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The Sonic the Hedgehog 4 Megathread Latest Update: Main Site Updated (CSZ)

#6826 User is offline Ravi Singh 

Posted 27 September 2010 - 01:04 AM

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QUOTE (Blue Blood @ Sep 26 2010, 06:23 AM)
Anyway, a scan has surfaced. It also has the first official snap of Mad Gear. The previewer cites some off physics too.

This Steve T from Nintendo Power actually knows what the fuck he's talking about. He nails everything: wonky physics, meh music and lack of charm. He also recognizes that classic Sonic was not about speed. He ends up liking the game, and maybe I will too (though I refuse to pay $15, sorry SEGA) but I have to give this guy an applause because usually mainstream video game reviewers don't understand classic Sonic and seem to emphasize a non-existing emphasis on speed.
This post has been edited by Ravi Singh: 27 September 2010 - 01:04 AM

#6827 User is offline Slingerland 

Posted 27 September 2010 - 01:14 AM

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QUOTE
He also recognizes that classic Sonic was not about speed. He ends up liking the game...

I'll wager that he's just being nice because it's a preview. Previews are usually a "hooray [this game]" affair.

#6828 User is offline TheKazeblade 

Posted 27 September 2010 - 01:18 AM

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QUOTE (Slingerland @ Sep 27 2010, 02:14 AM)
QUOTE
He also recognizes that classic Sonic was not about speed. He ends up liking the game...

I'll wager that he's just being nice because it's a preview. Previews are usually a "hooray [this game]" affair.


When they have the little banner on the bottom that says either "Pass" "Hmm" or "Recommend" It means it's an actual review. I'm not sure if they've changed that since the last time I've read it, but it looks like that was an actual review of the game.
This post has been edited by TheKazeblade: 27 September 2010 - 01:19 AM

#6829 User is offline Rockman Zero 

Posted 27 September 2010 - 01:21 AM

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QUOTE (glem3 @ Sep 26 2010, 11:59 PM)
Something I noticed about sonic 4 impressions and whatnot, when on gametrailers, was that sonic 4 videos and the overall game was rated a full point higher on gametrailers than sonic colors, and sonic colors was rated below the HD version of sonic unleashed. This was really weird, since I've never seen a score go UP after a game is released. It always starts high and then goes down. However, sonic colors is already starting below unleashed.


I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png

#6830 User is offline Slingerland 

Posted 27 September 2010 - 01:26 AM

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QUOTE (TheKazeblade @ Sep 27 2010, 01:18 AM)
QUOTE (Slingerland @ Sep 27 2010, 02:14 AM)
QUOTE
He also recognizes that classic Sonic was not about speed. He ends up liking the game...

I'll wager that he's just being nice because it's a preview. Previews are usually a "hooray [this game]" affair.


When they have the little banner on the bottom that says either "Pass" "Hmm" or "Recommend" It means it's an actual review. I'm not sure if they've changed that since the last time I've read it, but it looks like that was an actual review of the game.

Oh, I didn't even notice that. My bad.

#6831 User is offline Solaris Paradox 

Posted 27 September 2010 - 01:37 AM

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QUOTE (Rockman Zero @ Sep 27 2010, 02:21 AM)
I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png


"Terrible automated gameplay" is an overstatement of its faults, that's why. It's fun. You just didn't have fun. Oh, well.

Sonic Unleashed was terrible because of the goddamn medals and the goddamn Werehog. The rest may not have been ideal, but it was still full of win in its own special way, and it deserves a chance to get better through sequels.
This post has been edited by Solaris Paradox: 27 September 2010 - 01:38 AM

#6832 User is offline Guess Who 

Posted 27 September 2010 - 01:56 AM

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QUOTE (Rockman Zero @ Sep 27 2010, 01:21 AM)
I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png


Go play Chun-Nan or Adabat Day and tell me how long the game plays itself before you're dead. Unleashed had plenty of flaws, but the day gameplay was not one of them, and you're clearly talking out of your ass here.

Sonic 4 is getting better initial reception than Colors because people are incredibly jaded about 3D Sonic games and won't believe one is good until they play it for themselves. It's that simple.

#6833 User is offline Zephyr 

Posted 27 September 2010 - 01:59 AM

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QUOTE (Rockman Zero @ Sep 26 2010, 11:21 PM)
QUOTE (glem3 @ Sep 26 2010, 11:59 PM)
Something I noticed about sonic 4 impressions and whatnot, when on gametrailers, was that sonic 4 videos and the overall game was rated a full point higher on gametrailers than sonic colors, and sonic colors was rated below the HD version of sonic unleashed. This was really weird, since I've never seen a score go UP after a game is released. It always starts high and then goes down. However, sonic colors is already starting below unleashed.


I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png


Given Sonic Team's track record with scrapping successful gameplay formulas, we should be lucky they're still using this one. We're happy with what we're getting now because we know Sonic Team could scrap it for something even worse at any moment.

[/cynical theory]
This post has been edited by Zephyr: 27 September 2010 - 02:00 AM

#6834 User is offline Cooljerk 

Posted 27 September 2010 - 02:01 AM

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QUOTE (Rockman Zero @ Sep 26 2010, 11:21 PM)
QUOTE (glem3 @ Sep 26 2010, 11:59 PM)
Something I noticed about sonic 4 impressions and whatnot, when on gametrailers, was that sonic 4 videos and the overall game was rated a full point higher on gametrailers than sonic colors, and sonic colors was rated below the HD version of sonic unleashed. This was really weird, since I've never seen a score go UP after a game is released. It always starts high and then goes down. However, sonic colors is already starting below unleashed.


