Sonic Adventure DX (Preview) Discussion
#121
Posted 26 February 2008 - 02:52 AM
#122
Posted 26 February 2008 - 02:53 AM
#123
Posted 26 February 2008 - 02:54 AM
And the object in Lost World that crashes the game is 0 TPANEL
#124
Posted 26 February 2008 - 02:56 AM
Sazpaimon, on Feb 26 2008, 01:54 AM, said:
And the object in Lost World that crashes the game is 0 TPANEL
well you CAN disable comments but yeah I won't upload it then. I just wanted to show it to a friend really quick.
#125
Posted 26 February 2008 - 03:17 AM
#126
Posted 26 February 2008 - 03:45 AM
Quexinos, on Feb 25 2008, 11:56 PM, said:
Sazpaimon, on Feb 26 2008, 01:54 AM, said:
And the object in Lost World that crashes the game is 0 TPANEL
well you CAN disable comments but yeah I won't upload it then. I just wanted to show it to a friend really quick.
You can give him/her this link: http://www.sonic-cul...?vidfile=dragon
#127
Posted 26 February 2008 - 05:57 AM
#128
Posted 26 February 2008 - 06:20 AM
Also off-topic: If my PAL GC gets modded, will it display NTSC games (bought and/or pirated) in 50hz or 60hz?
#129
Posted 26 February 2008 - 07:24 AM
Another couple minor things. I don't know if it was stated before by Saz (I think he did but he said it made the graphics more like the Dreamcast) but what I think pressing Z really does is turn off/on Alpha Blending. Alpha Blending tends to make maps look a lot better with shades here and there, I'm not sure if this is enabled by default. If that's been said, sorry.
Besides loads of graphical errors (think of this game as a direct port of Sonic Adventure from the Dreamcast with little modification, what DX should've been in the first place) there are also enemy bugs as well. Loading "DOWNTOWN" in the SCENE list brings you to the "At Dawn" part of Speed Highway. The cops in the begining are buggy as hell, you can't even do a homming attack on them they are so slippery and tend to sink in to the floor if you try to attack them. I know these cops are bastards in the final, but trust me, it's even harder in this prototype.
More to come soon once this game stops being a bitch.
Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.
#130
Posted 26 February 2008 - 10:01 AM
evilhamwizard, on Feb 26 2008, 06:24 AM, said:
Sorry for going a bit off-topic, but since there isn't a topic created yet.. Does the 10.8 heroes also have the main theme song that's missing a lot of the lyrics?
#131
Posted 26 February 2008 - 02:34 PM
http://i85.photobucket.com/albums/k61/ulti...io/sadxlost.png
The objects loaded with it seem to change all the time. The dash panel was the master emerald which made me believe that it was the master emerald shrine. Touching the floating panels of wood warps you into the cave coming from angel island.
#132
Posted 26 February 2008 - 02:41 PM
P.P.A., on Feb 26 2008, 11:20 AM, said:
Also off-topic: If my PAL GC gets modded, will it display NTSC games (bought and/or pirated) in 50hz or 60hz?
I have a PAL GC with a Qoob chip. This allows forcing 50Hz, 60Hz or 480p modes via a new BIOS. Not all PAL games will support 60Hz and/or 480p modes and not all NTSC games will support 480p, however all NTSC games naturally display at 60Hz and so can be played correctly by leaving the BIOS set to "AUTO" . You can always try to force 480p, it works on many games, assuming you have a digital I/O port on your GC; you will need to find a component video cable though, I had to import mine from Japan.
#133
Posted 26 February 2008 - 03:25 PM
evilhamwizard, on Feb 26 2008, 04:24 AM, said:
Another couple minor things. I don't know if it was stated before by Saz (I think he did but he said it made the graphics more like the Dreamcast) but what I think pressing Z really does is turn off/on Alpha Blending. Alpha Blending tends to make maps look a lot better with shades here and there, I'm not sure if this is enabled by default. If that's been said, sorry.
Besides loads of graphical errors (think of this game as a direct port of Sonic Adventure from the Dreamcast with little modification, what DX should've been in the first place) there are also enemy bugs as well. Loading "DOWNTOWN" in the SCENE list brings you to the "At Dawn" part of Speed Highway. The cops in the begining are buggy as hell, you can't even do a homming attack on them they are so slippery and tend to sink in to the floor if you try to attack them. I know these cops are bastards in the final, but trust me, it's even harder in this prototype.
More to come soon once this game stops being a bitch.
Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.
SC OFFICE worked for me. That's the station square back area, where Knux entrance to speed highway is.
I initially thought that the scene select takes into account which character you're playing as. Because Hot Shelter isn't listed for Sonic, however I later realized that this isn't true, and Hot shelter simply isn't listed.
#134
Posted 26 February 2008 - 03:32 PM
Also, I'm begining to believe there is no Mission mode at all in this game. These mission files on the disk might actually be all of the Sonic Adventure downloads ever planned for the website on the Dreamcast version. Come to think of it, I remember someone finding that huge Christmas tree model inside the DX version the game, as well as many tracks for the kart racing that were going to be released as downloads.
The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.
#135
Posted 26 February 2008 - 03:38 PM
evilhamwizard, on Feb 26 2008, 12:32 PM, said:
I believe so. It also can crash if you try to warp from one action stage to another. The whole thing is just very very unstable and frustrating.
evilhamwizard, on Feb 26 2008, 12:32 PM, said:
The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.
I'm almost positive this debug menu was designed for SADX. I also still think it says "NOT MISSION" instead of NET MISSION
EDIT: Yeah Im loading the game via S-Video, it says NOT MISSION
