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Zone 03 : "Rainforest Ruins Zone"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Retro_Stew

    Retro_Stew

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    Zone 03 : "Rainforest Ruins Zone"

    Names

    Concepts

    Background

    Tileset

    Objects
     
  2. Matwek

    Matwek

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    Thought I would add this here as its the best place I could think of to move it.
    [​IMG]

    For anyone new to the project, the idea was to make the bosses more involved with the actual level rather then just an extra at the end, along the lines of the Angel Island sub-boss buring down the jungle or the Marble Hill boss causing landslides.
     
  3. Phos

    Phos

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    So Sonic's getting a Sonic Unleashed style wall jump?
     
  4. Retro_Stew

    Retro_Stew

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    A Knuckles Chaotix style wall jump
     
  5. Jayextee

    Jayextee

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    I DONE MAKED GAMES.
    Does that not make Sonic's abilities sort of closer to Knuckles' in a way? I mean, the scaling walls thing is Knuckles' way of accessing routes which Sonic can't get to, and Tails can't reach.
     
  6. Retro_Stew

    Retro_Stew

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    Well, it would make Sonic less powerless, and he will need two walls close enough, to access high parts.
    But I think we already decided that it would be an ability from the ice shield, to "stick" on wall.
     
  7. Matwek

    Matwek

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    I don't think there should be parts where the walls are close enough for him to jump up, just keep it as quick one use move or something to avoid attacks.
    Besides it doesn't even have to be used at all its just concept art, you could make it so the fist is low enough to just jump on top of or have a platform to jump on and jump off before it gets crushed.
     
  8. synchronizer

    synchronizer

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    It would be interesting if Sonic has in-game abilities similar to all the jumping around in Sonic CD's FMV opening.
     
  9. Adamis

    Adamis

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    Lammy and "Fafnir"
    I had a few sketches for this zone:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  10. Yvan

    Yvan

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    Another concept for this zone:

    [​IMG]

    [​IMG]

    (Tell me if I posted this in the wrong thread...)
     
  11. BreakTheChains

    BreakTheChains

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    Those drawings are amazing. I pretty much love them forever.
     
  12. PC2

    PC2

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    Various Artwork & Music, :smug:
    I really love the idea of a breaking vine. How about one like the ones in AIZ, only a lot bigger. It can work as a "path-splitter" - if you don't make the jump the first time across, the vine breaks and sends you backwards a little and you have to play through the bottom (underwater?) portion of the stage instead. But the underwater area can't be too deep - we have to save the hardcore Labyrinth-styled stuff for the underground ruin/sewer stage. :)

    For the first concept, maybe there can be some ares where there's spikes infront of the player and he has to jump down before he slides into them.
     
  13. Secret Bonus

    Secret Bonus

    I'm walking in snake piiiits, oooooOOOOooooh Member
    [​IMG]

    I tried a hand at the jumping snake badnik. I think I gotta improve on it a lot though.
     
  14. Yvan

    Yvan

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    I was also thinking it could be used as a path-splitter while drawing this :)
     
  15. Matwek

    Matwek

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  16. PlasmaNuke

    PlasmaNuke

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    Surviving.
    Are we allowed to post our own pixelart for this here?
     
  17. Blue Emerald

    Blue Emerald

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    I started working on the snake Badnik for this zone. I think it looks pretty close to the sketch.

    [​IMG]

    I chose a sort of neon green for it because I thought it might stand out more in the zone, while keeping the intended look.
    I wanted to use silver to make this guy look more like a Badnik, but it didn't look right, so I went with a pale yellow. The head might need some work done on it, concerning the shading.
     
  18. I had an idea for a badnik in this rain forest zone. Seeing as it is set in a rain forest I believe it should have rain forest creatures. I have chosen to make a Toucan Badnik to fit the theme! Basically, if you can't read the writing, my idea for this is to have this badnik sitting in the trees. When Sonic approaches it flies down low to the ground. The bird beak and wings will hurt you but you can destroy it by jumping on top of it. This birds wings are like a guillotine and folds them down to the ground. They just tip the ground so you can't roll under it. As the wings touch the ground I thought maybe it could have some grass or other debree flinging out as it barely cuts the ground for a good effect that shows it is cutting through it. Also it has jet packs so the idea that it isn't using its wings whilst flying won't be confusing. Also, another variation could be it perching on something in the back ground. and it enlarges as it comes into view on screen. Please tell me what you think.
    [​IMG]
     
  19. Blue Emerald

    Blue Emerald

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