Posted 25 November 2010 - 06:29 AM
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QUOTE (Irixion @ Nov 25 2010, 02:04 AM)

And so begins the nitpicking of this game. For me, too many bottomless pits in some stages, and the reuse of the level geometry killed it. I didn't like some of the humour that was put into it, and the scripted things made me lol. At least with 06 they didn't have scripted loops :V Just very strong ducttape.
And then some people to defend it. This was the 3D sonic game with fewest endless pits, so it's actually an improvement. Reused level geometry did not kill it in my opinion, like Unleashed they created a main 3D space and made different acts through the stages take different paths but each stage separates it enough I feel even if a few levels mainly just remix paths. Some of the humor was cringe-worthy but the script was an overall improvement too. The invisible walls from areas you just came from annoyed me more than the scripted parts, to be honest. I think I'll take a video of the loops since I know for a fact there was a loop in the Sonic simulator I was messing around with that wasn't scripted but the only one I really checked, and 06 loops were broken as fuck. Loops actually killed me in that game and there is no reason Sonic should be able to stand upside down.
Posted 25 November 2010 - 06:44 AM
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Did anyone else have issues with wall jumping? It didn't feel right.
Posted 25 November 2010 - 08:29 AM
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QUOTE (Ravi Singh @ Nov 25 2010, 03:44 AM)

Did anyone else have issues with wall jumping? It didn't feel right.
I know I did too, I often couldn't stick on walls properly. Most of the time it was just annoying, but god damn it made me hate that one red ring in one of Sweet Mountain's acts.
But hey, 180/180. Super Sonic
<3
Posted 25 November 2010 - 09:13 AM
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I must admit that SS in this game is not as epic as he was in classic games. I found myself enjoying using wisps much more than him for many reasons. But still he looks really cool in this game and 'cause of him I S-ranked Terminal Velocity with ease!
Posted 25 November 2010 - 01:05 PM
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QUOTE (Ravi Singh @ Nov 25 2010, 11:44 AM)

Did anyone else have issues with wall jumping? It didn't feel right.
It was difficult as to get Sonic to grip onto the walls and you had to keep jumping really fast. It was rather annoying, but I could put up with it.
Posted 25 November 2010 - 01:26 PM
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QUOTE (Hez @ Nov 25 2010, 12:59 AM)

I know I'm getting this game for my birthday and I hate knowing this. I don't have any desire to play it.
Then sell it! I'm not seeing a problem here.
Posted 25 November 2010 - 02:40 PM
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He wants something else for his birthday.
Posted 25 November 2010 - 02:44 PM
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QUOTE (AerosolSP @ Nov 25 2010, 07:40 PM)

He wants something else for his birthday.
Then buy that something else with the money you get selling Sonic Colours.
Posted 25 November 2010 - 03:05 PM
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QUOTE (Irixion @ Nov 25 2010, 02:04 AM)

At least with 06 they didn't have scripted loops :V Just very strong ducttape.
They were were all preceeded by scripted boost pads.
Outright scripting the loops would have actually done the game BETTER there, given the retarded outcome of jumping over them.
EDIT: BAAAWWWW IM GETTING A GIFT
This post has been edited by corneliab: 25 November 2010 - 03:06 PM
Posted 25 November 2010 - 03:09 PM
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QUOTE (Blue Blood @ Nov 25 2010, 01:05 PM)

QUOTE (Ravi Singh @ Nov 25 2010, 11:44 AM)

Did anyone else have issues with wall jumping? It didn't feel right.
It was difficult as to get Sonic to grip onto the walls and you had to keep jumping really fast. It was rather annoying, but I could put up with it.
It kind of was, till I did get what I was supposed to do. I thought you had to switch the control stick to the wall every time you jump, but apparently you only had to move the control stick to the wall once and let the A button do the rest (though if you want to stick and slide down the wall, just hold the stick towards the wall). Was kind of weird...
At least, I believe that's what you had to do.
Also, Super Sonic, awesome. ^^
Posted 25 November 2010 - 03:12 PM
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QUOTE (Jay T. @ Nov 25 2010, 12:09 PM)

It kind of was, till I did get what I was supposed to do. I thought you had to switch the control stick to the wall every time you jump, but apparently you only had to move the control stick to the wall once and let the A button do the rest (though if you want to stick and slide down the wall, just hold the stick towards the wall). Was kind of weird...
Having done this since the start of the game, I can say that the wall jump is still relatively shitty. You'll sometimes fall off for no reason and it just feels all floppy and dumb.
It's a strange middle ground between Unleashed Wii's get-hit-by-a-car-godawful walljump and Unleashed 360's perfect one.
Posted 25 November 2010 - 03:51 PM
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I really hated the wall jump, it was unnecessary and a bit gawky. The game is relatively easy, even with the "cheap deaths" in my opinion. Nonetheless its a joy to play and the music is phenomenal.
Posted 25 November 2010 - 05:56 PM
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Only problem with the wall jump is that it didn't trigger when you needed it to, meaning you had to keep jumping at the wall until it stuck, or it'd trigger when you didn't need it to.
In Unleashed, while the wall jump behaved similarly (meaning it's something that needs to be addressed), boosting into the wall at least forced it to trigger.
Posted 25 November 2010 - 06:10 PM
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QUOTE (DigitalDuck @ Nov 25 2010, 02:44 PM)

QUOTE (AerosolSP @ Nov 25 2010, 07:40 PM)

He wants something else for his birthday.
Then buy that something else with the money you get selling Sonic Colours.
I hate it when people give me things I don't want. Makes me feel like they're just giving something generalized without putting much thought into it. Maybe he feels the same way?
Posted 25 November 2010 - 06:24 PM
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QUOTE (Jay T. @ Nov 25 2010, 03:09 PM)

It kind of was, till I did get what I was supposed to do. I thought you had to switch the control stick to the wall every time you jump, but apparently you only had to move the control stick to the wall once and let the A button do the rest (though if you want to stick and slide down the wall, just hold the stick towards the wall). Was kind of weird...
Actually, I didn't mind that. It's just that sometimes Sonic wouldn't stick to the wall. This along with the fact that tapping "A" will either make you double jump OR do a homing attack if a target is nearby (otherwise, you have to tap "B" midair to sort of do a homing attack without a target) made for some awkward controls. I also would like the side step to be utilized using the L and R triggers and a return of the spindash (outside of "SPIKE" or whatever) which could honestly replace the slide.
Overall though, I think this is my favorite 3D Sonic title. It's definitely my favorite Sonic title this year. Then again, that isn't saying much.