I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png


call it "terrible" and "automated" a few more times and it'll actually be true, we promise.

#6835 User is offline Solaris Paradox 

Posted 27 September 2010 - 02:06 AM

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QUOTE (Guess Who @ Sep 27 2010, 02:56 AM)
Go play Chun-Nan or Adabat Day and tell me how long the game plays itself before you're dead. Unleashed had plenty of flaws, but the day gameplay was not one of them, and you're clearly talking out of your ass here.


I also put forward that with Sonic Colors's stage count, there will be far more opportunity for the gameplay style to develop itself, because with Unleashed's limited number of stages, the difficulty curve for the daytime style was far too short-lived. The optional stages mitigated this somewhat, but a lot of them were too short or gimmick-centric (such as the stage built entirely around the spinning platforms from Chun-nan) to really count as developing the gameplay style, per se.

If there are more levels, however, there's more room to mess around with the kinds of things the player does—not so much to make it more difficult as to make it more complex.

EDIT: However, I do have a few pointed niggles with the gameplay style. One is a shortage of level-specific gimmicks. Another is the mindless ease with which the Ring Energy system allows one to keep their boost gauge up, which Colors seems to have improved on by changing the boost-source to the White Wisp capsules. A third complaint is that the 2D sections in the main story stages have a tendency to play like Rush-lite with a heavy emphasis on memorization, which Colors has certainly done something about. And then there are the gods-damned QTEs, which get really annoying at the end of the game. Colors seems to have... made them less annoying, anyway, I'm not sure I'd call those trick segments a "fix," but at least it looks like I won't be killed by a button sequence anymore.

The general boost-pad saturation also puzzles me, as the boost pads are rendered largely redundant by the boost dash. I do appreciate their helpfulness in straightening out my boost trajectory in the 3D sections, but even so, I consider the number an overdose. The overemphasis on speed is also quite overbearing on the whole; sections like Chun-nan's spinning-platform bits were tragically under-utilized.

Also, while many of the optional stages were interesting and challenging, others were frustrating and cheap. Especially when the sidescroller sections tried to combine boosting with actual gameplay. Memorization-or-bust isn't terribly over-fun.
This post has been edited by Solaris Paradox: 27 September 2010 - 02:35 AM

#6836 User is offline Slingerland 

Posted 27 September 2010 - 02:28 AM

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QUOTE (Cooljerk @ Sep 27 2010, 02:01 AM)
QUOTE (Rockman Zero @ Sep 26 2010, 11:21 PM)
QUOTE (glem3 @ Sep 26 2010, 11:59 PM)
Something I noticed about sonic 4 impressions and whatnot, when on gametrailers, was that sonic 4 videos and the overall game was rated a full point higher on gametrailers than sonic colors, and sonic colors was rated below the HD version of sonic unleashed. This was really weird, since I've never seen a score go UP after a game is released. It always starts high and then goes down. However, sonic colors is already starting below unleashed.


I may have not finished it, but it doesn't need to be in order for one to figure out that Sonic Unleashed was terrible. Quite frankly I am not the least bit surprised that a Sonic game based on the automated daytime stages in unleashed is getting low impressions. What does surprise me is why Sonic fans are wanting terrible automated gameplay like Unleashed. psyduck.png


call it "terrible" and "automated" a few more times and it'll actually be true, we promise.

Maybe if the same five people keep posting in this thread more, whatever they say will be true. I promise.

#6837 User is offline Namo 

Posted 27 September 2010 - 02:52 AM

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Oh, here's something I'm surprised to see that no one's said they're relieved about: He said that, unlike OH MAH GOD NO SONIC RUSH ITS SO BAD ARGH, there's a bigger emphasis on platforming than "automated" or "roller coaster" segments. And from what I've seen so far, there are indeed branching paths and level specific gimmicks. Yet you're complaining about menial shit as well as shit that's not even Sonic 4 related.

Quite honestly, or at least in my eyes, once you get past all the bitching and pissing and moaning, Sonic 4 actually looks good. Does that mean I should take Scratch and Grounder's advice and hang myself? No. Does it mean I should take their advice and stop posting so much? No way in hell. God dammit, before this game is relased, I swear I will have slapped some sense into at least one of you.

#6838 User is offline Hero Chao 

Posted 27 September 2010 - 02:57 AM

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QUOTE (Namo @ Sep 27 2010, 03:52 AM)
words.gif


Shut up and go make me a sammich, and do it quietly. You better hope that toaster Tails built for Sonic doesn't make a sound when the toast is done or I will come in there and break your neck.

#6839 User is offline Slingerland 

Posted 27 September 2010 - 03:00 AM

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QUOTE
God dammit, before this game is relased, I swear I will have slapped some sense into at least one of you.

So your plan is to get more annoying?

QUOTE
Yet you're complaining about menial shit as well as shit that's not even Sonic 4 related.

Menial shit like... physics?

#6840 User is offline Namo 

Posted 27 September 2010 - 03:03 AM

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Okay, so, you're honestly telling me that sticking on walls is that noticeable? Providing you're playing the game correctly, you wouldn't even notice it. Now don't get me wrong, I'm not saying it's not a problem, because it is. But are you honestly telling me that the physics issues aren't being blown just a little out of proportion?

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