to generate attention to itself ("attract" customers, geddit) and fight off any would-be instances of burn-in.

#2970 User is offline Friend of Sonic 

Posted 26 January 2011 - 12:25 PM

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QUOTE (NiktheGreek @ Jan 26 2011, 06:23 AM)
- Ryo Hazuki was left in to avoid fan backlash, and provide a neat secret (the forklift is in!)

:D Sega realizes the importance of Shenmue. Now if they do something of meaning with that knowledge...

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