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Sonic CD now out for everything except Nintendo consoles

#1486 User is offline Metal Man88 

Posted 05 December 2011 - 06:52 PM

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Yeah, those two normal member guys don't seem to get that with the Taxman engine, Sonic 32X can be readily ported and remade.

#1487 User is online Caniad Bach 

Posted 05 December 2011 - 06:59 PM

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Except my point was that the reason Chaotix hasn't and probably will not be ported, is that not enough people want to play it.

#1488 User is offline Guess Who 

Posted 05 December 2011 - 07:01 PM

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Knuckles Chaotix is a shit sandwich with so many layers that to fix its problems would neccessitate making what is essentially an entriely new game. Some of you think it's a great game, cool, whatever. Some people think Sonic 2006 was great too, but the majority opinion is very clear.

#1489 User is online JaxTH 

Posted 05 December 2011 - 07:09 PM

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View Postakirahedgehog, on 05 December 2011 - 06:31 PM, said:

View PostClutch, on 05 December 2011 - 06:16 PM, said:

View PostDark Sonic, on 05 December 2011 - 04:08 PM, said:

Sonic Adventure 2...treat their rereleases with Sonic CD esq love


Better get started on that Modern Engine, kids.


Could Sonic Adventure 2 even be considered modern now?

It's a last gen game just like Sonic Adventure so I wouldn't necessarily say it's classic either.

#1490 User is offline ICEknight 

Posted 05 December 2011 - 07:17 PM

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View PostGuess Who, on 05 December 2011 - 07:01 PM, said:

Knuckles Chaotix is a shit sandwich with so many layers that to fix its problems would neccessitate making what is essentially an entriely new game. Some of you think it's a great game, cool, whatever. Some people think Sonic 2006 was great too, but the majority opinion is very clear.

Thing is, remaking it in this engine could improve things quite a lot and broaden its fanbase.

Having a Sonic 2 mode that's activated with a "Rubberband: On/Off" option (just like the spindash selection in Sonic CD), could get your pal following you like Tails, and automatically stepping on his designated switches (like Knuckles in Sky Sanctuary).

That would make it play like a more mainstream classic Sonic game.
This post has been edited by ICEknight: 05 December 2011 - 07:24 PM

#1491 User is online Sodaholic 

Posted 05 December 2011 - 07:35 PM

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As awesome as it would be to remove the combi system from Chaotix, the problem with that is that it was kinda the entire point of the game, not only being tied into the story, but also the entire game designed around it. (actually, removing the combi system wouldn't drastically affect gameplay now that I think of it)

But hey, if you were to forget the story, it would be pretty neat to play the game without that awful combi system. Chaotix definitely had potential, but it was rushed, buggy, and didn't really turn out well as a game. Pretty graphics and nice music though. A remake exploiting all the lost potential could turn it into one of the best Sonic games around. There would be a lot of work to be done, but it could be worth it.

Adding Sonic and Tails back into the game would be awesome as well. The controls for the game felt very off for some reason... Restoring Sonic 2/3-like controls as opposed to the sloppy Crackers-like feel would do some serious improvement for the game.

P.S. Am I the only one that thinks that Marina Madness was supposed to have water in it? Seriously, you know those switches that raise and lower the boats? That had to have been meant to been raising and lowering the water level, it just makes sense.
This post has been edited by Sodaholic: 05 December 2011 - 07:37 PM

#1492 User is offline E-122-Psi 

Posted 05 December 2011 - 07:37 PM

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Knuckles Chaotix was cool but it was so repetitive. Like many later Sonic games it relies too much on it's gimmick with the levels being too dull and samey. A lot problem fixes would involve reinventing levels or adding extra obstacles and gimmicks in them to make for more variety (though I suppose a Hard Mode may work as an excuse). I know a lot of stuff was INTENDED to be put into the game, such as loops and water which would probably improve it a little.

View PostSodaholic, on 05 December 2011 - 07:35 PM, said:

P.S. Am I the only one that thinks that Marina Madness was supposed to have water in it? Seriously, you know those switches that raise and lower the boats? That had to have been meant to been raising and lowering the water level, it just makes sense.


