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#3961 User is offline E-122-Psi 

Posted 15 November 2011 - 07:51 PM

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View PostSelbi, on 15 November 2011 - 11:43 AM, said:

View PostE-122-Psi, on 15 November 2011 - 10:06 AM, said:

How exactly do you start up PlaneED? I don't know exactly how to load a text file into the program, it either fades immediately (like it does on when loaded on it's own) or says it's not compatible.

If there are specifics required, I'm trying to open either the title screen or the special stages results screen in Sonic 2.

http://info.sonicret...g/Planeed#Usage

Quote

In order to use PlaneED, several things have to be prepared. Most important here: PlaneED will terminate instantly if there's missing / wrong information! So you can't just download it and open it.



I know that PlaneEd needs a command but I'm saying my attempts to put one in don't work. Then again it may be because I'm not using command prompt right since I'm knew to using it manually. Anyone familiar with setting this up?
This post has been edited by E-122-Psi: 15 November 2011 - 07:51 PM

#3962 User is offline Animemaster 

Posted 15 November 2011 - 08:51 PM

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Drag and drop your txt file to planED. The txt file has to be in the root of where all the files and folders are necessary, and make sure all the locations are correct in the txt file.(And of course make sure the right files are being loaded) Also I think there is already a txt file for the titlescreen with the download, maybe the special stage results too but I'm not sure.

#3963 User is offline E-122-Psi 

Posted 16 November 2011 - 11:55 AM

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View PostAnimemaster, on 15 November 2011 - 08:51 PM, said:

Drag and drop your txt file to planED. The txt file has to be in the root of where all the files and folders are necessary, and make sure all the locations are correct in the txt file.(And of course make sure the right files are being loaded) Also I think there is already a txt file for the titlescreen with the download, maybe the special stage results too but I'm not sure.


Tried all of that, all I get is an error message. I once got it working with the Open With right click option, for some reason however that won't recongnise PlaneEd anymore.

#3964 User is offline FraGag 

Posted 16 November 2011 - 10:00 PM

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View PostE-122-Psi, on 16 November 2011 - 11:55 AM, said:

Tried all of that, all I get is an error message. I once got it working with the Open With right click option, for some reason however that won't recongnise PlaneEd anymore.

Whenever you try to select an application in Windows's Open With dialog and the application doesn't show up in the list, delete the registry key HKEY_CLASSES_ROOT\Applications\application.exe (where application.exe is the name of the application, e.g. PlaneEd.exe). This problem usually happens when the application is put there (e.g. by selecting it from the Open With dialog) and later on is moved or deleted.

If you're trying to drop one of the examples that comes with PlaneEd, you have to move it to the root of a disassembly folder first.

#3965 User is offline E-122-Psi 

Posted 17 November 2011 - 08:01 PM

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View PostFraGag, on 16 November 2011 - 10:00 PM, said:

View PostE-122-Psi, on 16 November 2011 - 11:55 AM, said:

Tried all of that, all I get is an error message. I once got it working with the Open With right click option, for some reason however that won't recongnise PlaneEd anymore.

Whenever you try to select an application in Windows's Open With dialog and the application doesn't show up in the list, delete the registry key HKEY_CLASSES_ROOT\Applications\application.exe (where application.exe is the name of the application, e.g. PlaneEd.exe). This problem usually happens when the application is put there (e.g. by selecting it from the Open With dialog) and later on is moved or deleted.

If you're trying to drop one of the examples that comes with PlaneEd, you have to move it to the root of a disassembly folder first.


I've got the files where I want, it worked fine until that problem occured.

Where exactly would this folder be? I can't find it anywhere.

#3966 User is offline FraGag 

Posted 17 November 2011 - 10:28 PM

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View PostE-122-Psi, on 17 November 2011 - 08:01 PM, said:

View PostFraGag, on 16 November 2011 - 10:00 PM, said:

View PostE-122-Psi, on 16 November 2011 - 11:55 AM, said:

Tried all of that, all I get is an error message. I once got it working with the Open With right click option, for some reason however that won't recongnise PlaneEd anymore.

Whenever you try to select an application in Windows's Open With dialog and the application doesn't show up in the list, delete the registry key HKEY_CLASSES_ROOT\Applications\application.exe (where application.exe is the name of the application, e.g. PlaneEd.exe). This problem usually happens when the application is put there (e.g. by selecting it from the Open With dialog) and later on is moved or deleted.

If you're trying to drop one of the examples that comes with PlaneEd, you have to move it to the root of a disassembly folder first.


I've got the files where I want, it worked fine until that problem occured.

Where exactly would this folder be? I can't find it anywhere.

Run regedit.exe, you should find it easily. Delete only the PlaneEd.exe "folder" under Applications.

#3967 User is offline E-122-Psi 

Posted 18 November 2011 - 07:49 PM

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View PostFraGag, on 17 November 2011 - 10:28 PM, said:

View PostE-122-Psi, on 17 November 2011 - 08:01 PM, said:

View PostFraGag, on 16 November 2011 - 10:00 PM, said:

View PostE-122-Psi, on 16 November 2011 - 11:55 AM, said:

Tried all of that, all I get is an error message. I once got it working with the Open With right click option, for some reason however that won't recongnise PlaneEd anymore.