There were bubble animations found inside the game if I remember correctly so it would make sense, especially since Marina Madness is such a generic level otherwise. It would likely be the best addition to the game that wouldn't involve completely redesigning the level.
This post has been edited by E-122-Psi: 05 December 2011 - 07:42 PM

#1493 User is offline Guess Who 

Posted 05 December 2011 - 07:43 PM

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View PostICEknight, on 05 December 2011 - 07:17 PM, said:

Having a Sonic 2 mode that's activated with a "Rubberband: On/Off" option (just like the spindash selection in Sonic CD), could get your pal following you like Tails, and automatically stepping on his designated switches (like Knuckles in Sky Sanctuary).

That would make it play like a more mainstream classic Sonic game.


But why even include an option like that? The entire game is built around the rubberband system, without it you're just playing a classic Sonic game with particularly shitty level design. The music was great and the art was pretty but as a game, Chaotix is abysmal and no amount of physics adjustments can fix its fundamentally broken premise.

#1494 User is offline DimensionWarped 

Posted 05 December 2011 - 07:55 PM

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My personal opinion is that remaking Knuckles Chaotix would be a huuuuuge waste of time and the only salvageable aspects of the game are art and music.

I'd really rather see SEGA going in that direction with Taxman anyway. Original projects based in the old school style would be far more valuable for my sensibilities than any number of remakes with special features.
This post has been edited by DimensionWarped: 05 December 2011 - 07:55 PM

#1495 User is offline Metal Man88 

Posted 05 December 2011 - 08:03 PM

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I guess the issue revolves around how making Chaotix palatable would involve changing it in a way akin to removing time travel from Sonic CD and just letting people visit all the stages at their whim instead.

But when the game is as buggy and problematic as Chaotix, it would seem a better option than releasing it as-is... but in the end, it's up to SEGA anyway.

#1496 User is offline Master Emerald 

Posted 05 December 2011 - 08:06 PM

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With all that in mind that's why I think it's easier to re-release Chaotix totally changed. The engine is ready it's just a matter of porting the art, music, level layouts and it'll be a true new experience, SEGA could even charme more for it!

#1497 User is offline Lanzer 

Posted 05 December 2011 - 08:07 PM

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If you ask me, I'd like to see the GG games remade!

I think theres potential in those GG games being redone with the retro engine and just selling them all in a 9-in-1 (7-in-1 if you don't count the racing titles) super game. Plus it would give a good excuse to bring back Nack/Fang to the modern age.

#1498 User is offline Master Emerald 

Posted 05 December 2011 - 08:10 PM

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But you're suggesting them to rearrange all songs, remake all the art, everything just for the GG games? Why not emulate them all and release a Sonic Game Gear collection?

#1499 User is offline DimensionWarped 

Posted 05 December 2011 - 08:11 PM

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View PostMetal Man88, on 05 December 2011 - 08:03 PM, said:

I guess the issue revolves around how making Chaotix palatable would involve changing it in a way akin to removing time travel from Sonic CD and just letting people visit all the stages at their whim instead.

But when the game is as buggy and problematic as Chaotix, it would seem a better option than releasing it as-is... but in the end, it's up to SEGA anyway.


Um, no. That wouldn't help because the stages in Chaotix were terrible. This goes for the Game Gear Sonic games too. The levels were never up to snuff for any of the games out of the main series and Sonic CD, and Sonic CD is entirely hit and miss depending on the person.

Basically, any of these choices would need to be a completely new game in order to be worthwhile.
This post has been edited by DimensionWarped: 05 December 2011 - 08:14 PM

#1500 User is offline W.A.C. 

Posted 05 December 2011 - 08:37 PM

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Knuckles Chaotix would be a really interesting game to remake. It's a game that had so much potential yet it has so many issues. Probably the dumbest thing the game did was have the level selection random. It just caused the early acts to be piss easy. If some serious changes were made to the controls and physics, got rid of a lot of the randomness, possibly modify some of the level design, etc, it would be a much funner game. Just selling a direct port on its own probably wouldn't sell very well.

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