Whenever you try to select an application in Windows's Open With dialog and the application doesn't show up in the list, delete the registry key HKEY_CLASSES_ROOT\Applications\application.exe (where application.exe is the name of the application, e.g. PlaneEd.exe). This problem usually happens when the application is put there (e.g. by selecting it from the Open With dialog) and later on is moved or deleted.

If you're trying to drop one of the examples that comes with PlaneEd, you have to move it to the root of a disassembly folder first.


I've got the files where I want, it worked fine until that problem occured.

Where exactly would this folder be? I can't find it anywhere.

Run regedit.exe, you should find it easily. Delete only the PlaneEd.exe "folder" under Applications.


Okay fixed. Thank you very much.

Found those title screen files. They handle pretty much everything but what I want. Anyone know exactly where the mappings for the character title animations are? I can't find them listed anywhere.

#3968 User is online Sodaholic 

Posted 19 November 2011 - 02:21 PM

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View PostMainMemory, on 03 November 2011 - 04:43 PM, said:

I know that 1. is because the SVN disassembly (and by extension, ReadySonic) has a bunch of extra labels in the mapping file, defining the frame numbers for all his sprites. This makes it nearly impossible to edit with a program.

(I'm Sodaholic. Waiting to see how the admins respond, I PM'd them about merging my accounts)

Anyway, thanks for the response. How would I go about reverting ReadySonic's Sonic mappings to be compatible with ones generated by SonMapEd? I don't know where to look in the assembly code to have it accept normal mappings. Certainly not "Sonic.asm" or "Sonic - Dynamic Gfx script.asm", but rather, I need to know where to go to have it accept unlabeled mappings in the first place. Any pointers of how I could do this would be helpful.

The other two questions don't really matter as much as this. I hate using REV00, and I just need to get ReadySonic instead to accept my work.
This post has been edited by Krome: 19 November 2011 - 02:53 PM

#3969 User is offline MainMemory 

Posted 19 November 2011 - 11:21 PM

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If you want to be able to use SonMapEd to edit the mappings without worrying about labels, you'd have to make a copy of the label before the include line, and replace all references to Sonic's mapping frames to their numerical IDs instead of the labels. Or redefine those labels in the constants file as constant numbers.

#3970 User is offline Nostalgia Ninja 

Posted 20 November 2011 - 09:47 AM

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Is it possible to get music from other ROMS and place them in Sonic's Sounds list. I know how to manipulate the sounds, but I want to grab an external ROM's Music (Puyo Tsuu: Sound08) and replace Sonic 1: Mus86 - SBZ.bin

Thanks for any help.

#3971 User is online Sodaholic 

Posted 20 November 2011 - 03:30 PM

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View PostMainMemory, on 19 November 2011 - 11:21 PM, said:

Or redefine those labels in the constants file as constant numbers.

I looked in constants.asm, and all I could find was this:
vram_sonic:	equ $F000	; Sonic graphics

I assume that's the VRAM position for the tile data, which doesn't have much to do with mappings. Mind if I have a specific filename and line number of where I'm supposed to rename the labels to the equivalent numbers?

#3972 User is offline MainMemory 

Posted 20 November 2011 - 03:59 PM

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The labels are in _maps/Sonic.asm, at the end:
fr_Null:	equ (ptr_MS_Null-Map_Sonic)/2		; 0
fr_Stand:	equ (ptr_MS_Stand-Map_Sonic)/2		; 1
fr_Wait1:	equ (ptr_MS_Wait1-Map_Sonic)/2		; 2
...
fr_WaterSlide:	equ (ptr_MS_WaterSlide-Map_Sonic)/2	; $57


#3973 User is online Sodaholic 

Posted 20 November 2011 - 04:29 PM

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Problem with this is, I cannot edit the mappings themselves outside of anything but SonMapEd. It appears that I would have to do this every time I generate new mappings. SonMapEd overwrites the entire file every time one saves it using SonMapEd. I need some sort of one-time solution that I can fix something outside of the mappings themselves, and never bother with this problem again.

Still, though, thank you for helping out.

#3974 User is offline MainMemory 

Posted 20 November 2011 - 04:39 PM

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The solution is to copy the labels from the mappings file to constants.asm and change them to = 0, = 1, etc.

#3975 User is online Sodaholic 

Posted 20 November 2011 - 05:28 PM

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View PostMainMemory, on 20 November 2011 - 04:39 PM, said:

The solution is to copy the labels from the mappings file to constants.asm and change them to = 0, = 1, etc.

Okay, so I tried adding this to the end of the file, but I'm still screwing this up somehow. By the way, thanks for being patient with my cluelessness. :P

Map_Sonic:

fr_Null= 0
fr_Stand= 1
fr_Wait1= 2
...
fr_WaterSlide= $57

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